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MRMARKER

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. جهازي سعره 5000 مشغل عليه واتش دوقس و كول اوف ديوتي ادنفشر و GTA V من ستيم # مطنوخ -- قبل كان عندي جهاز اقوى لعبه عليه فاي سي تي
  2. ما شاء الله بعد ما نام وتركوه تبي تبيعه كل مواضيع من شهر ههههههههه ولا ومدري وش تقول ما رح ينباع ويضل وينجح ما في حصريات به ولا شي ولا سكربت به حصري بس تصميم واي شخص يسوي تصميم
  3. هلا شباب عندي مشكله وهي ماركر ما يظهر متت وانا احاول اخليه يظهر لكن ما في اي امل local marker = createMarker ( 1644.3972167969, -2285.3798828125, -1.200767993927, "cylinder", 2, 0, 125, 125, 125 ) local Intmarker = createMarker( ..... ) local Quitmarker = createMarker( ..... ) local WinMarker = createMarker( ..... ) local TeamName = "NoTeam" . local InteriorNumner = 5 local object = { } local blip = { } local qX, qY, qZ = 362, 26, 135 local Money = 500 local Stars = 4 local blipID = 52 setElementInterior ( Intmarker, InteriorNumner ) setElementInterior ( Quitmarker, InteriorNumner ) addEventHandler( "onMarkerHit", resourceRoot, function( element ) if ( getElementType ( element ) == "player" ) then if ( source == marker ) then if ( getPlayerTeam( element ) and getPlayerTeam( element ) == getTeamFromName( TeamName ) ) then setElementInterior ( element, InteriorNumner ) end elseif ( source == Intmarker ) then if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil end if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end local x, y, z = getElementPositon ( element ) local rX, rY, rZ = getElementRotation ( element ) object[ element ] = createObject ( 1777, x + 2, y + 2, z, rX, rY, rZ ) attachElements ( object[ element ], element, x + 2, y + 2, z, rX, rY, rZ ) blip[ element ] = createBlipAttachedTo ( element, blipID ) elseif ( source == Quitmarker ) then setElementInterior ( element, 0, qX, qY, qZ ) end elseif ( source == WinMarker ) then if ( isElement( object[ element ] ) ) then destroyElement( object[ element ] ) object[ element ] = nil givePlayerMoney( element, Money ) setPlayerWantedLevel ( element, Stars ) outputChatBox ( "** u won and add Stars to u", element, 255, 0, 0, true ) if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end end end end ) addEventHandler( "onPlayerQuit", root, function( ) if ( isElement( object[ source ] ) ) then destroyElement( object[ element ] ) object[ source ] = nil if ( isElement( blip[ element ] ) ) then destroyElement( blip[ element ] ) blip[ element ] = nil end end end ) اتمنى ما تقصرون
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