هلا شباب عندي مشكله وهي ماركر ما يظهر متت وانا احاول اخليه يظهر لكن ما في اي امل
local marker = createMarker ( 1644.3972167969, -2285.3798828125, -1.200767993927, "cylinder", 2, 0, 125, 125, 125 )
local Intmarker = createMarker( ..... )
local Quitmarker = createMarker( ..... )
local WinMarker = createMarker( ..... )
local TeamName = "NoTeam" .
local InteriorNumner = 5
local object = { }
local blip = { }
local qX, qY, qZ = 362, 26, 135
local Money = 500
local Stars = 4
local blipID = 52
setElementInterior ( Intmarker, InteriorNumner )
setElementInterior ( Quitmarker, InteriorNumner )
addEventHandler( "onMarkerHit", resourceRoot, function( element )
if ( getElementType ( element ) == "player" ) then
if ( source == marker ) then
if ( getPlayerTeam( element ) and getPlayerTeam( element ) == getTeamFromName( TeamName ) ) then
setElementInterior ( element, InteriorNumner )
end
elseif ( source == Intmarker ) then
if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil end
if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end
local x, y, z = getElementPositon ( element )
local rX, rY, rZ = getElementRotation ( element )
object[ element ] = createObject ( 1777, x + 2, y + 2, z, rX, rY, rZ )
attachElements ( object[ element ], element, x + 2, y + 2, z, rX, rY, rZ )
blip[ element ] = createBlipAttachedTo ( element, blipID )
elseif ( source == Quitmarker ) then
setElementInterior ( element, 0, qX, qY, qZ )
end
elseif ( source == WinMarker ) then
if ( isElement( object[ element ] ) ) then
destroyElement( object[ element ] )
object[ element ] = nil
givePlayerMoney( element, Money )
setPlayerWantedLevel ( element, Stars )
outputChatBox ( "** u won and add Stars to u", element, 255, 0, 0, true )
if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end
end
end
end )
addEventHandler( "onPlayerQuit", root, function( )
if ( isElement( object[ source ] ) ) then
destroyElement( object[ element ] )
object[ source ] = nil
if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end
end
end )
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