abod99119911 Posted August 8, 2014 Share Posted August 8, 2014 im asking about how to script car spawn for example when any player git inside this marker get bike:NRG-500 can any 1 here script it for me please Link to comment
Mr_Moose Posted August 8, 2014 Share Posted August 8, 2014 Is this what you're looking for: https://community.multitheftauto.com/index.php?p=resources&s=details&id=8338? Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 Is this what you're looking for: https://community.multitheftauto.com/index.php?p=resources&s=details&id=8338? i need simple script Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 so i will learn how to script Link to comment
Mr_Moose Posted August 8, 2014 Share Posted August 8, 2014 That one is as simple as it could possibly be, don't be afraid of long data tables or detailed GUI code, read it line by line and you'll find out how it works pretty fast. There are other spawn systems too but most of them doesn't use tables and are full of bugs. Link to comment
xXMADEXx Posted August 8, 2014 Share Posted August 8, 2014 Here is a basic code to get you started: local maker = createMarker ( 0, 0, 11, "cylinder", 2, 255, 255, 255 ,255 ) local vehicles = { } addEventHandler ( "onMarkerHit", marker, function ( p ) if ( p and getElementType ( p ) == "player" and not isPedInVehicle ( p ) ) then -- destroy their old vehicle, if it exists if ( isElement ( vehicles [ p ] ) ) then destroyElement ( vehicles [ p ] ) end -- create the new vehicle vehicles [ p ] = createVehicle ( 411, 0, 0, 20 ) end end ) Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 Here is a basic code to get you started: local maker = createMarker ( 0, 0, 11, "cylinder", 2, 255, 255, 255 ,255 ) local vehicles = { } addEventHandler ( "onMarkerHit", marker, function ( p ) if ( p and getElementType ( p ) == "player" and not isPedInVehicle ( p ) ) then -- destroy their old vehicle, if it exists if ( isElement ( vehicles [ p ] ) ) then destroyElement ( vehicles [ p ] ) end -- create the new vehicle vehicles [ p ] = createVehicle ( 411, 0, 0, 20 ) end end ) so on line 1.local maker = createMarker ( 0, 0, 11, "cylinder", 2, 255, 255, 255 ,255 ) what does it mean ? sorry for too much questions but im new scriptor can u explane that language Link to comment
Max+ Posted August 8, 2014 Share Posted August 8, 2014 local maker = createMarker to make a marker if you hit the marker and your not in a vehicle then show the gui window to Select Cars . . . Link to comment
[UCG]Mike Posted August 9, 2014 Share Posted August 9, 2014 you mean it https://community.multitheftauto.com/in ... ls&id=7486 ? Link to comment
xXMADEXx Posted August 9, 2014 Share Posted August 9, 2014 Here is a basic code to get you started: local maker = createMarker ( 0, 0, 11, "cylinder", 2, 255, 255, 255 ,255 ) local vehicles = { } addEventHandler ( "onMarkerHit", marker, function ( p ) if ( p and getElementType ( p ) == "player" and not isPedInVehicle ( p ) ) then -- destroy their old vehicle, if it exists if ( isElement ( vehicles [ p ] ) ) then destroyElement ( vehicles [ p ] ) end -- create the new vehicle vehicles [ p ] = createVehicle ( 411, 0, 0, 20 ) end end ) so on line 1.local maker = createMarker ( 0, 0, 11, "cylinder", 2, 255, 255, 255 ,255 ) what does it mean ? sorry for too much questions but im new scriptor can u explane that language Line 1 is telling the script to create a maker element, and define it to the variable marker. If you want to get a better understanding of Lua, you can try reading this to help you out: viewtopic.php?f=148&t=75501 Link to comment
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