Sparroe Posted July 9, 2014 Share Posted July 9, 2014 (edited) Hi, Not sure if this belongs here, but I'm a bit confused with mapping on my lan-only server. I've downloaded a racetrack map, but it came in a bunch of .dff's and .col's. I've added custom cars and such to my server before, so I tried to add these files the same way. When I went into the map editor for my server to add the track, I couldn't find the models anywhere. Clearly, I've done something wrong. Can anyone help? Thanks. Edited July 14, 2014 by Guest Link to comment
Derp42 Posted July 10, 2014 Share Posted July 10, 2014 You can check all the mods by press F5 in the map editor and spawning the moded vehicle. Link to comment
Sparroe Posted July 10, 2014 Author Share Posted July 10, 2014 You can check all the mods by press F5 in the map editor and spawning the moded vehicle. Yes, but how can I spawn in modded objects and such? Link to comment
_sEEk_ Posted July 10, 2014 Share Posted July 10, 2014 How did you added the models? Post the code. Link to comment
Sparroe Posted July 11, 2014 Author Share Posted July 11, 2014 How did you added the models? Post the code. Apologies in advance for any mistakes I've made. I don't really know what I'm doing. Meta <meta> <file src="object.txd" /> <file src="object1.dff" /> <file src="object1.col" /> <file src="object2.dff" /> <file src="object2.col" /> <file src="object3.dff" /> <file src="object3.col" /> <file src="object4.dff" /> <file src="object4.col" /> <file src="object5.dff" /> <file src="object5.col" /> <info type="map" version="1.0"></info> <map src="map1.map" dimension="0"></map> <settings> <setting name="#minplayers" value="[ 0 ]"></setting> <setting name="#maxplayers" value="[ 128 ]"></setting> <setting name="#gravity" value="[ 0.008000 ]"></setting> <setting name="#weather" value="[ 0 ]"></setting> <setting name="#time" value="12:0"></setting> <setting name="#locked_time" value="[ false ]"></setting> <setting name="#waveheight" value="[ 0 ]"></setting> <setting name="#gamespeed" value="[ 1 ]"></setting> </settings> <script src="mapEditorScriptingExtension_s.lua"></script> </meta> Object lua (This part's probably wrong) function object() txd = engineLoadTXD ( "object.txd" ) engineImportTXD ( txd, 3914 ) engineImportTXD ( txd, 3911 ) engineImportTXD ( txd, 3905 ) engineImportTXD ( txd, 3907 ) engineImportTXD ( txd, 3906 ) col = engineLoadCOL ( "object1.col" ) col1 = engineLoadCOL ( "object2.col" ) col2 = engineLoadCOL ( "object3.col" ) col3 = engineLoadCOL ( "object4.col" ) col4 = engineLoadCOL ( "object5.col" ) dff = engineLoadDFF ( "object1.dff", 0 ) dff1 = engineLoadDFF ( "object2.dff", 0 ) dff2 = engineLoadDFF ( "object3.dff", 0 ) dff3 = engineLoadDFF ( "object4.dff", 0 ) dff4 = engineLoadDFF ( "object5.dff", 0 ) engineReplaceCOL ( col, 3914 ) engineReplaceCOL ( col1, 3911 ) engineReplaceCOL ( col2, 3905 ) engineReplaceCOL ( col3, 3907 ) engineReplaceCOL ( col4, 3906 ) engineReplaceModel ( dff, 3914 ) engineReplaceModel ( dff1, 3911 ) engineReplaceModel ( dff2, 3905 ) engineReplaceModel ( dff3, 3907 ) engineReplaceModel ( dff4, 3906 ) engineSetModelLODDistance(3914, 2000) engineSetModelLODDistance(3911, 2000) engineSetModelLODDistance(3905, 2000) engineSetModelLODDistance(3907, 2000) engineSetModelLODDistance(3906, 2000) end Link to comment
_sEEk_ Posted July 11, 2014 Share Posted July 11, 2014 You don't have the script added to meta.xml Link to comment
Sparroe Posted July 12, 2014 Author Share Posted July 12, 2014 You don't have the script added to meta.xml Alright, I added it, but now the console is giving m a new error. "attempt to call global 'engineLoadTXD' (a nil value)" Link to comment
Sparroe Posted July 14, 2014 Author Share Posted July 14, 2014 Place it client side, That fixed the errors but the objects still aren't being replaced. Are the objects meant to be in there own separate resource? Or do I just keep them inside the map folder? Edit: I've somehow figured it out myself. Thanks for all the help guys. Link to comment
denny199 Posted July 14, 2014 Share Posted July 14, 2014 Np, I wanted to say today that you can try it in a different resource, since you are testing in map editor. Link to comment
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