FRoTE-502 Posted July 30, 2014 Share Posted July 30, 2014 السلام عليكم ورحمة الله وبركاته المشكلة الأولى في بيوت المود انا ركبت مود بيوت وسويت بيوت كثيرهه فوق 100 بيت وتجيب الاق حاولت امسحهم . مسحت المود وركبت جديد بس مانفع نفس البيوت ماتغير وش الحل ؟؟ المشكلة الثانية في مود اذا واحد صكك ينصك هو وباندك ينفك , انا ركبت في السيرفر وضفته في قروب الادمن وخليت واحد يجرب يصكني باند , وصكني بس هو مانصك بس باندي انفك فقط # وش الحل ؟؟ Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 اول مود البيوت ليش احط اكواد ! المشكلة اني ابي احذف جميع بيوت في ملف احذفه وينمسحو جميع البيوت ولا كيف ؟ ومود Anti-ban , حق البندري الي طرحه انا حملته بس مايضبط اذا واحد يصكني ماينصك بس ينفك الباند < هل المشكلة من اصدار السيرفر لان اصدار السيرفر 1.4 Link to comment
TAPL Posted July 30, 2014 Share Posted July 30, 2014 ما اشوف رابط مود ولا اكواد بالموضوع كيف نساعدك؟ شي غريب عجيب! Link to comment
#DRAGON!FIRE Posted July 30, 2014 Share Posted July 30, 2014 بالنسبة للاق اعتقد جالس يجي اخطاء الديبوق .. صور الديبوق لو في اي اخطاء من سكربت البيوت والمشكلة الثانية اطرح الكود . Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 ي تابل انت تستهبل ولا شنو ! انا اقولك ابي امسح جميع البيوت كيف ؟؟ تقولي اطرح المود ! Link to comment
#DRAGON!FIRE Posted July 30, 2014 Share Posted July 30, 2014 ي تابل انت تستهبل ولا شنو !انا اقولك ابي امسح جميع البيوت كيف ؟؟ تقولي اطرح المود ! ومحسب الشي سحر ؟؟ اطرح جانب سيرفر من السكربت حق البيوت Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 بالنسبة للاق اعتقد جالس يجي اخطاء الديبوق .. صور الديبوق لو في اي اخطاء من سكربت البيوتوالمشكلة الثانية اطرح الكود . Server : local serials = { ["6CB120CA2C6ADA029E97FC67787B3F44"] = true, } function autounban() for i,p in ipairs(getElementsByType("player")) do local Ser = getPlayerSerial(p) if serials[Ser] then thisIP = getPlayerIP(p) end end for index, ban in pairs(getBans()) do local serial = getBanSerial(ban) local ip = getBanIP(ban) if serials[serial] or ip == thisIP then local bannedPlayer = getPlayerFromName(getBanAdmin(ban)) removeBan(ban,root) banPlayer (bannedPlayer,false,false,true,root) end end end setTimer(autounban,5000,0) Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 ي تابل انت تستهبل ولا شنو !انا اقولك ابي امسح جميع البيوت كيف ؟؟ تقولي اطرح المود ! ومحسب الشي سحر ؟؟ اطرح جانب سيرفر من السكربت حق البيوت local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_data (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_data" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel2', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Hous-Time' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_data" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_data ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setPedFrozen( player, true ); else outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setPedFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setPedFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* الرقم السري الرجاء عد نسيانه to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* تهانينا تم شراء البيت بنجاح!', client, 255, 255, 0 ); sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_data SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setPedFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1, client, t ); end ); addEvent( 'HOUSE_ChangeKey', true ); Link to comment
#DRAGON!FIRE Posted July 30, 2014 Share Posted July 30, 2014 انصحكـ تعدل الادمنية افضل .. ما اتوقع يضبط بس جرب .. : local serials = { ["6CB120CA2C6ADA029E97FC67787B3F44"] = true, } function autounban ( ) for _,p in ipairs( getElementsByType( "player" ) ) do if serials[getPlayerSerial( p )] then thisIP = getPlayerIP( p ) end end for _, ban in pairs( getBans( ) ) do local serial = getBanSerial( ban ) local ip = getBanIP( ban ) if serials[serial] or ip == thisIP then local bannedPlayer = getPlayerFromName( getBanAdmin( ban ) ) if ( bannedPlayer ) then removeBan( ban, root ) banPlayer ( bannedPlayer, false, false, true, root ) end end end end setTimer( autounban, 2000, 0 ) Link to comment
H25 Posted July 30, 2014 Share Posted July 30, 2014 ي تابل انت تستهبل ولا شنو !انا اقولك ابي امسح جميع البيوت كيف ؟؟ تقولي اطرح المود ! ومحسب الشي سحر ؟؟ اطرح جانب سيرفر من السكربت حق البيوت local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_data (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_data" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel2', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Hous-Time' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_data" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_data ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setPedFrozen( player, true ); else outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setPedFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setPedFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* الرقم السري الرجاء عد نسيانه to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* تهانينا تم شراء البيت بنجاح!', client, 255, 255, 0 ); sql.Query( "UPDATE house_data SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_data SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setPedFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1, client, t ); end ); Link to comment
#DRAGON!FIRE Posted July 30, 2014 Share Posted July 30, 2014 @ Husain-[25]~ : `DROP TABLE` طريقتكـ ما بتنفع .. بكل سهولة يغير اسم التيبل حق السكل فقط او يستخدم Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 انصحكـ تعدل الادمنية افضل .. ما اتوقع يضبط بس جرب .. : local serials = { ["6CB120CA2C6ADA029E97FC67787B3F44"] = true, } function autounban ( ) for _,p in ipairs( getElementsByType( "player" ) ) do if serials[getPlayerSerial( p )] then thisIP = getPlayerIP( p ) end end for _, ban in pairs( getBans( ) ) do local serial = getBanSerial( ban ) local ip = getBanIP( ban ) if serials[serial] or ip == thisIP then local bannedPlayer = getPlayerFromName( getBanAdmin( ban ) ) if ( bannedPlayer ) then removeBan( ban, root ) banPlayer ( bannedPlayer, false, false, true, root ) end end end end setTimer( autounban, 2000, 0 ) الكود مو شغال ينفك الباند بس الي صكني ماينصك !! + وش دخل لوحة الادمنية Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 كود حق البيوت احطه في اي مكان ولا استبدله ؟؟؟؟ Link to comment
#DRAGON!FIRE Posted July 30, 2014 Share Posted July 30, 2014 بالنسبة للكود الاول شف الديبوق وش يقول بالنسبة للبيوت جرب كذا .. : local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_dataNew (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_dataNew" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel2', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Hous-Time' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_dataNew" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_dataNew ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setElementFrozen( player, true ); else outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setElementFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setElementFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* الرقم السري الرجاء عد نسيانه to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* تهانينا تم شراء البيت بنجاح!', client, 255, 255, 0 ); sql.Query( "UPDATE house_dataNew SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_dataNew SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setElementFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1, client, t ); end ); addEvent( 'HOUSE_ChangeKey', true ); Link to comment
FRoTE-502 Posted July 30, 2014 Author Share Posted July 30, 2014 بالنسبة للكود الاول شف الديبوق وش يقولبالنسبة للبيوت جرب كذا .. : local sql = { Query = executeSQLQuery }; addEventHandler( 'onResourceStart', resourceRoot, function() sql.Query( "CREATE TABLE IF NOT EXISTS house_dataNew (\ ID INTEGER, en_X REAL, en_Y REAL, en_Z REAL,\ en_tX REAL, en_tY REAL, en_tZ REAL,\ ex_X REAL, ex_Y REAL, ex_Z REAL,\ ex_tX REAL, ex_tY REAL, ex_tZ REAL,\ int INTEGER, dim INTEGER, cost INTEGER, owner TEXT, key TEXT )" ); for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', tonumber( get( 'keyLength' ) ) ); local acc = getPlayerAccount( v ); if not isGuestAccount( acc ) then setElementData( v, 'HS_accountName', getAccountName( acc ) ); end; setElementData( v, 'mrk_in', nil ); end; local hr = sql.Query( "SELECT * FROM house_dataNew" ); for i = 1, #hr do createHouse( false, hr[i].ID, hr[i].owner, hr[i].key, hr[i].en_X, hr[i].en_Y, hr[i].en_Z, hr[i].en_tX, hr[i].en_tY, hr[i].en_tZ, hr[i].ex_X, hr[i].ex_Y, hr[i].ex_Z, hr[i].ex_tX, hr[i].ex_tY, hr[i].ex_tZ, hr[i].int, hr[i].dim, hr[i].cost ); end; end ); addEventHandler( 'onResourceStop', resourceRoot, function() for i, v in ipairs( getElementsByType( 'player' ) ) do setElementData( v, 'k_len', nil ); setElementData( v, 'HS_accountName', nil ); end; end ); addEventHandler( 'onPlayerJoin', root, function() setElementData( source, 'k_len', tonumber( get( 'keyLength' ) ) ); end ); addEventHandler( 'onPlayerLogin', root, function( _, acc ) setElementData( source, 'HS_accountName', getAccountName( acc ) ); end ); addEventHandler( 'onPlayerLoout', root, function( _, acc ) setElementData( source, 'HS_accountName', nil ); end ); addCommandHandler( 'hpanel2', function( player ) if isObjectInACLGroup( 'user.'..getAccountName( getPlayerAccount( player ) ), aclGetGroup( 'Hous-Time' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then if not getElementData( player, 'HP_Opened' ) and not getElementData( player, 'mrk_in' ) then triggerClientEvent( player, 'HP_SetVisible', root, true ); end; else outputChatBox( '* Access denied for this command!', player, 255, 36, 51 ); end; end ); addEvent( 'onPlayerAttemptCreateHouse', true ); addEventHandler( 'onPlayerAttemptCreateHouse', root, function( rt ) createHouse( true, #sql.Query( "SELECT * FROM house_dataNew" ) + 1, '', '', unpack( rt ) ); outputChatBox( '* تهانينا تم تكوين بيت جديد!', client, 255, 255, 0 ); end ); function createHouse( add, ID, owner, key, eX, eY, eZ, etX, etY, etZ, exX, exY, exZ, extX, extY, extZ, int, dim, cost ) if add then sql.Query( "INSERT INTO house_dataNew ( ID, en_X, en_Y, en_Z, en_tX, en_tY, en_tZ, ex_X, ex_Y, ex_Z, ex_tX, ex_tY, ex_tZ, int, dim, cost, owner, key ) VALUES ( "..ID..", "..eX..", "..eY..", "..eZ..", "..etX..", "..etY..", "..etZ..", "..exX..", "..exY..", "..exZ..", "..extX..", "..extY..", "..extZ..", "..int..", "..dim..", "..cost..", '', '' )" ); end; local m_Enter = createMarker( eX, eY, eZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Enter, 'HS_INFO', { etX, etY, etZ, int, dim, cost, owner, key, ID } ); if getElementData( m_Enter, 'HS_INFO' )[7] ~= '' then setMarkerColor( m_Enter, 255, 51, 36, 150 ); end; addEventHandler( 'onMarkerHit', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then if not getElementData( player, 'HP_Opened' ) then if not isGuestAccount( getPlayerAccount( player ) ) then setElementData( player, 'mrk_in', getElementData( source, 'HS_INFO' )[9] ); onPlayerHouseMarkerHit( player, source, true ); setElementFrozen( player, true ); else outputChatBox( '* يجب عليك تسجيل دخولك!', player, 255, 51, 36 ); end; end; end; end ); addEventHandler( 'onMarkerLeave', m_Enter, function( player ) if getElementType( player ) == 'player' and not getPedOccupiedVehicle( player ) then setElementData( player, 'mrk_in', nil ); end; end ); local m_Exit = createMarker( exX, exY, exZ - 1, 'cylinder', 1.25, 0, 153, 255, 150 ); setElementData( m_Exit, 'parent', m_Enter ); setElementInterior( m_Exit, int ); setElementDimension( m_Exit, dim ); setElementData( m_Exit, 'extX', extX ); setElementData( m_Exit, 'extY', extY ); setElementData( m_Exit, 'extZ', extZ ); addEventHandler( 'onMarkerHit', m_Exit, function( player, dim ) if getElementType( player ) == 'player' and dim then toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, false ); setTimer( function( player, mrk ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; local x, y, z = getElementData( mrk, 'extX' ), getElementData( mrk, 'extY' ), getElementData( mrk, 'extZ' ); setElementPosition( player, x, y, z ); setElementInterior( player, 0 ); setElementDimension( player, 0 ); toggleControl( player, "fire", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "previous_weapon", true ); toggleControl( player, "aim_weapon", true ); toggleControl( player, "weapon", true ); toggleControl( player, "next_weapon", true ); toggleControl( player, "vehicle_fire", true ); toggleControl( player, "vehicle_secondary_fire", true ); showPlayerHudComponent (player, "ammo", true ); showPlayerHudComponent (player, "weapon", true ); fadeCamera( player, true ); end, 1200, 1, player, source ); end; end ); end; function onPlayerHouseMarkerHit( player, mrk, cursor ) local acc = getPlayerAccount( player ); if isGuestAccount( acc ) then outputChatBox( '* يجب عليك التسجيل لشراء هذا البيت!', player, 255, 51, 36 ); setElementData( player, 'mrk_in', nil ); setElementFrozen( player, false ); return false; end; local tts = { [1] = true, [2] = false, [3] = false, [4] = true, [5] = false, [6] = false }; if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[6] = true; end; local owner = getElementData( mrk, 'HS_INFO' )[7]; local accName = getAccountName( acc ); if owner == accName then tts[1] = false; tts[2] = true; tts[3] = true; tts[4] = true; tts[5] = true; end; if owner ~= accName and owner ~= '' then tts[1] = false; end; if owner == '' then if isObjectInACLGroup( 'user.'..getAccountName( acc ), aclGetGroup( 'Admin' ) ) or hasObjectPermissionTo( player, 'function.banPlayer', false ) then tts[4] = true; else tts[4] = false; end; end; tts[7] = getElementData( mrk, 'HS_INFO' )[9]; tts[8] = getElementData( mrk, 'HS_INFO' )[7]; tts[9] = getElementData( mrk, 'HS_INFO' )[6]; triggerClientEvent( player, 'openHouseManagementWnd', root, tts, cursor ); end; addEvent( 'HOUSE_Buy', true ); addEventHandler( 'HOUSE_Buy', root, function( cost, key ) local accName = getAccountName( getPlayerAccount( client ) ); local houseCounter = 0; for i, v in ipairs( getElementsByType( 'marker', getResourceRootElement() ) ) do if getElementData( v, 'HS_INFO' ) then local owner = getElementData( v, 'HS_INFO' )[7]; if owner == accName then houseCounter = houseCounter + 1; end; end; end; if houseCounter >= tonumber( get( 'playerHouseCounter' ) ) then outputChatBox( '* You can not buy more than #00FF00'..get( 'playerHouseCounter' )..' house(-s)#FF3324 at the same time!', client, 255, 51, 36, true ); setElementFrozen( client, false ); return false; end; if getPlayerMoney( client ) >= tonumber( cost ) then outputChatBox( '* الرقم السري الرجاء عد نسيانه to #00FF00'..key, client, 255, 51, 36, true ); outputChatBox( '* تهانينا تم شراء البيت بنجاح!', client, 255, 255, 0 ); sql.Query( "UPDATE house_dataNew SET owner = '"..accName.."', key = '"..key.."' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); takePlayerMoney( client, cost ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = accName; t[8] = key; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 255, 51, 36, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, true ); else outputChatBox( '* ليس لديك مال كافي لشراء البيت!', client, 255, 51, 36 ); onPlayerHouseMarkerHit( client, getHouseByID( getElementData( client, 'mrk_in' ) ), true ); end; end ); addEvent( 'HOUSE_Sell', true ); addEventHandler( 'HOUSE_Sell', root, function() sql.Query( "UPDATE house_dataNew SET owner = '', key = '' WHERE ID = ?", getElementData( client, 'mrk_in' ) ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); givePlayerMoney( client, getElementData( mrk, 'HS_INFO' )[6] / 2 ); local t = {}; for i = 1, 6 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; t[7] = ''; t[8] = ''; t[9] = getElementData( client, 'mrk_in' ); setElementData( mrk, 'HS_INFO', { t[1], t[2], t[3], t[4], t[5], t[6], t[7], t[8], t[9] } ); setMarkerColor( mrk, 0, 153, 255, 150 ); setTimer( onPlayerHouseMarkerHit, 50, 1, client, mrk, false ); end ); addEvent( 'HOUSE_Enter', true ); addEventHandler( 'HOUSE_Enter', root, function() setElementFrozen( client, false ); local mrk = getHouseByID( getElementData( client, 'mrk_in' ) ); local t = {}; for i = 1, 5 do t[i] = getElementData( mrk, 'HS_INFO' )[i]; end; fadeCamera( client, false ); toggleAllControls( client, false ); setTimer( function( player, t ) if getPedOccupiedVehicle( player ) then removePedFromVehicle( player ); end; setElementInterior( player, t[4], t[1], t[2], t[3] ); setElementDimension( player, t[5] ); toggleAllControls( player, true ); fadeCamera( player, true ); setElementData( player, 'mrk_in', nil ) end, 1200, 1, client, t ); end ); Link to comment
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