koeno100 Posted July 9, 2014 Posted July 9, 2014 Hello everyone! I'm making a login panel for a race server, and I wonder how I can prevent players from spawning (So putting them in spectate mode) as long as they aren't logged in? (As long as the login window is visible)
Et-win Posted July 9, 2014 Posted July 9, 2014 As far as I know you need to modify resource 'race' for this, since I asked by myself here and they said the same. ~Scripts~ Clan War System V1.2.0 ~Maps~ [DM]Et-win - The Run [FUN]Et-win - Drift Rocket [FUN]Et-win - Drift Rocket // [DD]Et-win - Cross 3xC
MTA Team botder Posted July 9, 2014 MTA Team Posted July 9, 2014 Look for the definition of joinHandlerBoth in race_server.lua function joinHandlerBoth(player) Inside that function search for this line: setPlayerStatus( player, "joined", "" ) You have to stop the event handler function after that part (using return) and then get back to function when the player has logged in. GitHub: Debug Console • MTA-Discord Relay Scripting: How to draw a line chart with DirectX functions? • Doppler Effect in MTA • Get the client's FPS • Customizable Blur Shader
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