Ma5ter Posted June 26, 2014 Share Posted June 26, 2014 I can't figure this out, I tried this but it didn't work. root = getRootElement () players = {} r,g,b = getTeamColor(players) color = {r,g,b} if teamColor == nil then color = 255, 255, 255 resourceRoot = getResourceRootElement ( getThisResource () ) function onResourceStart ( resource ) for id, player in ipairs( getElementsByType ( "player" ) ) do if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end function onPlayerSpawn ( spawnpoint ) if ( players[source] ) then createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( source, 0, 2, color[1], color[2], color[3] ) end end function onPlayerQuit () destroyBlipsAttachedTo ( source ) end function onPlayerWasted ( totalammo, killer, killerweapon ) destroyBlipsAttachedTo ( source ) end function setBlipsColor ( source, commandName, r, g, b ) if ( tonumber ( b ) ) then color = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } for id, player in ipairs( getElementsByType ( "player" ) ) do destroyBlipsAttachedTo ( player ) if ( players[player] ) then createBlipAttachedTo ( player, 0, 2, players[source][1], players[source][2], players[source][3] ) else createBlipAttachedTo ( player, 0, 2, color[1], color[2], color[3] ) end end end end function setBlipColor ( source, commandName, r, g, b ) if ( tonumber ( b ) ) then destroyBlipsAttachedTo ( source ) players[source] = { tonumber ( r ), tonumber ( g ), tonumber ( b ) } createBlipAttachedTo ( source, 0, 2, players[source][1], players[source][2], players[source][3] ) end end addCommandHandler ( "setblipscolor", setBlipsColor ) addCommandHandler ( "setblipcolor", setBlipColor ) addEventHandler ( "onResourceStart", resourceRoot, onResourceStart ) addEventHandler ( "onPlayerSpawn", root, onPlayerSpawn ) addEventHandler ( "onPlayerQuit", root, onPlayerQuit ) addEventHandler ( "onPlayerWasted", root, onPlayerWasted ) function destroyBlipsAttachedTo(player) local attached = getAttachedElements ( player ) if ( attached ) then for k,element in ipairs(attached) do if getElementType ( element ) == "blip" then destroyElement ( element ) end end end end Link to comment
Et-win Posted June 26, 2014 Share Posted June 26, 2014 addCommandHandler ( "setblipcolor", setBlipColor ) setBlipColor is a code from MTA, don't use it as function name. (This is the only thing I saw without reading script) Link to comment
ZeyadGTX Posted June 26, 2014 Share Posted June 26, 2014 function RGBToHex(red, green, blue, alpha) if((red < 0 or red > 255 or green < 0 or green > 255 or blue < 0 or blue > 255) or (alpha and (alpha < 0 or alpha > 255))) then return nil end if(alpha) then return string.format("#%.2X%.2X%.2X%.2X", red,green,blue,alpha) else return string.format("#%.2X%.2X%.2X", red,green,blue) end end local blip = {} local randomColor = { [1] = {255,255,255}, [2] = {255,0,255}, [3] = {0,255,0} } addEventHandler("onPlayerLogin", root, function () if not isElement(blip[source]) then blip[source] = createBlipAttachedTo(source) end local theTeam = getPlayerTeam(source) if theTeam then local r, g, b = getTeamColor(theTeam) setPlayerNametagColor(source, r, g, b) setBlipColor(blip[source], r, g, b, 255) setPlayerName(source,getPlayerName(source):gsub('#%x%x%x%x%x%x',RGBToHex(r,g,b))) else outputChatBox("YOU HAVE NO TEAM", source) rr,gg,bb = unpack(randomColor[math.random(#randomColor)]) setBlipColor(blip[source], rr,gg,bb,255) setPlayerName(source,getPlayerName(source):gsub('#%x%x%x%x%x%x',RGBToHex(rr,gg,bb))) setPlayerNametagColor(source, rr,gg,bb) end end ) addEventHandler("onPlayerQuit", root, function() if isElement(blip[source]) then destroyElement(blip[source]) end end ) Link to comment
Ma5ter Posted June 27, 2014 Author Share Posted June 27, 2014 SCRIPT ERROR: [gameplay]\bliphandler\replace.lua:1: malformed number near '1.function' Link to comment
Ma5ter Posted June 27, 2014 Author Share Posted June 27, 2014 Problem was resolved on it's own. Link to comment
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