[N]irvana Posted June 29, 2014 Share Posted June 29, 2014 Hi I am creating an info panel. to give better appearance used interpolatebetween Well what I want is that OutBounce Animation and dxDrawText start at the same time Sorry if I can not explain me well This is my client local isPlayerViewingPanel = false local sw,sh = guiGetScreenSize() function main ( ) if isPlayerViewingPanel then start = getTickCount() addEventHandler ( "onClientRender", root, dxDrawTheImage ) else removeEventHandler("onClientRender", root, dxDrawTheImage) end end function dxDrawTheImage() local x,y = guiGetScreenSize() ancho=550 alto=480 local now = getTickCount() local elapsedTime = now - start local endTime = start + 1000 local duration = endTime - start local progress = elapsedTime / duration local x1, y1, z1 = interpolateBetween ( 0, 0, 0, ancho, alto, 255, progress, "OutBounce") local x2, y2, z2 = interpolateBetween ( 0, 0, 0, ancho, alto, alto/11, progress, 'OutBounce') posx = (x/2)-(x1/2) posy = (y/2)-(y1/2) dxDrawImage ( posx, ( sh / 2 - y2 / 2 ), x2, y2, "window.png" ) dxDrawText ( "Rules", sw/2 - 26, sh/2 - 230, sw/2 + 175, sh/2 + 80, tocolor ( 255, 255, 255, 255 ), 1.6, "default-bold") dxDrawText ( "Server Information", sw/2 - 260, sh/2 - 180, sw/2 + 175, sh/2 + 80, tocolor ( 255, 255, 255, 255 ), 1.7, "default-bold") end bindKey("f3", "down",function() local toView = not isPlayerViewingPanel isPlayerViewingPanel = toView showCursor (toView) main() end ) any help will be considered Link to comment
#1ERuPTiON Posted July 1, 2014 Share Posted July 1, 2014 Yea this is what i need help on also .. dxDrawText , or Image Link to comment
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