BusDunk Posted June 30, 2014 Share Posted June 30, 2014 Hello, I'm currently learning how to script by myself and i'm running into difficulties. My problem is that I cannot put a table into a condition. I would like my variable to be equal to one of my table's datas. Here is what I've done : table = {1,2,3,4,5} variable = guiCreateEdit(50, 50, 50, 21, "", false) if variable == table then outputChatBox("test",125,0,0) else outputChatBox("problem",125,0,0) end ChatBox shows : problem Link to comment
Et-win Posted June 30, 2014 Share Posted June 30, 2014 if variable == table then Means in this case: If 'guiCreateEdit(50, 50, 50, 21, "", false)' == '{1,2,3,4,5}', in other words, it's not the same so it failed. To add your variable to the table, you can do for example: variable = guiCreateEdit(50, 50, 50, 21, "", false) table.insert(table, variable) Link to comment
DiSaMe Posted June 30, 2014 Share Posted June 30, 2014 == operator checks if the values are the same, which they're not in this case. To check if the value inside the GUI element matches any value inside such table, you would need to through it: local gui_text = guiGetText(variable) -- stores the contents of the edit box into 'gui_text' local matches = false for key, value in ipairs(table) do -- loop through table, executing the following block of code for each value if tostring(value) == gui_text then matches = true break end end if matches then -- edit box content mathces a value inside the table else -- no table value is the same as the content of edit box end But it would be much simpler if you used the values as the keys of the table: table = {["1"] = true, ["2"] = true, ["3"] = true, ["4"] = true, ["5"] = true} ----------------- local gui_text = guiGetText(variable) if table[gui_text] then -- value of 'gui_text' is inside the table else -- value of 'gui_text' is not inside the table end Link to comment
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