MRMARKER Posted June 30, 2014 Share Posted June 30, 2014 هلا شباب عندي مشكله وهي ماركر ما يظهر متت وانا احاول اخليه يظهر لكن ما في اي امل local marker = createMarker ( 1644.3972167969, -2285.3798828125, -1.200767993927, "cylinder", 2, 0, 125, 125, 125 ) local Intmarker = createMarker( ..... ) local Quitmarker = createMarker( ..... ) local WinMarker = createMarker( ..... ) local TeamName = "NoTeam" . local InteriorNumner = 5 local object = { } local blip = { } local qX, qY, qZ = 362, 26, 135 local Money = 500 local Stars = 4 local blipID = 52 setElementInterior ( Intmarker, InteriorNumner ) setElementInterior ( Quitmarker, InteriorNumner ) addEventHandler( "onMarkerHit", resourceRoot, function( element ) if ( getElementType ( element ) == "player" ) then if ( source == marker ) then if ( getPlayerTeam( element ) and getPlayerTeam( element ) == getTeamFromName( TeamName ) ) then setElementInterior ( element, InteriorNumner ) end elseif ( source == Intmarker ) then if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil end if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end local x, y, z = getElementPositon ( element ) local rX, rY, rZ = getElementRotation ( element ) object[ element ] = createObject ( 1777, x + 2, y + 2, z, rX, rY, rZ ) attachElements ( object[ element ], element, x + 2, y + 2, z, rX, rY, rZ ) blip[ element ] = createBlipAttachedTo ( element, blipID ) elseif ( source == Quitmarker ) then setElementInterior ( element, 0, qX, qY, qZ ) end elseif ( source == WinMarker ) then if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil givePlayerMoney( element, Money ) setPlayerWantedLevel ( element, Stars ) outputChatBox ( "** u won and add Stars to u", element, 255, 0, 0, true ) if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end end end end ) addEventHandler( "onPlayerQuit", root, function( ) if ( isElement( object[ source ] ) ) then destroyElement( object[ element ] ) object[ source ] = nil if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end end end ) اتمنى ما تقصرون Link to comment
1REDBULL Posted June 30, 2014 Share Posted June 30, 2014 local TeamName = "NoTeam" . شيل النقطه الي اخر شي Link to comment
#DRAGON!FIRE Posted June 30, 2014 Share Posted June 30, 2014 كنت غلطان بكتابة اسم فنكشن وكم خطا .. وعندك نقطة ما ادري وش وضعها جرب كذا local marker = createMarker ( 1644.3972167969, -2285.3798828125, -1.200767993927, "cylinder", 2, 0, 125, 125, 125 ) local Intmarker = createMarker( ..... ) local Quitmarker = createMarker( ..... ) local WinMarker = createMarker( ..... ) local TeamName = "NoTeam" local InteriorNumner = 5 local object = { } local blip = { } local qX, qY, qZ = 362, 26, 135 local Money = 500 local Stars = 4 local blipID = 52 setElementInterior ( Intmarker, InteriorNumner ) setElementInterior ( Quitmarker, InteriorNumner ) addEventHandler( "onMarkerHit", resourceRoot, function( element ) if ( getElementType ( element ) == "player" ) then if ( source == marker ) then if ( getPlayerTeam( element ) and getPlayerTeam( element ) == getTeamFromName( TeamName ) ) then setElementInterior ( element, InteriorNumner ) end elseif ( source == Intmarker ) then if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil end if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end local x, y, z = getElementPosition ( element ) local rX, rY, rZ = getElementRotation ( element ) object[ element ] = createObject ( 1777, x + 2, y + 2, z, rX, rY, rZ ) attachElements ( object[ element ], element, x + 2, y + 2, z, rX, rY, rZ ) blip[ element ] = createBlipAttachedTo ( element, blipID ) elseif ( source == Quitmarker ) then setElementInterior ( element, 0, qX, qY, qZ ) end elseif ( source == WinMarker ) then if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil givePlayerMoney( element, Money ) setPlayerWantedLevel ( element, Stars ) outputChatBox ( "** u won and add Stars to u", element, 255, 0, 0, true ) if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end end end end ) addEventHandler( "onPlayerQuit", root, function( ) if ( isElement( object[ source ] ) ) then destroyElement( object[ source ] ) object[ source ] = nil if ( isElement( blip[ source ] ) ) then destroyElement( blip[ source ] ) blip[ source ] = nil end end end ) Link to comment
nxFairlywell Posted June 30, 2014 Share Posted June 30, 2014 وعندك نقطة ما ادري وش وضعها ^ Link to comment
Simba Posted June 30, 2014 Share Posted June 30, 2014 قسسم ما يجي >< اكتب في اف 8 debugscript 3 Link to comment
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