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[Help] Giving Weapons


Snow-Man

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local weapons = {}  
function spawnPlayerIntoHospital() 
local x,y,z = getElementPosition( source ) -- you only need to get player position once before the loop 
local model  = getElementModel(source) 
for i=1, 12 do  
       local wep = getPedWeapon(source,i )  
         local totalwep = getPedTotalAmmo(source, i) 
           table.insert(weapons, wep, totalwep)  
        end 
for i, v in ipairs( table ) do 
    local dist = getDistanceBetweenPoints3D( x,y,z, v[1],v[2],v[3] ); 
    if dist < maxDist and dist < closestHospitalDist then 
        closestHospitalDist = dist; 
        closestHospital = v; -- save the closest hospital table 
    end 
end 
if closestHospital then -- check if the closestHospital is not = nil 
    SpawnPed( source, closestHospital[1], closestHospital[2], closestHospital[3], closestHospital[4], model, 0, 0 ); 
    outputChatBox( "You Have Spawned in "..closestHospital[11], source, 178, 123, 0 ); 
    giveWeapon(source, weapons[1], weapons[2]) 
end 
end 

Error: USCspawn_system\s_spawn.lua:523: attempt to call field 'insert' ( a nil value )

Edited by Guest
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