golanu21 Posted July 15, 2014 Posted July 15, 2014 function thaResourceStarting( ) water = createWater ( 1083.02283, -1222.99854, 15.82031, 1112.45837, -1223.00110, 15.82715, 1111.60071, -1252.70752, 15.82031, 1083.02148, -1252.92126, 15.82715, true ) setWaterLevel ( water, 20 ) end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), thaResourceStarting) setWaterLevel [Expected number at argument 1, got nill] [Dev]BloWnRPG - We BloW the World [1%]
toxicsmoke11 Posted July 15, 2014 Posted July 15, 2014 change setWaterLevel ( water, 20 ) to setWaterLevel( 20, water )
golanu21 Posted July 15, 2014 Author Posted July 15, 2014 change setWaterLevel ( water, 20 ) to setWaterLevel( 20, water ) it's not working... [Dev]BloWnRPG - We BloW the World [1%]
Et-win Posted July 15, 2014 Posted July 15, 2014 change setWaterLevel ( water, 20 ) to setWaterLevel( 20, water ) You, go immediately learn to read wiki. bool setWaterLevel ( [float x, float y, float z,] float level ) bool setWaterLevel ( [water theWater,] float level ) bool setWaterLevel ( float level [, bool includeWaterFeatures = true, bool includeWaterElements = true ] ) ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
golanu21 Posted July 15, 2014 Author Posted July 15, 2014 the function from wiky.mtasa.com... it's working.. nothing in debug.. [Dev]BloWnRPG - We BloW the World [1%]
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