justn Posted August 4, 2014 Share Posted August 4, 2014 Hi what I'd like to know is, when a race map starts, to check if it has respawn and if it does, then remove respawn so when players die, they wont come back ? :3 ty Link to comment
Saml1er Posted August 4, 2014 Share Posted August 4, 2014 local resp = get ( "*race.racerespawn" ) if resp and resp == "true" then set ( "*race.racerespawn","false" ) end Not tested but if you do it in this way then it should help, fix bugs if you find'em. Link to comment
HunT Posted August 4, 2014 Share Posted August 4, 2014 Open race_server.lua find respawn and set none. If u edit this all map have "none". Link to comment
justn Posted August 4, 2014 Author Share Posted August 4, 2014 @Sam1ler When i add it and stuff. the map just starts but player never spawns or anything like that @HUNTERIX All is already set to none Link to comment
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