OrbTanT Posted July 11, 2014 Share Posted July 11, 2014 Good i've created a ammunation for my server, then I leave to open the ammu when entering within the marker displays the following error: This error does not disturb anything to open and ammunation, more I would like to know why that is occurring this error and how to resolve. client GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, button = {}, window = {} } addEventHandler("onClientMarkerHit", resourceRoot, function() showCursor ( true ) GUIEditor.window[1] = guiCreateWindow(270, 100, 800, 600, "Ammunation", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.staticimage[1] = guiCreateStaticImage(130, 40, 500, 500, ":ammunation1/files/mira.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(25, 20, 750, 565, false, GUIEditor.window[1]) guiSetAlpha(GUIEditor.tabpanel[1], 0.90) guiSetAlpha(GUIEditor.staticimage[1], 0.99) GUIEditor.tab[1] = guiCreateTab("Armas", GUIEditor.tabpanel[1]) GUIEditor.staticimage[15] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation1/files/8.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[16] = guiCreateStaticImage(190, 380, 100, 100, ":ammunation1/files/2.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[17] = guiCreateStaticImage(330, 215, 100, 100, ":ammunation1/files/11.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[18] = guiCreateStaticImage(470, 50, 100, 100, ":ammunation1/files/5.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[19] = guiCreateStaticImage(610, 50, 100, 100, ":ammunation1/files/6.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[20] = guiCreateStaticImage(50, 215, 100, 100, ":ammunation1/files/9.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[21] = guiCreateStaticImage(50, 380, 100, 100, ":ammunation1/files/10.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[22] = guiCreateStaticImage(190, 50, 100, 100, ":ammunation1/files/4.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[24] = guiCreateStaticImage(190, 215, 100, 100, ":ammunation1/files/1.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[25] = guiCreateStaticImage(330, 50, 100, 100, ":ammunation1/files/12.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[26] = guiCreateStaticImage(330, 380, 100, 100, ":ammunation1/files/13.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[27] = guiCreateStaticImage(470, 215, 100, 100, ":ammunation1/files/7.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[23] = guiCreateStaticImage(610, 215, 100, 100, ":ammunation1/files/3.png", false, GUIEditor.tab[1]) b1 = guiCreateButton(50, 155, 100, 50, "Pistol", false, GUIEditor.tab[1]) guiSetProperty(b1, "NormalTextColour", "FFFFFFFF") b2 = guiCreateButton(190, 155, 100, 50, "Shotgun", false, GUIEditor.tab[1]) guiSetProperty(b2, "NormalTextColour", "FFFFFFFF") b3 = guiCreateButton(330, 155, 100, 50, "Uzi", false, GUIEditor.tab[1]) guiSetProperty(b3, "NormalTextColour", "FFFFFFFF") b4 = guiCreateButton(470, 155, 100, 50, "M4", false, GUIEditor.tab[1]) guiSetProperty(b4, "NormalTextColour", "FFFFFFFF") b5 = guiCreateButton(610, 155, 100, 50, "Sniper Rifle", false, GUIEditor.tab[1]) guiSetProperty(b5, "NormalTextColour", "FFFFFFFF") b6 = guiCreateButton(50, 320, 100, 50, "Silenced Pistol", false, GUIEditor.tab[1]) guiSetProperty(b6, "NormalTextColour", "FFFFFFFF") b7 = guiCreateButton(190, 320, 100, 50, "SPAZ-12 Combat", false, GUIEditor.tab[1]) guiSetProperty(b7, "NormalTextColour", "FFFFFFFF") b8 = guiCreateButton(330, 320, 100, 50, "TEC-9", false, GUIEditor.tab[1]) guiSetProperty(b8, "NormalTextColour", "FFFFFFFF") b9 = guiCreateButton(470, 320, 100, 50, "AK-47", false, GUIEditor.tab[1]) guiSetProperty(b9, "NormalTextColour", "FFFFFFFF") b10 = guiCreateButton(610, 320, 100, 50, "Country Rifle", false, GUIEditor.tab[1]) guiSetProperty(b10, "NormalTextColour", "FFFFFFFF") b11 = guiCreateButton(50, 480, 100, 50, "Desert Eagle", false, GUIEditor.tab[1]) guiSetProperty(b11, "NormalTextColour", "FFFFFFFF") b12 = guiCreateButton(190, 480, 100, 50, "Sawn-Off", false, GUIEditor.tab[1]) guiSetProperty(b12, "NormalTextColour", "FFFFFFFF") b13 = guiCreateButton(330, 480, 100, 50, "MP5", false, GUIEditor.tab[1]) guiSetProperty(b13, "NormalTextColour", "FFFFFFFF") GUIEditor.button[15] = guiCreateButton(50, 15, 100, 35, "HandGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFFFFFFF") GUIEditor.button[16] = guiCreateButton(190, 15, 100, 35, "ShotGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFFFFFFF") GUIEditor.button[17] = guiCreateButton(330, 15, 100, 35, "Sub-Machine", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFFFFFFF") GUIEditor.button[18] = guiCreateButton(470, 15, 100, 35, "Assault Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFFFFFFF") GUIEditor.button[19] = guiCreateButton(610, 15, 100, 35, "Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFFFFFFF") GUIEditor.button[20] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[20], "NormalTextColour", "FFFF0000") GUIEditor.tab[2] = guiCreateTab("Equipamentos", GUIEditor.tabpanel[1]) GUIEditor.staticimage[13] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation1/files/colete.png", false, GUIEditor.tab[2]) GUIEditor.staticimage[14] = guiCreateStaticImage(190, 45, 110, 110, ":ammunation1/files/16.png", false, GUIEditor.tab[2]) GUIEditor.button[7] = guiCreateButton(50, 10, 100, 35, "Colete", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFFFFFF") GUIEditor.button[8] = guiCreateButton(190, 10, 100, 35, "Paraquedas", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFFFFFFF") GUIEditor.button[9] = guiCreateButton(50, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFFFFFFF") GUIEditor.button[10] = guiCreateButton(190, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFFFFFFF") GUIEditor.button[11] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFFF0000") end ) addEventHandler("onClientRender", root, function() dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b1 ) then triggerServerEvent("pistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b2 ) then triggerServerEvent("shotgun",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b3 ) then triggerServerEvent("uzi",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b4 ) then triggerServerEvent("m4",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b5 ) then triggerServerEvent("sniper",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b6 ) then triggerServerEvent("spistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b7 ) then triggerServerEvent("combat",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b8 ) then triggerServerEvent("tec",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b9 ) then triggerServerEvent("ak",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b10 ) then triggerServerEvent("country",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b11 ) then triggerServerEvent("eagle",getLocalPlayer()) end end Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 i think you need to define the window on the top of the script like this , GUIEditor.window = { } Link to comment
xXMADEXx Posted July 11, 2014 Share Posted July 11, 2014 For you, what is line 363, because it's not the same in this code. The error is basically saying the GUI element that you're trying to change the visibility of doesn't exist or hasn't been created yet. i think you need to define the window on the top of the script like this , GUIEditor.window = { } That's already defined here: GUIEditor = { tab = {}, -- Creates: GUIEditor.tab staticimage = {}, -- Creates: GUIEditor.staticimage tabpanel = {}, -- Creates: GUIEditor.tabpanel button = {}, -- Creates: GUIEditor.button window = {} -- Creates: GUIEditor.window } Link to comment
OrbTanT Posted July 11, 2014 Author Share Posted July 11, 2014 line 355, This error only appears when I can within the marker Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 So , it's must be this line making the error addEventHandler ("onClientMarkerHit", marker1, markerHit) addEventHandler ("onClientMarkerHit", marker2, markerHit) addEventHandler ("onClientMarkerHit", marker3, markerHit) addEventHandler ("onClientMarkerHit", marker4, markerHit) addEventHandler ("onClientMarkerHit", marker5, markerHit) addEventHandler ("onClientMarkerHit", marker6, markerHit) addEventHandler ("onClientMarkerHit", marker7, markerHit) You Could , Make a tabel or somthing than making 6 events ! Link to comment
xXMADEXx Posted July 11, 2014 Share Posted July 11, 2014 Try using this, but I'm not sure if it'll work, I didn't test it. GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, button = {}, window = {} } function makeGui ( ) showCursor ( true ) GUIEditor.window[1] = guiCreateWindow(270, 100, 800, 600, "Ammunation", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.staticimage[1] = guiCreateStaticImage(130, 40, 500, 500, ":ammunation1/files/mira.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(25, 20, 750, 565, false, GUIEditor.window[1]) guiSetAlpha(GUIEditor.tabpanel[1], 0.90) guiSetAlpha(GUIEditor.staticimage[1], 0.99) GUIEditor.tab[1] = guiCreateTab("Armas", GUIEditor.tabpanel[1]) GUIEditor.staticimage[15] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation1/files/8.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[16] = guiCreateStaticImage(190, 380, 100, 100, ":ammunation1/files/2.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[17] = guiCreateStaticImage(330, 215, 100, 100, ":ammunation1/files/11.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[18] = guiCreateStaticImage(470, 50, 100, 100, ":ammunation1/files/5.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[19] = guiCreateStaticImage(610, 50, 100, 100, ":ammunation1/files/6.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[20] = guiCreateStaticImage(50, 215, 100, 100, ":ammunation1/files/9.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[21] = guiCreateStaticImage(50, 380, 100, 100, ":ammunation1/files/10.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[22] = guiCreateStaticImage(190, 50, 100, 100, ":ammunation1/files/4.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[24] = guiCreateStaticImage(190, 215, 100, 100, ":ammunation1/files/1.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[25] = guiCreateStaticImage(330, 50, 100, 100, ":ammunation1/files/12.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[26] = guiCreateStaticImage(330, 380, 100, 100, ":ammunation1/files/13.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[27] = guiCreateStaticImage(470, 215, 100, 100, ":ammunation1/files/7.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[23] = guiCreateStaticImage(610, 215, 100, 100, ":ammunation1/files/3.png", false, GUIEditor.tab[1]) b1 = guiCreateButton(50, 155, 100, 50, "Pistol", false, GUIEditor.tab[1]) guiSetProperty(b1, "NormalTextColour", "FFFFFFFF") b2 = guiCreateButton(190, 155, 100, 50, "Shotgun", false, GUIEditor.tab[1]) guiSetProperty(b2, "NormalTextColour", "FFFFFFFF") b3 = guiCreateButton(330, 155, 100, 50, "Uzi", false, GUIEditor.tab[1]) guiSetProperty(b3, "NormalTextColour", "FFFFFFFF") b4 = guiCreateButton(470, 155, 100, 50, "M4", false, GUIEditor.tab[1]) guiSetProperty(b4, "NormalTextColour", "FFFFFFFF") b5 = guiCreateButton(610, 155, 100, 50, "Sniper Rifle", false, GUIEditor.tab[1]) guiSetProperty(b5, "NormalTextColour", "FFFFFFFF") b6 = guiCreateButton(50, 320, 100, 50, "Silenced Pistol", false, GUIEditor.tab[1]) guiSetProperty(b6, "NormalTextColour", "FFFFFFFF") b7 = guiCreateButton(190, 320, 100, 50, "SPAZ-12 Combat", false, GUIEditor.tab[1]) guiSetProperty(b7, "NormalTextColour", "FFFFFFFF") b8 = guiCreateButton(330, 320, 100, 50, "TEC-9", false, GUIEditor.tab[1]) guiSetProperty(b8, "NormalTextColour", "FFFFFFFF") b9 = guiCreateButton(470, 320, 100, 50, "AK-47", false, GUIEditor.tab[1]) guiSetProperty(b9, "NormalTextColour", "FFFFFFFF") b10 = guiCreateButton(610, 320, 100, 50, "Country Rifle", false, GUIEditor.tab[1]) guiSetProperty(b10, "NormalTextColour", "FFFFFFFF") b11 = guiCreateButton(50, 480, 100, 50, "Desert Eagle", false, GUIEditor.tab[1]) guiSetProperty(b11, "NormalTextColour", "FFFFFFFF") b12 = guiCreateButton(190, 480, 100, 50, "Sawn-Off", false, GUIEditor.tab[1]) guiSetProperty(b12, "NormalTextColour", "FFFFFFFF") b13 = guiCreateButton(330, 480, 100, 50, "MP5", false, GUIEditor.tab[1]) guiSetProperty(b13, "NormalTextColour", "FFFFFFFF") GUIEditor.button[15] = guiCreateButton(50, 15, 100, 35, "HandGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFFFFFFF") GUIEditor.button[16] = guiCreateButton(190, 15, 100, 35, "ShotGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFFFFFFF") GUIEditor.button[17] = guiCreateButton(330, 15, 100, 35, "Sub-Machine", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFFFFFFF") GUIEditor.button[18] = guiCreateButton(470, 15, 100, 35, "Assault Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFFFFFFF") GUIEditor.button[19] = guiCreateButton(610, 15, 100, 35, "Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFFFFFFF") GUIEditor.button[20] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[20], "NormalTextColour", "FFFF0000") GUIEditor.tab[2] = guiCreateTab("Equipamentos", GUIEditor.tabpanel[1]) GUIEditor.staticimage[13] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation1/files/colete.png", false, GUIEditor.tab[2]) GUIEditor.staticimage[14] = guiCreateStaticImage(190, 45, 110, 110, ":ammunation1/files/16.png", false, GUIEditor.tab[2]) GUIEditor.button[7] = guiCreateButton(50, 10, 100, 35, "Colete", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFFFFFF") GUIEditor.button[8] = guiCreateButton(190, 10, 100, 35, "Paraquedas", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFFFFFFF") GUIEditor.button[9] = guiCreateButton(50, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFFFFFFF") GUIEditor.button[10] = guiCreateButton(190, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFFFFFFF") GUIEditor.button[11] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFFF0000") end addEventHandler("onClientRender", root, function() dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b1 ) then triggerServerEvent("pistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b2 ) then triggerServerEvent("shotgun",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b3 ) then triggerServerEvent("uzi",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b4 ) then triggerServerEvent("m4",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b5 ) then triggerServerEvent("sniper",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b6 ) then triggerServerEvent("spistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b7 ) then triggerServerEvent("combat",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b8 ) then triggerServerEvent("tec",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b9 ) then triggerServerEvent("ak",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b10 ) then triggerServerEvent("country",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b11 ) then triggerServerEvent("eagle",getLocalPlayer()) end end ) Link to comment
OrbTanT Posted July 11, 2014 Author Share Posted July 11, 2014 It is no longer showing the error, thank you, more could help me in one more thing, I think that now it is in the server side, if I buy the vest for example appears to all that I bought the vest, How do I appear only for the player to buy the items addEvent("parachute",true) addEventHandler("parachute",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 46, 1) setPedWeaponSlot(source, getSlotFromWeapon(46)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Parachute", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("colete",true) addEventHandler("colete",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) setPedArmor ( source, 100 ) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Colete", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("pistol",true) addEventHandler("pistol",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 22,700 ) setPedWeaponSlot(source, getSlotFromWeapon(22)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Pistol", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("shotgun",true) addEventHandler("shotgun",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 25,700 ) setPedWeaponSlot(source, getSlotFromWeapon(25)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Shotgun", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("uzi",true) addEventHandler("uzi",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 28,700 ) setPedWeaponSlot(source, getSlotFromWeapon(28)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Uzi", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("m4",true) addEventHandler("m4",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 31,700 ) setPedWeaponSlot(source, getSlotFromWeapon(31)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou M4", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("sniper",true) addEventHandler("sniper",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 34,700 ) setPedWeaponSlot(source, getSlotFromWeapon(34)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Sniper Rifle", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("spistol",true) addEventHandler("spistol",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 23,700 ) setPedWeaponSlot(source, getSlotFromWeapon(23)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Silenced Pistol", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("combat",true) addEventHandler("combat",root, function() local PlayerMoney = getPlayerMoney(source) if ( PlayerMoney >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 27,700 ) setPedWeaponSlot(source, getSlotFromWeapon(27)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou SPAZ-12 Combat Shotgun ", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) Link to comment
xXMADEXx Posted July 11, 2014 Share Posted July 11, 2014 Change the getRootElement() in the chat box functions to the player element. Link to comment
OrbTanT Posted July 11, 2014 Author Share Posted July 11, 2014 Everything went well, thank you, in the case how do I add within a interior, never understood how adds within interior. Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 Everything went well, thank you, in the case how do I add within a interior, never understood how adds within interior. What, do you mean ? Link to comment
OrbTanT Posted July 11, 2014 Author Share Posted July 11, 2014 As I leave this ammunation that I created within an interior, For that the player needs to go inside the store of weapons to buy the vest for example. Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 As I leave this ammunation that I created within an interior, For that the player needs to go inside the store of weapons to buy the vest for example. you want to move player to inside the store ? it's alredy in your script . . Link to comment
OrbTanT Posted July 11, 2014 Author Share Posted July 11, 2014 Ja I tried and i could not move the player inside the store Link to comment
Max+ Posted July 11, 2014 Share Posted July 11, 2014 Try This , / debugscript 3 addEvent("parachute",true) addEventHandler("parachute",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 46, 1) setPedWeaponSlot(source, getSlotFromWeapon(46)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Parachute", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("colete",true) addEventHandler("colete",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) setPedArmor ( source, 100 ) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Colete", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("pistol",true) addEventHandler("pistol",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 22,700 ) setPedWeaponSlot(source, getSlotFromWeapon(22)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Pistol", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("shotgun",true) addEventHandler("shotgun",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 25,700 ) setPedWeaponSlot(source, getSlotFromWeapon(25)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Shotgun", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("uzi",true) addEventHandler("uzi",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 28,700 ) setPedWeaponSlot(source, getSlotFromWeapon(28)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Uzi", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("m4",true) addEventHandler("m4",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 31,700 ) setPedWeaponSlot(source, getSlotFromWeapon(31)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou M4", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("sniper",true) addEventHandler("sniper",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 34,700 ) setPedWeaponSlot(source, getSlotFromWeapon(34)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Sniper Rifle", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("spistol",true) addEventHandler("spistol",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 23,700 ) setPedWeaponSlot(source, getSlotFromWeapon(23)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou Silenced Pistol", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("combat",true) addEventHandler("combat",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 27,700 ) setPedWeaponSlot(source, getSlotFromWeapon(27)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou SPAZ-12 Combat Shotgun ", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("tec",true) addEventHandler("tec",root, function() if ( getPlayerMoney(source) >= 100) then takePlayerMoney(source,100) giveWeapon ( source , 32,700 ) setPedWeaponSlot(source, getSlotFromWeapon(32)) local name = getPlayerName(source) outputChatBox ( "#ffffff" .. name .. " #ff0000 Você comprou TEC-9", getRootElement(), 255, 0, 0, true ) else outputChatBox("#ff0000 Dinheiro insuficiente", source, 255, 0, 0, true) end end ) addEvent("ak",true) addEventHandler("ak",root, Link to comment
OrbTanT Posted July 11, 2014 Author Share Posted July 11, 2014 It was not, I am using this script in the part of the Client to create the marker of the GUI, you can place this marker within a store? GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, button = {}, window = {} } function makeGui ( ) showCursor ( true ) GUIEditor.window[1] = guiCreateWindow(270, 100, 800, 600, "Ammunation", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.staticimage[1] = guiCreateStaticImage(130, 40, 500, 500, ":ammunation/files/mira.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(25, 20, 750, 565, false, GUIEditor.window[1]) guiSetAlpha(GUIEditor.tabpanel[1], 0.90) guiSetAlpha(GUIEditor.staticimage[1], 0.99) GUIEditor.tab[1] = guiCreateTab("Armas", GUIEditor.tabpanel[1]) GUIEditor.staticimage[15] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation/files/8.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[16] = guiCreateStaticImage(190, 380, 100, 100, ":ammunation/files/2.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[17] = guiCreateStaticImage(330, 215, 100, 100, ":ammunation/files/11.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[18] = guiCreateStaticImage(470, 50, 100, 100, ":ammunation/files/5.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[19] = guiCreateStaticImage(610, 50, 100, 100, ":ammunation/files/6.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[20] = guiCreateStaticImage(50, 215, 100, 100, ":ammunation/files/9.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[21] = guiCreateStaticImage(50, 380, 100, 100, ":ammunation/files/10.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[22] = guiCreateStaticImage(190, 50, 100, 100, ":ammunation/files/4.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[24] = guiCreateStaticImage(190, 215, 100, 100, ":ammunation/files/1.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[25] = guiCreateStaticImage(330, 50, 100, 100, ":ammunation/files/12.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[26] = guiCreateStaticImage(330, 380, 100, 100, ":ammunation/files/13.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[27] = guiCreateStaticImage(470, 215, 100, 100, ":ammunation/files/7.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[23] = guiCreateStaticImage(610, 215, 100, 100, ":ammunation/files/3.png", false, GUIEditor.tab[1]) b1 = guiCreateButton(50, 155, 100, 50, "Pistol", false, GUIEditor.tab[1]) guiSetProperty(b1, "NormalTextColour", "FFFFFFFF") b2 = guiCreateButton(190, 155, 100, 50, "Shotgun", false, GUIEditor.tab[1]) guiSetProperty(b2, "NormalTextColour", "FFFFFFFF") b3 = guiCreateButton(330, 155, 100, 50, "Uzi", false, GUIEditor.tab[1]) guiSetProperty(b3, "NormalTextColour", "FFFFFFFF") b4 = guiCreateButton(470, 155, 100, 50, "M4", false, GUIEditor.tab[1]) guiSetProperty(b4, "NormalTextColour", "FFFFFFFF") b5 = guiCreateButton(610, 155, 100, 50, "Sniper Rifle", false, GUIEditor.tab[1]) guiSetProperty(b5, "NormalTextColour", "FFFFFFFF") b6 = guiCreateButton(50, 320, 100, 50, "Silenced Pistol", false, GUIEditor.tab[1]) guiSetProperty(b6, "NormalTextColour", "FFFFFFFF") b7 = guiCreateButton(190, 320, 100, 50, "SPAZ-12 Combat", false, GUIEditor.tab[1]) guiSetProperty(b7, "NormalTextColour", "FFFFFFFF") b8 = guiCreateButton(330, 320, 100, 50, "TEC-9", false, GUIEditor.tab[1]) guiSetProperty(b8, "NormalTextColour", "FFFFFFFF") b9 = guiCreateButton(470, 320, 100, 50, "AK-47", false, GUIEditor.tab[1]) guiSetProperty(b9, "NormalTextColour", "FFFFFFFF") b10 = guiCreateButton(610, 320, 100, 50, "Country Rifle", false, GUIEditor.tab[1]) guiSetProperty(b10, "NormalTextColour", "FFFFFFFF") b11 = guiCreateButton(50, 480, 100, 50, "Desert Eagle", false, GUIEditor.tab[1]) guiSetProperty(b11, "NormalTextColour", "FFFFFFFF") b12 = guiCreateButton(190, 480, 100, 50, "Sawn-Off", false, GUIEditor.tab[1]) guiSetProperty(b12, "NormalTextColour", "FFFFFFFF") b13 = guiCreateButton(330, 480, 100, 50, "MP5", false, GUIEditor.tab[1]) guiSetProperty(b13, "NormalTextColour", "FFFFFFFF") GUIEditor.button[15] = guiCreateButton(50, 15, 100, 35, "HandGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFFFFFFF") GUIEditor.button[16] = guiCreateButton(190, 15, 100, 35, "ShotGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFFFFFFF") GUIEditor.button[17] = guiCreateButton(330, 15, 100, 35, "Sub-Machine", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFFFFFFF") GUIEditor.button[18] = guiCreateButton(470, 15, 100, 35, "Assault Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFFFFFFF") GUIEditor.button[19] = guiCreateButton(610, 15, 100, 35, "Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFFFFFFF") GUIEditor.button[20] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[20], "NormalTextColour", "FFFF0000") GUIEditor.tab[2] = guiCreateTab("Equipamentos", GUIEditor.tabpanel[1]) GUIEditor.staticimage[13] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation/files/colete.png", false, GUIEditor.tab[2]) GUIEditor.staticimage[14] = guiCreateStaticImage(190, 45, 110, 110, ":ammunation/files/16.png", false, GUIEditor.tab[2]) GUIEditor.button[7] = guiCreateButton(50, 10, 100, 35, "Colete", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFFFFFF") GUIEditor.button[8] = guiCreateButton(190, 10, 100, 35, "Paraquedas", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFFFFFFF") GUIEditor.button[9] = guiCreateButton(50, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFFFFFFF") GUIEditor.button[10] = guiCreateButton(190, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFFFFFFF") GUIEditor.button[11] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFFF0000") end addEventHandler("onClientRender", root, function() dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b1 ) then triggerServerEvent("pistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b2 ) then triggerServerEvent("shotgun",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b3 ) then triggerServerEvent("uzi",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b4 ) then triggerServerEvent("m4",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b5 ) then triggerServerEvent("sniper",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b6 ) then triggerServerEvent("spistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b7 ) then triggerServerEvent("combat",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b8 ) then triggerServerEvent("tec",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b9 ) then triggerServerEvent("ak",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b10 ) then triggerServerEvent("country",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b11 ) then triggerServerEvent("eagle",getLocalPlayer()) end end ) Link to comment
Max+ Posted July 12, 2014 Share Posted July 12, 2014 Your Code , is very Messy Forgive me if i forgot anything , or it didn't work becuase i dont know what is the inside marker and outside marker and the buy marker . . there is 7 markers ! --ClientSide, GUIEditor = { tab = {}, staticimage = {}, tabpanel = {}, button = {}, window = {} } function makeGui ( ) showCursor ( true ) GUIEditor.window[1] = guiCreateWindow(270, 100, 800, 600, "Ammunation", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.staticimage[1] = guiCreateStaticImage(130, 40, 500, 500, ":ammunation/files/mira.png", false, GUIEditor.window[1]) GUIEditor.tabpanel[1] = guiCreateTabPanel(25, 20, 750, 565, false, GUIEditor.window[1]) guiSetAlpha(GUIEditor.tabpanel[1], 0.90) guiSetAlpha(GUIEditor.staticimage[1], 0.99) GUIEditor.tab[1] = guiCreateTab("Armas", GUIEditor.tabpanel[1]) GUIEditor.staticimage[15] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation/files/8.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[16] = guiCreateStaticImage(190, 380, 100, 100, ":ammunation/files/2.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[17] = guiCreateStaticImage(330, 215, 100, 100, ":ammunation/files/11.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[18] = guiCreateStaticImage(470, 50, 100, 100, ":ammunation/files/5.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[19] = guiCreateStaticImage(610, 50, 100, 100, ":ammunation/files/6.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[20] = guiCreateStaticImage(50, 215, 100, 100, ":ammunation/files/9.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[21] = guiCreateStaticImage(50, 380, 100, 100, ":ammunation/files/10.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[22] = guiCreateStaticImage(190, 50, 100, 100, ":ammunation/files/4.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[24] = guiCreateStaticImage(190, 215, 100, 100, ":ammunation/files/1.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[25] = guiCreateStaticImage(330, 50, 100, 100, ":ammunation/files/12.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[26] = guiCreateStaticImage(330, 380, 100, 100, ":ammunation/files/13.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[27] = guiCreateStaticImage(470, 215, 100, 100, ":ammunation/files/7.png", false, GUIEditor.tab[1]) GUIEditor.staticimage[23] = guiCreateStaticImage(610, 215, 100, 100, ":ammunation/files/3.png", false, GUIEditor.tab[1]) b1 = guiCreateButton(50, 155, 100, 50, "Pistol", false, GUIEditor.tab[1]) guiSetProperty(b1, "NormalTextColour", "FFFFFFFF") b2 = guiCreateButton(190, 155, 100, 50, "Shotgun", false, GUIEditor.tab[1]) guiSetProperty(b2, "NormalTextColour", "FFFFFFFF") b3 = guiCreateButton(330, 155, 100, 50, "Uzi", false, GUIEditor.tab[1]) guiSetProperty(b3, "NormalTextColour", "FFFFFFFF") b4 = guiCreateButton(470, 155, 100, 50, "M4", false, GUIEditor.tab[1]) guiSetProperty(b4, "NormalTextColour", "FFFFFFFF") b5 = guiCreateButton(610, 155, 100, 50, "Sniper Rifle", false, GUIEditor.tab[1]) guiSetProperty(b5, "NormalTextColour", "FFFFFFFF") b6 = guiCreateButton(50, 320, 100, 50, "Silenced Pistol", false, GUIEditor.tab[1]) guiSetProperty(b6, "NormalTextColour", "FFFFFFFF") b7 = guiCreateButton(190, 320, 100, 50, "SPAZ-12 Combat", false, GUIEditor.tab[1]) guiSetProperty(b7, "NormalTextColour", "FFFFFFFF") b8 = guiCreateButton(330, 320, 100, 50, "TEC-9", false, GUIEditor.tab[1]) guiSetProperty(b8, "NormalTextColour", "FFFFFFFF") b9 = guiCreateButton(470, 320, 100, 50, "AK-47", false, GUIEditor.tab[1]) guiSetProperty(b9, "NormalTextColour", "FFFFFFFF") b10 = guiCreateButton(610, 320, 100, 50, "Country Rifle", false, GUIEditor.tab[1]) guiSetProperty(b10, "NormalTextColour", "FFFFFFFF") b11 = guiCreateButton(50, 480, 100, 50, "Desert Eagle", false, GUIEditor.tab[1]) guiSetProperty(b11, "NormalTextColour", "FFFFFFFF") b12 = guiCreateButton(190, 480, 100, 50, "Sawn-Off", false, GUIEditor.tab[1]) guiSetProperty(b12, "NormalTextColour", "FFFFFFFF") b13 = guiCreateButton(330, 480, 100, 50, "MP5", false, GUIEditor.tab[1]) guiSetProperty(b13, "NormalTextColour", "FFFFFFFF") GUIEditor.button[15] = guiCreateButton(50, 15, 100, 35, "HandGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[15], "NormalTextColour", "FFFFFFFF") GUIEditor.button[16] = guiCreateButton(190, 15, 100, 35, "ShotGuns", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[16], "NormalTextColour", "FFFFFFFF") GUIEditor.button[17] = guiCreateButton(330, 15, 100, 35, "Sub-Machine", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[17], "NormalTextColour", "FFFFFFFF") GUIEditor.button[18] = guiCreateButton(470, 15, 100, 35, "Assault Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[18], "NormalTextColour", "FFFFFFFF") GUIEditor.button[19] = guiCreateButton(610, 15, 100, 35, "Rifles", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[19], "NormalTextColour", "FFFFFFFF") GUIEditor.button[20] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[1]) guiSetProperty(GUIEditor.button[20], "NormalTextColour", "FFFF0000") GUIEditor.tab[2] = guiCreateTab("Equipamentos", GUIEditor.tabpanel[1]) GUIEditor.staticimage[13] = guiCreateStaticImage(50, 50, 100, 100, ":ammunation/files/colete.png", false, GUIEditor.tab[2]) GUIEditor.staticimage[14] = guiCreateStaticImage(190, 45, 110, 110, ":ammunation/files/16.png", false, GUIEditor.tab[2]) GUIEditor.button[7] = guiCreateButton(50, 10, 100, 35, "Colete", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[7], "NormalTextColour", "FFFFFFFF") GUIEditor.button[8] = guiCreateButton(190, 10, 100, 35, "Paraquedas", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[8], "NormalTextColour", "FFFFFFFF") GUIEditor.button[9] = guiCreateButton(50, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[9], "NormalTextColour", "FFFFFFFF") GUIEditor.button[10] = guiCreateButton(190, 155, 100, 50, "Comprar", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[10], "NormalTextColour", "FFFFFFFF") GUIEditor.button[11] = guiCreateButton(630, 475, 100, 50, "Sair", false, GUIEditor.tab[2]) guiSetProperty(GUIEditor.button[11], "NormalTextColour", "FFFF0000") guiSetVisible ( GUIEditor.window[1], false ) end addEventHandler("onClientRender", root, function() dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) dxDrawRectangle(466, 207, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawText("", 488, 217, 488, 217, tocolor(255, 255, 255, 255), 1.00, "default", "left", "top", false, false, true, false, false) end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b1 ) then triggerServerEvent("pistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b2 ) then triggerServerEvent("shotgun",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b3 ) then triggerServerEvent("uzi",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b4 ) then triggerServerEvent("m4",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b5 ) then triggerServerEvent("sniper",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b6 ) then triggerServerEvent("spistol",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b7 ) then triggerServerEvent("combat",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b8 ) then triggerServerEvent("tec",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b9 ) then triggerServerEvent("ak",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b10 ) then triggerServerEvent("country",getLocalPlayer()) end end ) addEventHandler ("onClientGUIClick", getRootElement(), function(button, state, absoluteX, absoluteY) if ( source == b11 ) then triggerServerEvent("eagle",getLocalPlayer()) end end Link to comment
OrbTanT Posted July 12, 2014 Author Share Posted July 12, 2014 This marker in server was a test, which I am using same is the client, knows the resource of interiors of the mta, that is what I want to do. This script of a marker1 up to the marker7 only I am using to test, if you recommend a script of marker that allows you to enter and exit within a interior of mta Link to comment
OrbTanT Posted July 12, 2014 Author Share Posted July 12, 2014 Resolved, thanks for the help of all =) Link to comment
Max+ Posted July 12, 2014 Share Posted July 12, 2014 Resolved, thanks for the help of all =) Your , welocme Link to comment
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