abod99119911 Posted August 8, 2014 Share Posted August 8, 2014 (edited) hi guyz.. when i give promote any player to any rank in group then the player do /reconnect when he came back his rang get back to trail where is the problem ?? local balanceTable = {} function viewGroupAdmin() if (getLocalPlayerGroup(localPlayer)) then if (getLocalGroupRank(localPlayer) == "Founder" or getLocalGroupRank(localPlayer) == "Deputy") then guiSetVisible(management_wnd, true) guiBringToFront(management_wnd) guiGridListClear(managementGrid) for index, members in pairs(getElementsByType("player")) do local pg = getLocalPlayerGroup(members) if (pg and pg == getLocalPlayerGroup(localPlayer)) then local name = getPlayerName(members) local rank = getLocalGroupRank(members) local row = guiGridListAddRow(managementGrid) guiGridListSetItemText(managementGrid, row, 1, name, false, false) guiGridListSetItemText(managementGrid, row, 2, rank, false, false) end end end end end function viewInvites() guiSetVisible(invites_wnd, true) guiBringToFront(invites_wnd) end function viewGroupList() triggerServerEvent("UIPgroups.getGroupList", root) guiSetVisible(list_wnd, true) guiBringToFront(list_wnd) guiGridListClear(list_grid) end function viewGroupPage() if (getLocalPlayerGroup(localPlayer)) then guiSetVisible(myGroup_wnd, true) guiBringToFront(myGroup_wnd) guiGridListClear(myGroupGrid) triggerServerEvent("UIPgroups.viewMyPage", root) end end function viewCreate() if (getLocalPlayerGroup(localPlayer)) then exports.UIPtexts:output("You must leave your current group first", 255, 0, 0) else guiSetVisible(createGroup_wnd, true) guiBringToFront(createGroup_wnd) end end function viewLeave() if (getLocalPlayerGroup(localPlayer)) then guiSetVisible(leave_wnd, true) guiBringToFront(leave_wnd) else exports.UIPtexts:output("You are not currently in a group", 255, 0, 0) end end function leaveGroup() guiSetVisible(leave_wnd, false) triggerServerEvent("UIPgroups.leaveGroup", root) end function acceptInvite() local group = guiGridListGetItemText(invites_grid, guiGridListGetSelectedItem(invites_grid), 1) local sender = guiGridListGetItemText(invites_grid, guiGridListGetSelectedItem(invites_grid), 2) if (group == "") then return end guiGridListRemoveRow(invites_grid, guiGridListGetSelectedItem(invites_grid)) triggerServerEvent("UIPgroups.acceptedInvite", root, group, sender) end function rejectInvite() local group = guiGridListGetItemText(invites_grid, guiGridListGetSelectedItem(invites_grid), 1) local sender = guiGridListGetItemText(invites_grid, guiGridListGetSelectedItem(invites_grid), 2) if (group == "") then return end guiGridListRemoveRow(invites_grid, guiGridListGetSelectedItem(invites_grid)) exports.UIPtexts:output("Rejected "..sender.."'s invite to join "..group, 0, 255, 0) end function createGroup() if (getLocalPlayerGroup(localPlayer)) then exports.UIPtexts:output("You must leave your current group first", 255, 0, 0) else local theName = guiGetText(createGroupEdit) if (badWords[theName]) then exports.UIPtexts:output(theName.." contains words that are not allowed to use", 255, 0, 0) return end if (theName:len() > 25) then exports.UIPtexts:output("Group name can not contain more than 25 characters", 255, 0, 0) return end if (theName:len() < 3) then exports.UIPtexts:output("Group name must contain more than 3 characters", 255, 0, 0) return end guiSetVisible(createGroup_wnd, false) triggerServerEvent("UIPgroups.createGroup", root, theName) end end function demoteMember() local selected = getPlayerFromName(guiGridListGetItemText(managementGrid, guiGridListGetSelectedItem(managementGrid), 1)) if (isElement(selected)) then triggerServerEvent("UIPgroups.demoteSomebody", root, selected) end end function promoteMember() local selected = getPlayerFromName(guiGridListGetItemText(managementGrid, guiGridListGetSelectedItem(managementGrid), 1)) if (isElement(selected)) then triggerServerEvent("UIPgroups.promoteSomebody", root, selected) end end function viewUpdateInfo() guiSetVisible(setInfo_wnd, true) guiBringToFront(setInfo_wnd) triggerServerEvent("UIPgroups.getTextAdmin", root) end function viewInviteMember() guiSetVisible(inviteMember_wnd, true) guiBringToFront(inviteMember_wnd) guiGridListClear(inviteMemberGrid) for index, player in pairs(getElementsByType("player")) do local row = guiGridListAddRow(inviteMemberGrid) guiGridListSetItemText(inviteMemberGrid, row, 1, getPlayerName(player), false, false) end end function viewBank() guiSetVisible(groupBank_wnd, true) guiBringToFront(groupBank_wnd) end function deleteGroup() if (getLocalGroupRank(localPlayer) == "Founder") then triggerServerEvent("UIPgroups.deleteGroup", root) end end function passLeadership() -- Give leadership to selected player (from gridlist) end function kickMember() local selected = getPlayerFromName(guiGridListGetItemText(managementGrid, guiGridListGetSelectedItem(managementGrid), 1)) if (isElement(selected)) then triggerServerEvent("UIPgroups.kickSomebody", root, selected) end end function invitePlayer() local selected = getPlayerFromName(guiGridListGetItemText(inviteMemberGrid, guiGridListGetSelectedItem(inviteMemberGrid), 1)) if (isElement(selected)) then triggerServerEvent("UIPgroups.sendInvite", root, selected) end end function searchInvite() guiGridListClear(inviteMemberGrid) local name = guiGetText(source) for index, players in pairs(getElementsByType("player")) do local newName = getPlayerName(players) if (string.find(newName:lower(), name:lower(), 1, true)) then local row = guiGridListAddRow(inviteMemberGrid) guiGridListSetItemText(inviteMemberGrid, row, 1, newName, false, false) end end end function depositMoney() -- Deposit money into the group bank end function withdrawMoney() -- Withdraw the money from the group bank end function saveInfo() local newText = guiGetText(setInfo_memo) triggerServerEvent("UIPgroups.updateText", root, newText) end function myGroupDeposit() local amount = guiGetText(myGroupBankEdit) if (tonumber(amount) < 0 or not tonumber(amount)) then exports.UIPtexts:output("Invalid amount to deposit", 255, 0, 0) return end if (getPlayerMoney() < tonumber(amount)) then exports.UIPtexts:output("Missing $"..amount - getPlayerMoney(), 255, 0, 0) return end if (balanceTable[getLocalPlayerGroup(localPlayer)]) then local old = balanceTable[getLocalPlayerGroup(localPlayer)] or 0 local nBalance = old + tonumber(amount) local formatted = exports.UIPmisc:formatNumber(nBalance) guiSetText(myGroupBankBalace, "Group Balance: $"..formatted) balanceTable[getLocalPlayerGroup(localPlayer)] = nBalance end triggerServerEvent("UIPgroups.depositMoney", root, tonumber(amount)) end ---------------------------------------------------------------------------------------------------------------------------------------------- function addGroupToList(name, founder, count) if (name and founder and count) then local row = guiGridListAddRow(list_grid) guiGridListSetItemText(list_grid, row, 1, name, false, false) guiGridListSetItemText(list_grid, row, 2, founder, false, false) guiGridListSetItemText(list_grid, row, 3, tostring(count), false, false) if (name == getLocalPlayerGroup(localPlayer)) then guiGridListSetItemColor(list_grid, row, 1, 0, 255, 0) guiGridListSetItemColor(list_grid, row, 2, 0, 255, 0) guiGridListSetItemColor(list_grid, row, 3, 0, 255, 0) end end end addEvent("UIPgroups.addGroupToList", true) addEventHandler("UIPgroups.addGroupToList", root, addGroupToList) function addInvite(group, sender) if (group and sender) then local row = guiGridListAddRow(invites_grid) guiGridListSetItemText(invites_grid, row, 1, group, false, false) guiGridListSetItemText(invites_grid, row, 2, sender, false, false) end end addEvent("UIPgroups.addInvite", true) addEventHandler("UIPgroups.addInvite", root, addInvite) function setMotdTextAdmin(text) guiSetText(setInfo_memo, text) end addEvent("UIPgroups.setMotdTextAdmin", true) addEventHandler("UIPgroups.setMotdTextAdmin", root, setMotdTextAdmin) function addToMyPage(account, rank, balance, motd, player) if (account and rank and motd) then local balance = balance or 0 local formatted = exports.UIPmisc:formatNumber(balance) guiSetText(myGroupBankBalace, "Group Balance: $"..formatted) guiSetText(myGroupInfo, motd) balanceTable[getLocalPlayerGroup(localPlayer)] = balance Edited August 8, 2014 by Guest Link to comment
Et-win Posted August 8, 2014 Share Posted August 8, 2014 Very simple, his rank doesn't get saved when he leaves the server. Or, if you did implent that, give us that piece of code (Rule number) and also check /debugscript 3 for errors. Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 Very simple, his rank doesn't get saved when he leaves the server. Or, if you did implent that, give us that piece of code (Rule number) and also check /debugscript 3 for errors. sorry but i didnt understand how his rank didnt save ? can u more enplane ? can i give u my group system resoures and u fix it ? Link to comment
Et-win Posted August 8, 2014 Share Posted August 8, 2014 Is this your own system? Otherwise, I currently have to go, so maybe can someone else help you at this moment. Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 no 1 can help ? Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 its your system? no Link to comment
Mr_Moose Posted August 8, 2014 Share Posted August 8, 2014 Where did you get it then, maybe the original author can help you. Link to comment
abod99119911 Posted August 8, 2014 Author Share Posted August 8, 2014 Where did you get it then, maybe the original author can help you. my problem is that when i give promote and the player reconnected the his rank back to trail Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now