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Help ~ Scripting


[UCG]Mike

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  • 3 weeks later...
  
playerWeapons = {} 
root = getRootElement() 
local state = false 
-- Save Weapons. 
function saveWeapons()  
    playerWeapons[source] = {} 
    for i=1, 12 do 
    table.insert(playerWeapons[source], getPedWeapon(source,i)) 
    end 
    state = true  
end 
addEventHandler("onPlayerWasted",root,saveWeapons) 
  
-- Load Weapons. 
function loadWeapons() 
    if (state == true) then 
    for i=1,12 do 
        giveWeapon(source,tonumber(playerWeapons[source][i] )) 
    end 
        playerWeapons[source] = nil 
        state = false 
    end 
end 
addEventHandler ( "onPlayerSpawn", root, loadWeapons) 

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