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Help RPG ARRES SYSTEM


orcun99

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jailserver.lua

addEvent("onPlayerArrested") 
addEvent("onPlayerReleased") 
  
local jailLocations = {} 
local arrestedCrims = {} 
local cell = { 
    ["jail 1"] = {3094.1767578125,-808.15942382813,1.2345782518387,6}, 
} 
--local cell = {-577.34661865234,2584.078125,53.515625,6},{1102.9329833984,-2927.1062011719,3.9781250953674,6} 
local zoneTables = { 
    ["los santos"] = {1543.2390136719,-1676.0291748047,13.556066513062,0}, 
    ["san fierro"] = {-1601.7484130859,722.07757568359,11.283002853394,0}, 
    ["las venturas"] = {2289.6687011719,2423.37890625,10.8203125,0}, 
    ["flint county"] = {-550.44763183594,-1006.8661499023,24.081153869629,0}, 
    ["whetstone"] = {-2163.6845703125,-2387.5734863281,30.625,0}, 
    ["red county"] = {633.32086181641,-571.38275146484,16.3359375,0}, 
    ["tierra robada"] = {-1417.8824462891,2631.4116210938,55.8359375,0}, 
    ["bone county"] = {-206.83717346191,981.92529296875,19.221559524536,0}, 
    ["unknown"] = {-206.83717346191,981.92529296875,19.221559524536,0} 
} 
local prisonCells = { 
    {-549.94152832031, 2595.9230957031, 53.515625}, 
    {1102.9329833984, -2927.1062011719, 3.9781250953674} 
} 
  
function arrestCrim(crim,cop,message,message2,spawned) 
    if crim and getPlayerTeam(crim) then 
        if not arrestedCrims[crim] then 
            if not spawned then 
                if getElementData(crim,"jailed") then return end 
            end 
            setElementData(crim, "jailed", true) 
            arrestedCrims[crim] = true 
            local crimWanted = getWantedLevel(crim) 
            local jailTime = crimWanted * 15 
            if getElementData(crim, "surrender.lesstime") then 
                jailTime = jailTime * 0.50 
                toggleAllControls(crim, true) 
                setElementData(crim,"surrender.lesstime",false) 
            end 
  
            if cop then 
                local money = 2000 + (crimWanted * 400) 
                --exports.ORCcommands:giveMoney(cop,money) 
                givePlayerMoney ( cop, money ) 
            end 
            setInsideJail(crim,jailTime,crimWanted,adminjail) 
            setInJail(crim,true) 
            removePedFromVehicle(crim) 
            takeAllWeapons(crim) 
            triggerEvent("onPlayerArrested",root,crim,cop) 
            if message then 
                exports.ORCcommands:sendMessage(message, 255,255,255, false, false, true) 
            end 
            if message2 then 
                exports.ORCcommands:sendMessage(message2,255,255,255,crim) 
            end 
        end 
    end 
end 
addEvent("arrestCrim",true) 
addEventHandler("arrestCrim",root,arrestCrim) 
  
function setInsideJail(crim,jailTime,wanted,adminjail) 
    fadeCamera(crim,false) 
    tempweapons = {} 
    w = getWantedLevel(crim) 
    local username = getElementData(crim,"username") 
    triggerClientEvent(crim,"startJailCounter",crim,jailTime) 
    setTimer(warpPlayerToCell, 1000, 1, crim,cell,true,wanted,adminjail) 
end 
  
function math.round(number, decimals, method) 
    decimals = decimals or 0 
    local factor = 10 ^ decimals 
    if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor 
    else return tonumber(("%."..decimals.."f"):format(number)) end 
end 
  
function warpPlayerToCell(crim,place,tojail,wanted,adminjail) 
    if crim and isElement(crim) then 
        arrestedCrims[crim] = nil 
        local newDim 
        if tojail then -- if he is sent to jail 
            local x,y,z = getElementPosition(crim) 
            local zone = getZoneName(x,y,z,true) 
            local zTable = zoneTables[zone:lower()] 
            jailLocations[crim] = zTable 
            newDim = 0 
            setElementHealth(crim, 100) 
            -- -- -- -- -- -- -- -- -- -- -- -- -- -- - 
            local randCell = math.random(#prisonCells); 
            local X,Y,Z = prisonCells[randCell][1], prisonCells[randCell][2], prisonCells[randCell][3] 
            setElementPosition(crim, X, Y, Z) 
            toggleControl(crim, "jump", false) 
        else -- released from jail 
            newDim = 0 
            setElementInterior(crim, 0, place[1], place[2], place[3]) 
            jailLocations[crim] = nil 
            if theBlip and isElement(theBlip) then 
                setElementVisibleTo(theBlip,root,true) 
            end 
            toggleControl(crim, "jump", true) 
        end 
        setElementDimension(crim, newDim) 
    end 
end 
  
function playerGetReleased() 
    -- source is crim 
    if getElementType(source) == "player" then 
        local injail = getInJail(source) 
        if injail == true then 
            toggleControl(crim, "jump", true) 
            local spawn = jailLocations[source] or zoneTables["los santos"] 
            setTimer(warpPlayerToCell,1000,1,source,spawn,false) 
            triggerEvent("onPlayerReleased",getRootElement(),source) 
            triggerClientEvent("onClientPlayerReleased",source) 
  
            exports.ORCcommands:sendMessage(getPlayerName(source).." has been released from jail.",255,255,255, false, false, true) 
            setWantedLevel(source,0) 
            setElementData(source, "jailed", false) 
            setInJail(source,false) 
            -- -- -- -- -- -- -- -- -- -- -- -- -- 
            setElementPosition(source, jailLocations[source][1], jailLocations[source][2], jailLocations[source][3]) 
            jailLocations[source] = nil 
        end 
    end 
end 
addEvent("onPlayerGetReleased", true) 
addEventHandler("onPlayerGetReleased", root, playerGetReleased) 
  
-- JAILBREAKS OMG 
local vert1 = {-541.90118408203,2608.1440429688,53.515625} 
local vert2 = {-541.90118408203,2608.1440429688,53.515625} 
local w = vert2[1] - vert1[1] 
local h = vert2[2] - vert1[2] 
local d = vert2[3] - vert1[3] 
prisonCol = createColCuboid(vert1[1], vert1[2], w, h, d) 
setElementDimension(prisonCol, 0) 
setElementInterior(prisonCol, 0) 
  
function playerEnterJail(element,dimension) 
    if element and dimension and getElementType(element) == "player" then 
        local team = getPlayerTeam(element) 
        if team and not (copTeams[getTeamName(team)] or getInJail(element)) then -- the player who entered jail area isn't a cop 
            exports.ORCcommands:sendMessage("*JAIL* You are have entered the jail.",255,255,255,element) 
            if (texthasdisplayed == nil) then 
                texthasdisplayed = true 
                exports.RPGpolice:alertPolice("*JAIL* There is a criminal breach in the prison, all units respond!") 
                setTimer(rePrintText, 15000, 1) 
            end 
            modifyWantedLevel(element, 10) 
        elseif copTeams[getTeamName(team)] and getTeamName(team) == "Police" then 
            if isPedInVehicle(element) then 
                blowVehicle(getPedOccupiedVehicle(element)) 
            end 
            if not isPedDead(element) then 
                killPed(element) 
            end 
            exports.ORCcommands:sendMessage("*JAIL* You are not allowed to enter the jail as a cop. Leave its defense to the army.",255,255,255,element) 
        end 
    end 
end 
  
function playerLeaveJail(element,dimension) 
    if element and dimension and getElementType(element) == "player" then 
        if getElementData(element,"jailed") and not isPedDead(element) then 
            modifyWantedLevel(element, 10) 
            jailLocations[element] = nil 
            for k,v in ipairs({"fire","enter_exit","action","crouch","next_weapon","previous_weapon"}) do 
                toggleControl(element,v,true) 
            end 
            triggerEvent("onPlayerReleased",root,element) 
            triggerClientEvent( element, "onClientPlayerReleased", element) 
            setInJail(element,false) 
            setElementData(element, "jailed", false) 
            exports.ORCcommands:sendMessage("You have broken out from prison!",255,255,255, element, false) 
            exports.RPGpolice:alertPolice( getPlayerName(element).." has broken out from prison!" ) 
            toggleControl(element, "jump", true) 
        end 
    end 
end 
  
 addEventHandler ( "onPlayerWasted", root, function() 
    if getElementData(source,"jailed") then 
        setElementData(source,"jailed",false) 
    end 
 end ) 
  
addEventHandler("onColShapeHit",prisonCol,playerEnterJail) 
addEventHandler("onColShapeLeave",prisonCol,playerLeaveJail) 
  
function rePrintText() 
    texthasdisplayed = nil 
end 
  
function fadePlayerIn(crim) 
    if crim then 
        if isElement(crim) then 
            fadeCamera(crim,true) 
        end 
    end 
end 
  
function resetCrimOnQuit() 
    jailLocations[source] = nil 
end 
addEventHandler("onPlayerQuit", root, resetCrimOnQuit) 
  

Erorr: RPGPolice/jail_server.lua:35: attempt to perform aritmethic on local "crimwanted" < a nil value>

35: local(jailTime = crimWanted * 15)

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wantedlevel.lua

local wantedLevel = {} 
local wantedLevelTimer = {} 
local newWantedTimer = {} 
local injail = {} 
  
addEvent("onPlayerWantedLevelChange", true) 
  
function startWantedLevel() 
    for k, v in ipairs(getElementsByType("player")) do 
        local account = getPlayerAccount(v) 
        if account then 
            local wlevel = 0 
            if getElementData(v,"wanted") then 
                wlevel = getElementData(v,"wanted") 
            else 
                wlevel = getAccountData(account, "wanted") or 0 
            end 
            setElementData(v,"damAttacked","no") 
            setWantedLevel(v,wlevel) 
            setPlayerNametagText(v,getPlayerName(v).."["..tostring(wlevel).."]") 
        end 
    end 
end 
  
function setWantedLevel(thePlayer, level) 
    local wl = getWantedLevel(thePlayer) or 0 
    if thePlayer and level and wl and (tonumber(level) >= 0 and tonumber(level) <= 24 and wl >= 0 and wl <= 24) then 
        --and sendTheEvents(thePlayer, level) Stops people in jail from loosing stars! 
        wantedLevel[thePlayer] = tonumber(level) 
        setElementData(thePlayer,"wanted",tostring(level)) 
        setPlayerNametagText(thePlayer, getPlayerName(thePlayer).."["..tostring(level).."]") 
        if tonumber(level) ~= 0 then 
            setWantedTimer(thePlayer, level) 
        end 
        return triggerClientEvent(thePlayer, "setWLevel", root, level) 
    else 
        return false 
    end 
end 
addEvent("setWantedLevel", true) 
addEventHandler("setWantedLevel", root, setWantedLevel) 
  
function modifyWantedLevel(thePlayer, level) 
    if not thePlayer or not isElement(thePlayer) or getElementType(thePlayer) ~= "player" or not level then return false end 
    if tonumber(level) == 0 then return false end 
  
    local curWanted = getWantedLevel(thePlayer) or 0 
    local newWanted = tonumber(curWanted)+tonumber(level) 
    if newWanted > 24 then 
        newWanted = 24 
    elseif newWanted < 0 then 
        newWanted = 0 
    end 
  
    if sendTheEvents(thePlayer, newWanted) then 
        wantedLevel[thePlayer] = newWanted 
        setElementData(thePlayer,"wanted",tostring(newWanted)) 
        setPlayerNametagText(thePlayer,getPlayerName(thePlayer).."["..tostring(newWanted).."]") 
        if newWanted ~= 0 then 
            setWantedTimer(thePlayer,newWanted) 
        end 
        return triggerClientEvent(thePlayer,"setWLevel",root,newWanted) 
    else 
        return false 
    end 
end 
addEvent("modifyWantedLevel", true) 
addEventHandler("modifyWantedLevel",root,modifyWantedLevel) 
  
function getWantedLevel(thePlayer) 
    if not thePlayer or not isElement(thePlayer) or getElementType(thePlayer) ~= "player" then return false end 
    if not getElementData(thePlayer,"loggedIn") then return end 
    if wantedLevel and wantedLevel[thePlayer] then 
        return wantedLevel[thePlayer] 
    else 
        return tonumber(getElementData(thePlayer,"wanted")) or 0 
    end 
end 
  
function setInJail(thePlayer,isinjail) 
    if not isinjail then isinjail = false end 
    local account = getPlayerAccount(thePlayer) 
    if account then 
        setAccountData(account, "jailed", isinjail) 
        injail[thePlayer] = isinjail 
        setElementData(thePlayer,"jailed",isinjail) 
        return true 
    else 
        return false 
    end 
end 
  
function getInJail(thePlayer) 
    if not thePlayer or not isElement(thePlayer) or getElementType(thePlayer) ~= "player" then return false end 
    local account = getPlayerAccount(thePlayer) 
    if not account then return false end 
    return getAccountData(account, "jailed") 
end 
  
function setWantedTimer(player, wlevel) 
    if wantedLevelTimer[player] then 
        killTimer(wantedLevelTimer[player]) 
    end 
    if tonumber(wlevel) > 0 then 
        wantedLevelTimer[player] = setTimer(function(player) 
            local wlevel = getWantedLevel(player) 
            if type(wlevel) ~= "number" then return end 
            local wlevel = tonumber(wlevel)-1 
            setWantedLevel(player,wlevel) 
        end,300000,1,player) 
        setPlayerNametagText(player,getPlayerName(player).."["..tostring(wlevel).."]") 
    end 
end 
  
function joinedWantedLevel() 
    local account = getPlayerAccount(source) 
    if not account then return end 
    local wlevel = 0 
    if getAccountData(account, "wanted") then 
        wlevel = getAccountData(account, "wanted") 
    end 
    setWantedLevel(source,wlevel) 
end 
addEventHandler("onPlayerLogIn",root,joinedWantedLevel) 
  
function quitWantedLevel(player, account) 
    if not account then account = getPlayerAccount(player) end 
  
    if wantedLevelTimer[player] then 
        killTimer(wantedLevelTimer[player]) 
    end 
    local wlevel = getWantedLevel(player) or 0 
    if account then 
        setAccountData(account, "wanted", wlevel) 
    end 
    if wantedLevel[player] then 
        wantedLevel[player] = nil 
    end 
end 
addEventHandler("onPlayerLogout",root,function(acc) quitWantedLevel(source, acc) end) 
addEventHandler("onPlayerQuit",root,function() quitWantedLevel(source) end) 
  
local mta_killTimer = killTimer 
function killTimer(timer) 
    for key,value in ipairs(getTimers()) do 
        if (timer == value) then 
            return mta_killTimer(timer) 
        end 
    end 
    return false 
end 
  
function startWantedResource() 
    setTimer(startWantedLevel,500,1) 
end 
addEventHandler("onResourceStart",resourceRoot,startWantedResource) 
  
function playerSpawn() 
    if getPlayerTeam(source) then 
        if copTeams[getTeamName(getPlayerTeam(source))] and getWantedLevel(source) > 0 then 
            setTimer(function(player) 
                killPed(player) 
                exports.ORCcommands:sendMessage("You can't spawn in a law enforcement team with stars.", 255, 255, 0, player) 
            end, 1000, 1, source) 
        end 
    end 
end 
addEventHandler("onPlayerSpawn", root, playerSpawn) 
  
function sendTheEvents(player, stars) 
    local e1 = triggerEvent("onPlayerWantedLevelChange", player, stars) 
    local e2 = triggerClientEvent("onClientPlayerWantedLevelChange", player, stars) 
  
    return e1 and e2 
end 
  

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I do not understand much of the script coding SALE OF me a script that my friend does not work, but all the code is correct if you write to me again, it would be better

unfortunately I do not understand much that I gave you fix the code rewrite would be very happy if my english is not too good

thanks

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addEvent("onPlayerArrested") 
addEvent("onPlayerReleased") 
  
local jailLocations = {} 
local arrestedCrims = {} 
local cell = { 
    ["jail 1"] = {3094.1767578125,-808.15942382813,1.2345782518387,6}, 
} 
--local cell = {-577.34661865234,2584.078125,53.515625,6},{1102.9329833984,-2927.1062011719,3.9781250953674,6} 
local zoneTables = { 
    ["los santos"] = {1543.2390136719,-1676.0291748047,13.556066513062,0}, 
    ["san fierro"] = {-1601.7484130859,722.07757568359,11.283002853394,0}, 
    ["las venturas"] = {2289.6687011719,2423.37890625,10.8203125,0}, 
    ["flint county"] = {-550.44763183594,-1006.8661499023,24.081153869629,0}, 
    ["whetstone"] = {-2163.6845703125,-2387.5734863281,30.625,0}, 
    ["red county"] = {633.32086181641,-571.38275146484,16.3359375,0}, 
    ["tierra robada"] = {-1417.8824462891,2631.4116210938,55.8359375,0}, 
    ["bone county"] = {-206.83717346191,981.92529296875,19.221559524536,0}, 
    ["unknown"] = {-206.83717346191,981.92529296875,19.221559524536,0} 
} 
local prisonCells = { 
    {-549.94152832031, 2595.9230957031, 53.515625}, 
    {1102.9329833984, -2927.1062011719, 3.9781250953674} 
} 
  
function arrestCrim(crim,cop,message,message2,spawned) 
    if crim and getPlayerTeam(crim) then 
        if not arrestedCrims[crim] then 
            if not spawned then 
                if getElementData(crim,"jailed") then return end 
            end 
            setElementData(crim, "jailed", true) 
            arrestedCrims[crim] = true 
            local crimWanted = getWantedLevel(crim) 
            local jailTime = crimWanted * 15 
            if getElementData(crim, "surrender.lesstime") then 
                jailTime = jailTime * 0.50 
                toggleAllControls(crim, true) 
                setElementData(crim,"surrender.lesstime",false) 
            end 
  
            if cop then 
                local money = 2000 + (crimWanted * 400) 
                --exports.ORCcommands:giveMoney(cop,money) 
                givePlayerMoney ( cop, money ) 
            end 
            setInsideJail(crim,jailTime,crimWanted,adminjail) 
            setInJail(crim,true) 
            removePedFromVehicle(crim) 
            takeAllWeapons(crim) 
            triggerEvent("onPlayerArrested",root,crim,cop) 
            if message then 
                exports.ORCcommands:sendMessage(message, 255,255,255, false, false, true) 
            end 
            if message2 then 
                exports.ORCcommands:sendMessage(message2,255,255,255,crim) 
            end 
        end 
    end 
end 
addEvent("arrestCrim",true) 
addEventHandler("arrestCrim",root,arrestCrim) 
  
function setInsideJail(crim,jailTime,wanted,adminjail) 
    fadeCamera(crim,false) 
    tempweapons = {} 
    w = getWantedLevel(crim) 
    local username = getElementData(crim,"username") 
    triggerClientEvent(crim,"startJailCounter",crim,jailTime) 
    setTimer(warpPlayerToCell, 1000, 1, crim,cell,true,wanted,adminjail) 
end 
  
function math.round(number, decimals, method) 
    decimals = decimals or 0 
    local factor = 10 ^ decimals 
    if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor 
    else return tonumber(("%."..decimals.."f"):format(number)) end 
end 
  
function warpPlayerToCell(crim,place,tojail,wanted,adminjail) 
    if crim and isElement(crim) then 
        arrestedCrims[crim] = nil 
        local newDim 
        if tojail then -- if he is sent to jail 
            local x,y,z = getElementPosition(crim) 
            local zone = getZoneName(x,y,z,true) 
            local zTable = zoneTables[zone:lower()] 
            jailLocations[crim] = zTable 
            newDim = 0 
            setElementHealth(crim, 100) 
            -- -- -- -- -- -- -- -- -- -- -- -- -- -- - 
            local randCell = math.random(#prisonCells); 
            local X,Y,Z = prisonCells[randCell][1], prisonCells[randCell][2], prisonCells[randCell][3] 
            setElementPosition(crim, X, Y, Z) 
            toggleControl(crim, "jump", false) 
        else -- released from jail 
            newDim = 0 
            setElementInterior(crim, 0, place[1], place[2], place[3]) 
            jailLocations[crim] = nil 
            if theBlip and isElement(theBlip) then 
                setElementVisibleTo(theBlip,root,true) 
            end 
            toggleControl(crim, "jump", true) 
        end 
        setElementDimension(crim, newDim) 
    end 
end 
  
function playerGetReleased() 
    -- source is crim 
    if getElementType(source) == "player" then 
        local injail = getInJail(source) 
        if injail == true then 
            toggleControl(crim, "jump", true) 
            local spawn = jailLocations[source] or zoneTables["los santos"] 
            setTimer(warpPlayerToCell,1000,1,source,spawn,false) 
            triggerEvent("onPlayerReleased",getRootElement(),source) 
            triggerClientEvent("onClientPlayerReleased",source) 
  
            exports.ORCcommands:sendMessage(getPlayerName(source).." has been released from jail.",255,255,255, false, false, true) 
            setWantedLevel(source,0) 
            setElementData(source, "jailed", false) 
            setInJail(source,false) 
            -- -- -- -- -- -- -- -- -- -- -- -- -- 
            setElementPosition(source, jailLocations[source][1], jailLocations[source][2], jailLocations[source][3]) 
            jailLocations[source] = nil 
        end 
    end 
end 
addEvent("onPlayerGetReleased", true) 
addEventHandler("onPlayerGetReleased", root, playerGetReleased) 
  
-- JAILBREAKS OMG 
local vert1 = {-541.90118408203,2608.1440429688,53.515625} 
local vert2 = {-541.90118408203,2608.1440429688,53.515625} 
local w = vert2[1] - vert1[1] 
local h = vert2[2] - vert1[2] 
local d = vert2[3] - vert1[3] 
prisonCol = createColCuboid(vert1[1], vert1[2], vert1[3], w, h, d) 
setElementDimension(prisonCol, 0) 
setElementInterior(prisonCol, 0) 
  
function playerEnterJail(element,dimension) 
    if element and dimension and getElementType(element) == "player" then 
        local team = getPlayerTeam(element) 
        if team and not (copTeams[getTeamName(team)] or getInJail(element)) then -- the player who entered jail area isn't a cop 
            exports.ORCcommands:sendMessage("*JAIL* You are have entered the jail.",255,255,255,element) 
            if (texthasdisplayed == nil) then 
                texthasdisplayed = true 
                exports.RPGpolice:alertPolice("*JAIL* There is a criminal breach in the prison, all units respond!") 
                setTimer(rePrintText, 15000, 1) 
            end 
            modifyWantedLevel(element, 10) 
        elseif copTeams[getTeamName(team)] and getTeamName(team) == "Police" then 
            if isPedInVehicle(element) then 
                blowVehicle(getPedOccupiedVehicle(element)) 
            end 
            if not isPedDead(element) then 
                killPed(element) 
            end 
            exports.ORCcommands:sendMessage("*JAIL* You are not allowed to enter the jail as a cop. Leave its defense to the army.",255,255,255,element) 
        end 
    end 
end 
  
function playerLeaveJail(element,dimension) 
    if element and dimension and getElementType(element) == "player" then 
        if getElementData(element,"jailed") and not isPedDead(element) then 
            modifyWantedLevel(element, 10) 
            jailLocations[element] = nil 
            for k,v in ipairs({"fire","enter_exit","action","crouch","next_weapon","previous_weapon"}) do 
                toggleControl(element,v,true) 
            end 
            triggerEvent("onPlayerReleased",root,element) 
            triggerClientEvent( element, "onClientPlayerReleased", element) 
            setInJail(element,false) 
            setElementData(element, "jailed", false) 
            exports.ORCcommands:sendMessage("You have broken out from prison!",255,255,255, element, false) 
            exports.RPGpolice:alertPolice( getPlayerName(element).." has broken out from prison!" ) 
            toggleControl(element, "jump", true) 
        end 
    end 
end 
  
 addEventHandler ( "onPlayerWasted", root, function() 
    if getElementData(source,"jailed") then 
        setElementData(source,"jailed",false) 
    end 
 end ) 
  
addEventHandler("onColShapeHit",prisonCol,playerEnterJail) 
addEventHandler("onColShapeLeave",prisonCol,playerLeaveJail) 
  
function rePrintText() 
    texthasdisplayed = nil 
end 
  
function fadePlayerIn(crim) 
    if crim then 
        if isElement(crim) then 
            fadeCamera(crim,true) 
        end 
    end 
end 
  
function resetCrimOnQuit() 
    jailLocations[source] = nil 
end 
addEventHandler("onPlayerQuit", root, resetCrimOnQuit) 
  

You forgot argument 3 'pZ' (Position Z):

prisonCol = createColCuboid(vert1[1], vert1[2], vert1[3], w, h, d) 

At line 139.

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yeah...!

Change every getWantedLevel written in the script to getPlayerWantedLevel ...

as there is no getWantedLevel function, that's why it keep outputting : attempt to compare 'number' with 'nil'

nil = getWantedLevel , to get it as number use : getPlayerWantedLevel!!!!!

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There is another topic posted not long ago where someone had the exact same problem, an RPG arrest system that he bought, I recognize the source code once again and this seems to be a leaked script, the person you bought it from is probably the same scammer as in the other topic, can't find that topic thought but it may help if you remember, and are able to tell us who sold the script to you.

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