Jump to content

respawnMode


Hazard|

Recommended Posts

Hello, I need some help with a respawn thingy, it doesn't work.

Everytime a player dies, he should respawn in 2 seconds, but he doesn't. (why?)

function respawnMode (player) 
    if ( getElementData ( getRootElement ( ), "cwRespawn" ) ) and not RaceMode.isPlayerFinished(source) then 
        Countdown.create(2, restorePlayer, 'You will respawn in:', 255, 255, 255, 0.25, 2.5, true, self.id, player):start(player) 
            else 
                TimerManager.createTimerFor("map",player):setTimer(clientCall, 2000, 1, player, 'Spectate.start', 'auto') 
            end 
        RaceMode.setPlayerIsFinished(player) 
        showBlipsAttachedTo(player, false) 
end 
  
addEventHandler ( "onClientResourceStart", getResourceRootElement ( getThisResource ( ) ), function ( ) 
    setElementData ( getRootElement ( ), "cwRespawn", true ) 
end) 
  
 addEventHandler ( "onClientResourceStop", getResourceRootElement ( getThisResource ( ) ), function ( ) 
    setElementData ( getRootElement ( ), "cwRespawn", nil ) 
end) 
  

a little bit of everything code.

thx.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...