Controlled Posted July 27, 2014 Share Posted July 27, 2014 Is there a way to set tires on a vehicle to be bulletproof? Link to comment
Max+ Posted July 28, 2014 Share Posted July 28, 2014 did you try these ? setVehicleDamageProof OnClientVehicleDamage Link to comment
Controlled Posted July 28, 2014 Author Share Posted July 28, 2014 But that makes the whole car damage proof, I just wanted to make it so people can't pop the tires on a vehicle with gun shots. Link to comment
esporta05 Posted July 28, 2014 Share Posted July 28, 2014 It is really hard to detect hit at tires but you can check this out; Set a timer or event for this function and make the tire state 0 all the time. https://wiki.multitheftauto.com/wiki/Ge ... heelStates Hope this could help you Link to comment
Controlled Posted July 28, 2014 Author Share Posted July 28, 2014 It is really hard to detect hit at tires but you can check this out;Set a timer or event for this function and make the tire state 0 all the time. https://wiki.multitheftauto.com/wiki/Ge ... heelStates Hope this could help you hm.. Very useful! Do you think this would cause lag? Link to comment
tosfera Posted July 28, 2014 Share Posted July 28, 2014 It is really hard to detect hit at tires but you can check this out;Set a timer or event for this function and make the tire state 0 all the time. https://wiki.multitheftauto.com/wiki/Ge ... heelStates Hope this could help you hm.. Very useful! Do you think this would cause lag? Have you even read the onClientVehicleDamage ? It says at the last parameter; tyreID: A number representing the tyre which took damage, if there is one. Link to comment
AboShanab Posted July 28, 2014 Share Posted July 28, 2014 no .. ( if u use this funciton correct ) Link to comment
Controlled Posted July 28, 2014 Author Share Posted July 28, 2014 It is really hard to detect hit at tires but you can check this out;Set a timer or event for this function and make the tire state 0 all the time. https://wiki.multitheftauto.com/wiki/Ge ... heelStates Hope this could help you hm.. Very useful! Do you think this would cause lag? Have you even read the onClientVehicleDamage ? It says at the last parameter; tyreID: A number representing the tyre which took damage, if there is one. Do you really have to be so condescending? Thanks for pointing it out, I will look into that now. Link to comment
tosfera Posted July 28, 2014 Share Posted July 28, 2014 Do you really have to be so condescending? Thanks for pointing it out, I will look into that now. Not trying to be rude or anything like that, there are just people who are too lazy to even read what the function does or look at the parameters. The answer is most likely in the topic already, saving you alot of time on waiting. Sorry if it sounds rude or anything. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now