Jump to content

Bulletproof tires


Recommended Posts

It is really hard to detect hit at tires but you can check this out;

Set a timer or event for this function and make the tire state 0 all the time.

https://wiki.multitheftauto.com/wiki/Ge ... heelStates

Hope this could help you

hm.. Very useful! Do you think this would cause lag?

Have you even read the onClientVehicleDamage ? It says at the last parameter;

tyreID: A number representing the tyre which took damage, if there is one.

Link to comment
It is really hard to detect hit at tires but you can check this out;

Set a timer or event for this function and make the tire state 0 all the time.

https://wiki.multitheftauto.com/wiki/Ge ... heelStates

Hope this could help you

hm.. Very useful! Do you think this would cause lag?

Have you even read the onClientVehicleDamage ? It says at the last parameter;

tyreID: A number representing the tyre which took damage, if there is one.

Do you really have to be so condescending? Thanks for pointing it out, I will look into that now.

Link to comment
Do you really have to be so condescending? Thanks for pointing it out, I will look into that now.

Not trying to be rude or anything like that, there are just people who are too lazy to even read what the function does or look at the parameters. The answer is most likely in the topic already, saving you alot of time on waiting. Sorry if it sounds rude or anything. ;)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...