Controlled Posted June 23, 2014 Share Posted June 23, 2014 So I made a GUI with the community resource GUI Editor, but now I don't know how to set it up to work on different resolutions without starting over and not using the tool. I got everything set up on my resolution but not others.. Can I convert it somehow? Heres a bit of the code: GUIEditor.label[35] = guiCreateLabel(769, 295, 265, 16, "Report Reason:", false, GUIEditor.window[3]) GUIEditor.label[36] = guiCreateLabel(769, 100, 181, 16, "Player Reporting:", false, GUIEditor.window[3]) GUIEditor.label[37] = guiCreateLabel(865, 100, 213, 16, "", false, GUIEditor.window[3]) GUIEditor.label[38] = guiCreateLabel(769, 128, 96, 15, "Reported Player:", false, GUIEditor.window[3]) GUIEditor.label[39] = guiCreateLabel(864, 128, 214, 15, "", false, GUIEditor.window[3]) GUIEditor.label[40] = guiCreateLabel(768, 154, 97, 15, "Date Created:", false, GUIEditor.window[3]) GUIEditor.label[41] = guiCreateLabel(848, 154, 230, 15, "", false, GUIEditor.window[3]) GUIEditor.label[42] = guiCreateLabel(768, 179, 98, 15, "Date Closed:", false, GUIEditor.window[3]) Link to comment
#DRAGON!FIRE Posted June 23, 2014 Share Posted June 23, 2014 x: A float of the 2D x position of the GUI label on a player's screen. This is affected by the relative argument. y: A float of the 2D y position of the GUI label on a player's screen. This is affected by the relative argument. width: A float of the width of the GUI label. This is affected by the relative argument. height: A float of the height of the GUI label. This is affected by the relative argument. Link to comment
Max+ Posted June 23, 2014 Share Posted June 23, 2014 did you use , guiGetScreenSize() ? Link to comment
Controlled Posted June 23, 2014 Author Share Posted June 23, 2014 My point is I already started this and got all the x,y cords to work properly on MY resolution, now I need to change it to work with guiGetScreenSize, how can I do this? Link to comment
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