Resto Posted June 25, 2014 Share Posted June 25, 2014 Hello, I would like to ask if anyone can help me .. and redo this to make it go SCREEN seen that there is a modified Set Health, Set Armour and I even scripts to Bloodall and FIXALL but do not know how to put there so that I click on it and used it .. and Fix. Link to comment
Et-win Posted June 25, 2014 Share Posted June 25, 2014 onClientGUIClick ^That Event. Check the source == yourfixallbutton or source == yourbloodallbutton and then do what you want. Link to comment
Resto Posted June 25, 2014 Author Share Posted June 25, 2014 Of which I am an asshole Link to comment
Resto Posted June 26, 2014 Author Share Posted June 26, 2014 Does anyone do this please? Link to comment
Et-win Posted June 26, 2014 Share Posted June 26, 2014 What are the button names and in what file they are? Link to comment
Resto Posted June 26, 2014 Author Share Posted June 26, 2014 What are the button names and in what file they are? Set Health - Bloodall, Set Armour - Fixall. And I also have to write scripts / bloodall, / FIXALL so it corrects the completed Blood .. but I can not do this in the Admin Panel, click on Bloodall and make it Blood like to write / bloodall Link to comment
Et-win Posted June 26, 2014 Share Posted June 26, 2014 What are the button names and in what file they are? Set Health - Bloodall, Set Armour - Fixall. And I also have to write scripts / bloodall, / FIXALL so it corrects the completed Blood .. but I can not do this in the Admin Panel, click on Bloodall and make it Blood like to write / bloodall Eh... Post script where they are in? Link to comment
Resto Posted June 26, 2014 Author Share Posted June 26, 2014 (edited) 5 Edited July 23, 2015 by Guest Link to comment
Et-win Posted June 27, 2014 Share Posted June 27, 2014 I asked where the BUTTONS are, not your functions. Post the whole script file where the buttons are in. Link to comment
Resto Posted June 27, 2014 Author Share Posted June 27, 2014 oh sorry .. it's here --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 30 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by lil_Toady", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab ) guiSetAlpha ( aPlayerAdvanced, 0.7 ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) guiCreateHeader ( 0.25, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab ) aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, 0.125, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) guiCreateHeader ( 0.25, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab ) aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab ) aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab ) aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Bloodall", true, aTab1.Tab, "bloodall" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Fixall", true, aTab1.Tab, "fixall" ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.85, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.90, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.90, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.BlurCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Blur Level: 36", true, aTab3.Tab ) aTab3.Blur = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "36", true, aTab3.Tab ) aTab3.BlurSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setblurlevel" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-255 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.65, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab ) aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" ) aTab5 = {} aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" ) aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab ) guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" ) aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab ) guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 ) aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab ) aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab ) aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab ) aTab5.AdminChatHelp = guiCreateButton ( 0.94, 0.92, 0.03, 0.06, "?", true, aTab5.Tab ) aTab6 = {} aTab6.Tab = guiCreateTab ( "Options", aTabPanel ) guiCreateHeader ( 0.03, 0.05, 0.10, 0.05, "Main:", true, aTab6.Tab ) aTab6.OutputPlayer = guiCreateCheckBox ( 0.05, 0.10, 0.47, 0.04, "Output player information to console on select", false, true, aTab6.Tab ) guiCreateLabel ( 0.08, 0.15, 0.40, 0.04, "This might be useful to copy player data", true, aTab6.Tab ) aTab6.AdminChatOutput = guiCreateCheckBox ( 0.05, 0.20, 0.47, 0.04, "Output admin messages to chat box", false, true, aTab6.Tab ) guiCreateHeader ( 0.03, 0.30, 0.47, 0.04, "Appearance:", true, aTab6.Tab ) guiCreateHeader ( 0.63, 0.05, 0.10, 0.05, "Account:", true, aTab6.Tab ) aTab6.AutoLogin = guiCreateCheckBox ( 0.65, 0.10, 0.47, 0.04, "Auto-login by serial", false, true, aTab6.Tab ) guiSetVisible ( aTab6.AutoLogin, false ) -- Not used guiCreateHeader ( 0.63, 0.15, 0.25, 0.05, "Change Password:", true, aTab6.Tab ) guiCreateLabel ( 0.65, 0.20, 0.15, 0.05, "Old password:", true, aTab6.Tab ) Link to comment
Skuleris Posted June 27, 2014 Share Posted June 27, 2014 Swap this on 826-827 line. elseif ( source == aTab1.SetHealth ) then restoreAllBlood_CMD(player) elseif ( source == aTab1.SetArmour ) then fixall(player) Make sure your "restoreAllBlood_CMD", "fixall" functions are in same file. Link to comment
Skuleris Posted June 27, 2014 Share Posted June 27, 2014 You have to trigger server event from clientside. Link to comment
Resto Posted June 28, 2014 Author Share Posted June 28, 2014 So someone help me please? Link to comment
AboShanab Posted June 28, 2014 Share Posted June 28, 2014 -- # Client Side ! --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 30 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by lil_Toady", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab ) guiSetAlpha ( aPlayerAdvanced, 0.7 ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) guiCreateHeader ( 0.25, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab ) aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, 0.125, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) guiCreateHeader ( 0.25, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab ) aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab ) aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab ) aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Bloodall", true, aTab1.Tab ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Fixall", true, aTab1.Tab ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.85, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.90, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.90, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.BlurCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Blur Level: 36", true, aTab3.Tab ) aTab3.Blur = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "36", true, aTab3.Tab ) aTab3.BlurSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setblurlevel" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-255 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.65, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab ) aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" ) aTab5 = {} aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" ) aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab ) guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" ) aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab ) guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 ) aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab ) aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab ) aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab ) aTab5.AdminChatHelp = guiCreateButton ( 0.94, 0.92, 0.03, 0.06, "?", true, aTab5.Tab ) aTab6 = {} aTab6.Tab = guiCreateTab ( "Options", aTabPanel ) guiCreateHeader ( 0.03, 0.05, 0.10, 0.05, "Main:", true, aTab6.Tab ) aTab6.OutputPlayer = guiCreateCheckBox ( 0.05, 0.10, 0.47, 0.04, "Output player information to console on select", false, true, aTab6.Tab ) guiCreateLabel ( 0.08, 0.15, 0.40, 0.04, "This might be useful to copy player data", true, aTab6.Tab ) aTab6.AdminChatOutput = guiCreateCheckBox ( 0.05, 0.20, 0.47, 0.04, "Output admin messages to chat box", false, true, aTab6.Tab ) guiCreateHeader ( 0.03, 0.30, 0.47, 0.04, "Appearance:", true, aTab6.Tab ) guiCreateHeader ( 0.63, 0.05, 0.10, 0.05, "Account:", true, aTab6.Tab ) aTab6.AutoLogin = guiCreateCheckBox ( 0.65, 0.10, 0.47, 0.04, "Auto-login by serial", false, true, aTab6.Tab ) guiSetVisible ( aTab6.AutoLogin, false ) -- Not used guiCreateHeader ( 0.63, 0.15, 0.25, 0.05, "Change Password:", true, aTab6.Tab ) Link to comment
Resto Posted June 28, 2014 Author Share Posted June 28, 2014 Does not work admin panel does not turn on Link to comment
Resto Posted June 29, 2014 Author Share Posted June 29, 2014 I do not know what's wrong .. please help .. Link to comment
Et-win Posted June 29, 2014 Share Posted June 29, 2014 --[[********************************** * * Multi Theft Auto - Admin Panel * * gui\admin_main.lua * * Original File by lil_Toady * **************************************]] aAdminForm = nil aLastCheck = 0 aCurrentVehicle = 429 aCurrentWeapon = 30 aCurrentAmmo = 90 aCurrentSlap = 20 aPlayers = {} aBans = {} aLastSync = 0 aResources = {} function aAdminMenu () if ( aAdminForm == nil ) then local x, y = guiGetScreenSize() aAdminForm = guiCreateWindow ( x / 2 - 310, y / 2 - 260, 620, 520, "", false ) guiWindowSetSizable ( aAdminForm, false ) guiSetText ( aAdminForm, "Admin Panel - v".._version ) guiCreateLabel ( 0.75, 0.05, 0.45, 0.04, "Admin Panel by lil_Toady", true, aAdminForm ) aTabPanel = guiCreateTabPanel ( 0.01, 0.05, 0.98, 0.95, true, aAdminForm ) aTab1 = {} aTab1.Tab = guiCreateTab ( "Players", aTabPanel, "players" ) aTab1.Messages = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "0/0 unread messages", true, aTab1.Tab ) guiSetAlpha ( aPlayerAdvanced, 0.7 ) aTab1.PlayerListSearch = guiCreateEdit ( 0.03, 0.05, 0.16, 0.04, "", true, aTab1.Tab ) guiCreateStaticImage ( 0.19, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab1.Tab ) aTab1.HideColorCodes= guiCreateCheckBox ( 0.037, 0.94, 0.20, 0.04, "Hide color codes", true, true, aTab1.Tab ) aTab1.PlayerList = guiCreateGridList ( 0.03, 0.10, 0.20, 0.83, true, aTab1.Tab ) guiGridListAddColumn( aTab1.PlayerList, "Player Name", 0.85 ) for id, player in ipairs ( getElementsByType ( "player" ) ) do guiGridListSetItemPlayerName ( aTab1.PlayerList, guiGridListAddRow ( aTab1.PlayerList ), 1, getPlayerName ( player ), false, false ) end aTab1.Kick = guiCreateButton ( 0.71, 0.125, 0.13, 0.04, "Kick", true, aTab1.Tab, "kick" ) aTab1.Ban = guiCreateButton ( 0.85, 0.125, 0.13, 0.04, "Ban", true, aTab1.Tab, "ban" ) aTab1.Mute = guiCreateButton ( 0.71, 0.170, 0.13, 0.04, "Mute", true, aTab1.Tab, "mute" ) aTab1.Freeze = guiCreateButton ( 0.85, 0.170, 0.13, 0.04, "Freeze", true, aTab1.Tab, "freeze" ) aTab1.Spectate = guiCreateButton ( 0.71, 0.215, 0.13, 0.04, "Spectate", true, aTab1.Tab, "spectate" ) aTab1.Slap = guiCreateButton ( 0.85, 0.215, 0.13, 0.04, "Slap! "..aCurrentSlap.." _", true, aTab1.Tab, "slap" ) aTab1.SlapDropDown = guiCreateStaticImage ( 0.95, 0.215, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.SlapOptions = guiCreateGridList ( 0.85, 0.215, 0.13, 0.40, true, aTab1.Tab ) guiGridListSetSortingEnabled ( aTab1.SlapOptions, false ) guiGridListAddColumn( aTab1.SlapOptions, "", 0.85 ) guiSetVisible ( aTab1.SlapOptions, false ) for i = 0, 10 do guiGridListSetItemText ( aTab1.SlapOptions, guiGridListAddRow ( aTab1.SlapOptions ), 1, tostring ( i * 10 ), false, false ) end aTab1.Nick = guiCreateButton ( 0.71, 0.260, 0.13, 0.04, "Set Nick", true, aTab1.Tab ) aTab1.Shout = guiCreateButton ( 0.85, 0.260, 0.13, 0.04, "Shout!", true, aTab1.Tab, "shout" ) aTab1.Admin = guiCreateButton ( 0.71, 0.305, 0.27, 0.04, "Give admin rights", true, aTab1.Tab, "setgroup" ) guiCreateHeader ( 0.25, 0.08, 0.20, 0.04, "Player:", true, aTab1.Tab ) aTab1.Name = guiCreateLabel ( 0.26, 0.125, 0.30, 0.035, "Name: N/A", true, aTab1.Tab ) aTab1.IP = guiCreateLabel ( 0.26, 0.170, 0.30, 0.035, "IP: N/A", true, aTab1.Tab ) aTab1.Serial = guiCreateLabel ( 0.26, 0.215, 0.435, 0.035, "Serial: N/A", true, aTab1.Tab ) --aTab1.Username = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Username: N/A", true, aTab1.Tab ) aTab1.Version = guiCreateLabel ( 0.26, 0.245, 0.435, 0.035, "Version: N/A", true, aTab1.Tab ) aTab1.Accountname = guiCreateLabel ( 0.26, 0.275, 0.435, 0.035, "Account Name: N/A", true, aTab1.Tab ) aTab1.Groups = guiCreateLabel ( 0.26, 0.305, 0.435, 0.035, "Groups: N/A", true, aTab1.Tab ) aTab1.Flag = guiCreateStaticImage ( 0.40, 0.125, 0.025806, 0.021154, "client\\images\\empty.png", true, aTab1.Tab ) guiCreateHeader ( 0.25, 0.350, 0.20, 0.04, "Game:", true, aTab1.Tab ) aTab1.Health = guiCreateLabel ( 0.26, 0.395, 0.20, 0.04, "Health: 0%", true, aTab1.Tab ) aTab1.Armour = guiCreateLabel ( 0.45, 0.395, 0.20, 0.04, "Armour: 0%", true, aTab1.Tab ) aTab1.Skin = guiCreateLabel ( 0.26, 0.440, 0.20, 0.04, "Skin: N/A", true, aTab1.Tab ) aTab1.Team = guiCreateLabel ( 0.45, 0.440, 0.20, 0.04, "Team: None", true, aTab1.Tab ) aTab1.Weapon = guiCreateLabel ( 0.26, 0.485, 0.35, 0.04, "Weapon: N/A", true, aTab1.Tab ) aTab1.Ping = guiCreateLabel ( 0.26, 0.530, 0.20, 0.04, "Ping: 0", true, aTab1.Tab ) aTab1.Money = guiCreateLabel ( 0.45, 0.530, 0.20, 0.04, "Money: 0", true, aTab1.Tab ) aTab1.Area = guiCreateLabel ( 0.26, 0.575, 0.44, 0.04, "Area: Unknown", true, aTab1.Tab ) aTab1.PositionX = guiCreateLabel ( 0.26, 0.620, 0.30, 0.04, "X: 0", true, aTab1.Tab ) aTab1.PositionY = guiCreateLabel ( 0.26, 0.665, 0.30, 0.04, "Y: 0", true, aTab1.Tab ) aTab1.PositionZ = guiCreateLabel ( 0.26, 0.710, 0.30, 0.04, "Z: 0", true, aTab1.Tab ) aTab1.Dimension = guiCreateLabel ( 0.26, 0.755, 0.20, 0.04, "Dimension: 0", true, aTab1.Tab ) aTab1.Interior = guiCreateLabel ( 0.45, 0.755, 0.20, 0.04, "Interior: 0", true, aTab1.Tab ) aTab1.SetHealth = guiCreateButton ( 0.71, 0.395, 0.13, 0.04, "Bloodall", true, aTab1.Tab, "bloodall" ) aTab1.SetArmour = guiCreateButton ( 0.85, 0.395, 0.13, 0.04, "Fixall", true, aTab1.Tab, "fixall" ) aTab1.SetSkin = guiCreateButton ( 0.71, 0.440, 0.13, 0.04, "Set Skin", true, aTab1.Tab, "setskin" ) aTab1.SetTeam = guiCreateButton ( 0.85, 0.440, 0.13, 0.04, "Set Team", true, aTab1.Tab, "setteam" ) aTab1.SetDimension = guiCreateButton ( 0.71, 0.755, 0.13, 0.04, "Set Dimens.", true, aTab1.Tab, "setdimension" ) aTab1.SetInterior = guiCreateButton ( 0.85, 0.755, 0.13, 0.04, "Set Interior", true, aTab1.Tab, "setinterior" ) aTab1.GiveWeapon = guiCreateButton ( 0.71, 0.485, 0.27, 0.04, "Give: "..getWeaponNameFromID ( aCurrentWeapon ), true, aTab1.Tab ) aTab1.WeaponDropDown = guiCreateStaticImage ( 0.95, 0.485, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) aTab1.WeaponOptions = guiCreateGridList ( 0.71, 0.485, 0.27, 0.48, true, aTab1.Tab ) guiGridListAddColumn( aTab1.WeaponOptions, "", 0.85 ) guiSetVisible ( aTab1.WeaponOptions, false ) for i = 1, 46 do if ( getWeaponNameFromID ( i ) ~= false ) then guiGridListSetItemText ( aTab1.WeaponOptions, guiGridListAddRow ( aTab1.WeaponOptions ), 1, getWeaponNameFromID ( i ), false, false ) end end aTab1.SetMoney = guiCreateButton ( 0.71, 0.530, 0.13, 0.04, "Set Money", true, aTab1.Tab, "setmoney" ) aTab1.SetStats = guiCreateButton ( 0.85, 0.530, 0.13, 0.04, "Set Stats", true, aTab1.Tab, "setstat" ) aTab1.JetPack = guiCreateButton ( 0.71, 0.575, 0.27, 0.04, "Give JetPack", true, aTab1.Tab, "jetpack" ) aTab1.Warp = guiCreateButton ( 0.71, 0.620, 0.27, 0.04, "Warp to player", true, aTab1.Tab, "warp" ) aTab1.WarpTo = guiCreateButton ( 0.71, 0.665, 0.27, 0.04, "Warp player to..", true, aTab1.Tab, "warp" ) guiCreateHeader ( 0.25, 0.805, 0.20, 0.04, "Vehicle:", true, aTab1.Tab ) aTab1.Vehicle = guiCreateLabel ( 0.26, 0.850, 0.35, 0.04, "Vehicle: N/A", true, aTab1.Tab ) aTab1.VehicleHealth = guiCreateLabel ( 0.26, 0.895, 0.25, 0.04, "Vehicle Health: 0%", true, aTab1.Tab ) aTab1.VehicleFix = guiCreateButton ( 0.71, 0.85, 0.13, 0.04, "Fix", true, aTab1.Tab, "repair" ) aTab1.VehicleDestroy = guiCreateButton ( 0.71, 0.90, 0.13, 0.04, "Destroy", true, aTab1.Tab, "destroyvehicle" ) aTab1.VehicleBlow = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Blow", true, aTab1.Tab, "blowvehicle" ) aTab1.VehicleCustomize = guiCreateButton ( 0.85, 0.90, 0.13, 0.04, "Customize", true, aTab1.Tab, "customize" ) aTab1.GiveVehicle = guiCreateButton ( 0.71, 0.710, 0.27, 0.04, "Give: "..getVehicleNameFromModel ( aCurrentVehicle ), true, aTab1.Tab, "givevehicle" ) aTab1.VehicleDropDown = guiCreateStaticImage ( 0.95, 0.710, 0.03, 0.04, "client\\images\\dropdown.png", true, aTab1.Tab ) local gx, gy = guiGetSize ( aTab1.GiveVehicle, false ) aTab1.VehicleOptions = guiCreateGridList ( 0, 0, gx, 200, false ) guiGridListAddColumn( aTab1.VehicleOptions, "", 0.85 ) guiSetAlpha ( aTab1.VehicleOptions, 0.80 ) guiSetVisible ( aTab1.VehicleOptions, false ) local vehicleNames = {} for i = 400, 611 do if ( getVehicleNameFromModel ( i ) ~= "" ) then table.insert( vehicleNames, { model = i, name = getVehicleNameFromModel ( i ) } ) end end table.sort( vehicleNames, function(a, b) return a.name < b.name end ) for _,info in ipairs(vehicleNames) do local row = guiGridListAddRow ( aTab1.VehicleOptions ) guiGridListSetItemText ( aTab1.VehicleOptions, row, 1, info.name, false, false ) guiGridListSetItemData ( aTab1.VehicleOptions, row, 1, tostring ( info.model ) ) end aTab2 = {} aTab2.Tab = guiCreateTab ( "Resources", aTabPanel, "resources" ) aTab2.ManageACL = guiCreateButton ( 0.75, 0.02, 0.23, 0.04, "Manage ACL", true, aTab2.Tab ) aTab2.ResourceListSearch = guiCreateEdit ( 0.03, 0.05, 0.31, 0.04, "", true, aTab2.Tab ) guiCreateStaticImage ( 0.34, 0.05, 0.035, 0.04, "client\\images\\search.png", true, aTab2.Tab ) aTab2.ResourceList = guiCreateGridList ( 0.03, 0.10, 0.35, 0.80, true, aTab2.Tab ) guiGridListAddColumn( aTab2.ResourceList, "Resource", 0.55 ) guiGridListAddColumn( aTab2.ResourceList, "", 0.05 ) guiGridListAddColumn( aTab2.ResourceList, "State", 0.35 ) aTab2.ResourceInclMaps = guiCreateCheckBox ( 0.03, 0.91, 0.15, 0.04, "Include Maps", false, true, aTab2.Tab ) aTab2.ResourceRefresh = guiCreateButton ( 0.20, 0.915, 0.18, 0.04, "Refresh list", true, aTab2.Tab, "listresources" ) aTab2.ResourceSettings = guiCreateButton ( 0.40, 0.05, 0.20, 0.04, "Settings", true, aTab2.Tab ) aTab2.ResourceStart = guiCreateButton ( 0.40, 0.10, 0.20, 0.04, "Start", true, aTab2.Tab, "start" ) aTab2.ResourceRestart = guiCreateButton ( 0.40, 0.15, 0.20, 0.04, "Restart", true, aTab2.Tab, "restart" ) aTab2.ResourceStop = guiCreateButton ( 0.40, 0.20, 0.20, 0.04, "Stop", true, aTab2.Tab, "stop" ) aTab2.ResourceFailture = guiCreateButton ( 0.63, 0.10, 0.25, 0.04, "Get Load Failture", true, aTab2.Tab ) guiSetVisible ( aTab2.ResourceFailture, false ) aModules = guiCreateTabPanel ( 0.40, 0.25, 0.57, 0.38, true, aTab2.Tab ) guiCreateLabel ( 0.40, 0.77, 0.20, 0.03, "Actions log:", true, aTab2.Tab ) aTab2.LogLine1 = guiCreateLabel ( 0.41, 0.81, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine2 = guiCreateLabel ( 0.41, 0.84, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine3 = guiCreateLabel ( 0.41, 0.87, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine4 = guiCreateLabel ( 0.41, 0.90, 0.50, 0.03, "", true, aTab2.Tab ) aTab2.LogLine5 = guiCreateLabel ( 0.41, 0.93, 0.50, 0.03, "", true, aTab2.Tab ) guiCreateLabel ( 0.41, 0.65, 0.50, 0.04, "Execute Command:", true, aTab2.Tab ) aTab2.Command = guiCreateEdit ( 0.41, 0.70, 0.40, 0.055, "", true, aTab2.Tab ) aTab2.ExecuteClient = guiCreateButton ( 0.82, 0.70, 0.16, 0.035, "Client", true, aTab2.Tab, "execute" ) aTab2.ExecuteServer = guiCreateButton ( 0.82, 0.736, 0.16, 0.035, "Server", true, aTab2.Tab, "execute" ) aTab2.ExecuteAdvanced = guiCreateLabel ( 0.45, 0.71, 0.50, 0.04, "For advanced users only.", true, aTab2.Tab ) guiLabelSetColor ( aTab2.ExecuteAdvanced, 255, 0, 0 ) aLogLines = 1 createMapTab() aTab3 = {} aTab3.Tab = guiCreateTab ( "Server", aTabPanel, "server" ) aTab3.Server = guiCreateLabel ( 0.05, 0.05, 0.70, 0.05, "Server: Unknown", true, aTab3.Tab ) aTab3.Password = guiCreateLabel ( 0.05, 0.10, 0.40, 0.05, "Password: None", true, aTab3.Tab ) aTab3.GameType = guiCreateLabel ( 0.05, 0.15, 0.40, 0.05, "Game Type: None", true, aTab3.Tab ) aTab3.MapName = guiCreateLabel ( 0.05, 0.20, 0.40, 0.05, "Map Name: None", true, aTab3.Tab ) aTab3.Players = guiCreateLabel ( 0.05, 0.25, 0.20, 0.05, "Players: 0/0", true, aTab3.Tab ) aTab3.SetPassword = guiCreateButton ( 0.80, 0.05, 0.18, 0.04, "Set Password", true, aTab3.Tab, "setpassword" ) aTab3.ResetPassword = guiCreateButton ( 0.80, 0.10, 0.18, 0.04, "Reset Password", true, aTab3.Tab, "setpassword" ) aTab3.SetGameType = guiCreateButton ( 0.80, 0.15, 0.18, 0.04, "Set Game Type", true, aTab3.Tab, "setgame" ) aTab3.SetMapName = guiCreateButton ( 0.80, 0.20, 0.18, 0.04, "Set Map Name", true, aTab3.Tab, "setmap" ) aTab3.SetWelcome = guiCreateButton ( 0.80, 0.25, 0.18, 0.04, "Welcome Message", true, aTab3.Tab, "setwelcome" ) guiCreateStaticImage ( 0.05, 0.32, 0.50, 0.0025, "client\\images\\dot.png", true, aTab3.Tab ) aTab3.WeatherCurrent = guiCreateLabel ( 0.05, 0.35, 0.45, 0.05, "Current Weather: "..getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherDec = guiCreateButton ( 0.05, 0.40, 0.035, 0.04, "<", true, aTab3.Tab ) aTab3.Weather = guiCreateEdit ( 0.095, 0.40, 0.35, 0.04, getWeather().." ("..getWeatherNameFromID ( getWeather() )..")", true, aTab3.Tab ) aTab3.WeatherInc = guiCreateButton ( 0.45, 0.40, 0.035, 0.04, ">", true, aTab3.Tab ) guiEditSetReadOnly ( aTab3.Weather, true ) aTab3.WeatherSet = guiCreateButton ( 0.50, 0.40, 0.10, 0.04, "Set", true, aTab3.Tab, "setweather" ) aTab3.WeatherBlend = guiCreateButton ( 0.61, 0.40, 0.15, 0.04, "Set Blended", true, aTab3.Tab, "blendweather" ) local th, tm = getTime() aTab3.TimeCurrent = guiCreateLabel ( 0.05, 0.45, 0.25, 0.04, "Time: "..th..":"..tm, true, aTab3.Tab ) aTab3.TimeH = guiCreateEdit ( 0.35, 0.45, 0.055, 0.04, "12", true, aTab3.Tab ) aTab3.TimeM = guiCreateEdit ( 0.425, 0.45, 0.055, 0.04, "00", true, aTab3.Tab ) guiCreateLabel ( 0.415, 0.45, 0.05, 0.04, ":", true, aTab3.Tab ) guiEditSetMaxLength ( aTab3.TimeH, 2 ) guiEditSetMaxLength ( aTab3.TimeM, 2 ) aTab3.TimeSet = guiCreateButton ( 0.50, 0.45, 0.10, 0.04, "Set", true, aTab3.Tab, "settime" ) guiCreateLabel ( 0.63, 0.45, 0.12, 0.04, "( 0-23:0-59 )", true, aTab3.Tab ) aTab3.GravityCurrent = guiCreateLabel ( 0.05, 0.50, 0.28, 0.04, "Gravitation: "..string.sub ( getGravity(), 0, 6 ), true, aTab3.Tab ) aTab3.Gravity = guiCreateEdit ( 0.35, 0.50, 0.135, 0.04, "0.008", true, aTab3.Tab ) aTab3.GravitySet = guiCreateButton ( 0.50, 0.50, 0.10, 0.04, "Set", true, aTab3.Tab, "setgravity" ) aTab3.SpeedCurrent = guiCreateLabel ( 0.05, 0.55, 0.30, 0.04, "Game Speed: "..getGameSpeed(), true, aTab3.Tab ) aTab3.Speed = guiCreateEdit ( 0.35, 0.55, 0.135, 0.04, "1", true, aTab3.Tab ) aTab3.SpeedSet = guiCreateButton ( 0.50, 0.55, 0.10, 0.04, "Set", true, aTab3.Tab, "setgamespeed" ) guiCreateLabel ( 0.63, 0.55, 0.09, 0.04, "( 0-10 )", true, aTab3.Tab ) aTab3.BlurCurrent = guiCreateLabel ( 0.05, 0.60, 0.25, 0.04, "Blur Level: 36", true, aTab3.Tab ) aTab3.Blur = guiCreateEdit ( 0.35, 0.60, 0.135, 0.04, "36", true, aTab3.Tab ) aTab3.BlurSet = guiCreateButton ( 0.50, 0.60, 0.10, 0.04, "Set", true, aTab3.Tab, "setblurlevel" ) guiCreateLabel ( 0.63, 0.60, 0.09, 0.04, "( 0-255 )", true, aTab3.Tab ) aTab3.WavesCurrent = guiCreateLabel ( 0.05, 0.65, 0.25, 0.04, "Wave Height: "..getWaveHeight(), true, aTab3.Tab ) aTab3.Waves = guiCreateEdit ( 0.35, 0.65, 0.135, 0.04, "0", true, aTab3.Tab ) aTab3.WavesSet = guiCreateButton ( 0.50, 0.65, 0.10, 0.04, "Set", true, aTab3.Tab, "setwaveheight" ) guiCreateLabel ( 0.63, 0.65, 0.09, 0.04, "( 0-100 )", true, aTab3.Tab ) aTab4 = {} aTab4.Tab = guiCreateTab ( "Bans", aTabPanel, "bans" ) aTab4.BansList = guiCreateGridList ( 0.03, 0.05, 0.80, 0.87, true, aTab4.Tab ) guiGridListAddColumn( aTab4.BansList, "Name", 0.22 ) guiGridListAddColumn( aTab4.BansList, "IP", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Serial", 0.22 ) guiGridListAddColumn( aTab4.BansList, "By", 0.22 ) guiGridListAddColumn( aTab4.BansList, "Date", 0.17 ) guiGridListAddColumn( aTab4.BansList, "Time", 0.13 ) guiGridListAddColumn( aTab4.BansList, "Reason", 0.92 ) guiGridListSetSortingEnabled( aTab4.BansList, false ) aTab4.Details = guiCreateButton ( 0.85, 0.10, 0.13, 0.04, "Details", true, aTab4.Tab ) aTab4.Unban = guiCreateButton ( 0.85, 0.20, 0.13, 0.04, "Unban", true, aTab4.Tab, "unban" ) aTab4.UnbanIP = guiCreateButton ( 0.85, 0.25, 0.13, 0.04, "Unban IP", true, aTab4.Tab, "unbanip" ) aTab4.UnbanSerial = guiCreateButton ( 0.85, 0.30, 0.13, 0.04, "Unban Serial", true, aTab4.Tab, "unbanserial" ) aTab4.BanIP = guiCreateButton ( 0.85, 0.40, 0.13, 0.04, "Ban IP", true, aTab4.Tab, "banip" ) aTab4.BanSerial = guiCreateButton ( 0.85, 0.45, 0.13, 0.04, "Ban Serial", true, aTab4.Tab, "banserial" ) aTab4.BansRefresh = guiCreateButton ( 0.85, 0.85, 0.13, 0.04, "Refresh", true, aTab4.Tab, "listbans" ) aTab4.BansTotal = guiCreateLabel ( 0.20, 0.94, 0.31, 0.04, "Showing 0 / 0 bans", true, aTab4.Tab ) aTab4.BansMore = guiCreateButton ( 0.50, 0.94, 0.13, 0.04, "Get more...", true, aTab4.Tab, "listbans" ) aTab5 = {} aTab5.Tab = guiCreateTab ( "Admin Chat", aTabPanel, "adminchat" ) aTab5.AdminChat = guiCreateMemo ( 0.03, 0.05, 0.75, 0.85, "", true, aTab5.Tab ) guiSetProperty ( aTab5.AdminChat, "ReadOnly", "true" ) aTab5.AdminPlayers = guiCreateGridList ( 0.79, 0.05, 0.18, 0.80, true, aTab5.Tab ) guiGridListAddColumn ( aTab5.AdminPlayers, "Admins", 0.90 ) aTab5.AdminChatSound = guiCreateCheckBox ( 0.79, 0.86, 0.18, 0.04, "Play Sound", true, true, aTab5.Tab ) aTab5.AdminText = guiCreateEdit ( 0.03, 0.92, 0.80, 0.06, "", true, aTab5.Tab ) aTab5.AdminSay = guiCreateButton ( 0.85, 0.92, 0.08, 0.06, "Say", true, aTab5.Tab ) aTab5.AdminChatHelp = guiCreateButton ( 0.94, 0.92, 0.03, 0.06, "?", true, aTab5.Tab ) aTab6 = {} aTab6.Tab = guiCreateTab ( "Options", aTabPanel ) guiCreateHeader ( 0.03, 0.05, 0.10, 0.05, "Main:", true, aTab6.Tab ) aTab6.OutputPlayer = guiCreateCheckBox ( 0.05, 0.10, 0.47, 0.04, "Output player information to console on select", false, true, aTab6.Tab ) guiCreateLabel ( 0.08, 0.15, 0.40, 0.04, "This might be useful to copy player data", true, aTab6.Tab ) aTab6.AdminChatOutput = guiCreateCheckBox ( 0.05, 0.20, 0.47, 0.04, "Output admin messages to chat box", false, true, aTab6.Tab ) guiCreateHeader ( 0.03, 0.30, 0.47, 0.04, "Appearance:", true, aTab6.Tab ) guiCreateHeader ( 0.63, 0.05, 0.10, 0.05, "Account:", true, aTab6.Tab ) aTab6.AutoLogin = guiCreateCheckBox ( 0.65, 0.10, 0.47, 0.04, "Auto-login by serial", false, true, aTab6.Tab ) guiSetVisible ( aTab6.AutoLogin, false ) -- Not used guiCreateHeader ( 0.63, 0.15, 0.25, 0.05, "Change Password:", true, aTab6.Tab ) guiCreateLabel ( 0.65, 0.20, 0.15, 0.05, "Old password:", true, aTab6.Tab ) Link to comment
Resto Posted June 29, 2014 Author Share Posted June 29, 2014 And where I have to give ADMIN? Link to comment
Et-win Posted June 29, 2014 Share Posted June 29, 2014 ... You have to place your scripts in the resource admin, lol. Link to comment
Max+ Posted June 30, 2014 Share Posted June 30, 2014 You Can , open Meta.xml on the admin resource to know witch is serverSide, an ClientSide , to add your script to it , Link to comment
Resto Posted June 30, 2014 Author Share Posted June 30, 2014 I understand that I give it to meta.xml but where do I put the script? to the server and where? ... Link to comment
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