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Help with spawn


Bean666

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Guys , if i activate my spawn panel , when i spawn , or other players , blips dont appear , any help would come?

Code:

--Authorities-- 
aut1 = createTeam ("Marines", 9, 110, 36) 
aut2 = createTeam ("Navy Seals", 25, 65, 201) 
aut3 = createTeam ("Silenced Seal", 25, 65, 201) 
aut4 = createTeam ("Squad141", 245, 160, 15) 
--Civilians-- 
civ1 = createTeam ("Civillians", 228, 252, 14) 
--Gangs-- 
--redvsblue-- 
--gang privates-- 
clan1 = createTeam ("USRT", 16, 81, 98)  
clan2 = createTeam ("Bloodbath and Beyond", 147, 2, 2) 
clan3 = createTeam ("Party Squad", 0, 230, 255) 
--Staff Team-- 
adminP = createTeam ("Staff Team", 26, 152, 182)  
--terrorist-- 
rebels = createTeam ("Terrorists", 163,153,51) 
srebel = createTeam ("Silenced Rebel", 163,153,51) 
--fun classes-- 
fcl = createTeam ("Fun Classes", 120,35,35) 
bwc = createTeam ("Blackwatch.Inc", 100,100,100) 
  
function spawnMarines (prevA, curA, spawn) 
    spawnPlayer (source, 214.248046875, 1866.96875, 13.140625, 4.44677734375, 287, 0, 0, aut1) -- spawns player with random skin     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 150) 
    giveWeapon ( source, 25, 99) 
    giveWeapon ( source, 31, 1300) 
end 
addEvent( "spawnMarines", true ) 
addEventHandler( "spawnMarines", root, spawnMarines ) 
  
function spawnNavy (prevA, curA, spawn) -- 
    spawnPlayer (source, -1347.703125, 494.3017578125, 18.227842330933, 356.9045715332, 285, 0, 0, aut2) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 150) 
    giveWeapon ( source, 25, 99) 
    giveWeapon ( source, 31, 900) 
end 
addEvent( "spawnNavy", true ) -- 
addEventHandler( "spawnNavy", root, spawnNavy ) -- 
  
function spawnssniper (prevA, curA, spawn) -- 
    spawnPlayer (source, -1347.703125, 494.3017578125, 18.227842330933, 356.9045715332, 286, 0, 0, aut3) --      
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 4, 1) 
    giveWeapon ( source, 44, 70) 
    giveWeapon ( source, 25, 80) 
    giveWeapon ( source, 29, 130) 
    giveWeapon ( source, 34, 1000) 
end 
addEvent( "spawnssniper", true ) -- 
addEventHandler( "spawnssniper", root, spawnssniper ) -- 
  
function spawns141 (prevA, curA, spawn) -- 
    spawnPlayer (source, -2516.892578125, -620.55859375, 132.71688842773, 1.0739440917969, 284, 0, 0, aut4) --      
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 1300) 
    giveWeapon ( source, 31, 1300) 
end 
addEvent( "spawns141", true ) -- 
addEventHandler( "spawns141", root, spawns141 ) -- 
  
--Civilians-- 
  
function spawncivi (prevA, curA, spawn) -- 
    spawnPlayer (source, 2589.5673828125, 2295.3046875, 10.8203125, 175.04510498047, 101, 0, 0, civ1) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 2, 1) 
    giveWeapon ( source, 22, 133) 
    giveWeapon ( source, 25, 250) 
end 
addEvent( "spawncivi", true ) -- 
addEventHandler( "spawncivi", root, spawncivi ) -- 
  
  
function spawnrebels (prevA, curA, spawn) -- 
    spawnPlayer (source, 1112.1708984375, -1187.06640625, 18.343454360962, 87.460754394531, 47, 0, 0, rebels) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 9, 1) 
    giveWeapon ( source, 22, 133) 
    giveWeapon ( source, 25, 100) 
    giveWeapon ( source, 30, 1000) 
end 
addEvent( "spawnrebels", true ) -- 
addEventHandler( "spawnrebels", root, spawnrebels ) 
  
function spawnsrebel (prevA, curA, spawn) -- 
    spawnPlayer (source, 1112.1708984375, -1187.06640625, 18.343454360962, 87.460754394531, 47, 0, 0, srebel) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 4, 1) 
    giveWeapon ( source, 34, 1000) 
    giveWeapon ( source, 23, 100) 
end 
addEvent( "spawnsrebel", true ) -- 
addEventHandler( "spawnsrebel", root, spawnsrebel ) 
  
--Gangs-- 
  
--red vs blue-- 
  
--Gang Privates-- 
function spawnpeF (prevA, curA, spawn) -- 
        if ( getElementData(source, "gang") == "USRT" ) then 
        spawnPlayer (source, 838.50231933594, 3501.4523925781, 7.8848686218262, 176.67108154297, 282, 0, 0, clan1) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 9000) 
    giveWeapon ( source, 34, 9000) 
    giveWeapon ( source, 31, 9000) 
    giveWeapon ( source, 27, 9000) 
    giveWeapon ( source, 16, 40) 
    giveWeapon ( source, 46, 1) 
    giveWeapon ( source, 29, 9000) 
    else 
    outputChatBox ("you are not in USRT Group!",source, 14, 62, 68)  
    end 
end 
addEvent( "spawnpeF", true ) -- 
addEventHandler( "spawnpeF", root, spawnpeF ) -- 
  
function spawnBb (prevA, curA, spawn) -- 
        if ( getElementData(source, "gang") == "B&B" ) then 
        spawnPlayer (source, 2594.0546875, 2808.98046875, 10.8203125, 88.081481933594, 292, 0, 0, clan2) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 5, 1) 
    giveWeapon ( source, 25, 100) 
    giveWeapon ( source, 16, 5) 
    giveWeapon ( source, 31, 600) 
    else 
    outputChatBox ( "you are not in B&B Group!",source, 147, 2, 2 )  
    end 
end 
addEvent( "spawnBb", true ) -- 
addEventHandler( "spawnBb", root, spawnBb ) -- 
  
function spawnPs (prevA, curA, spawn) -- 
        if ( getElementData(source, "gang") == "Partysquad" ) then 
        spawnPlayer (source, 1257.072265625, -794.115234375, 88.3125, 178.81896972656, 7, 0, 0, clan3) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 10, 1) 
    giveWeapon ( source, 29, 500) 
    giveWeapon ( source, 16, 5) 
    giveWeapon ( source, 24, 100) 
    else 
    outputChatBox ( "you are not in Partysquad Group!",source, 0, 230, 255 )  
    end 
end 
addEvent( "spawnPs", true ) -- 
addEventHandler( "spawnPs", root, spawnPs ) -- 
  
function spawnadminP (prevA, curA, spawn) -- 
local accName = getAccountName ( getPlayerAccount ( source ) )  
     if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then 
        spawnPlayer (source, 2007.37890625, 2907.80859375, 47.82311630249, 91.619140625, 217, 0, 0, adminP) --     
    fadeCamera (source, true) 
    setCameraTarget (source, 2066.0576171875, 1253.369140625, 36.72605) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 9000) 
    giveWeapon ( source, 34, 9000) 
    giveWeapon ( source, 31, 9000) 
    giveWeapon ( source, 27, 9000) 
    giveWeapon ( source, 38, 9000) 
    else 
    outputChatBox("You are not in Admin group!",source, 26, 152, 182)  
    end 
end 
addEvent( "spawnadminP", true ) -- 
addEventHandler( "spawnadminP", root, spawnadminP ) -- 
  
function spawnfcl (prevA, curA, spawn) -- 
    spawnPlayer (source, -1907.3154296875, -1672.3154296875, 23.015625, 271.44061279297, 20, 0, 0, fcl) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 32, 9999) 
    giveWeapon ( source, 24, 150) 
    giveWeapon ( source, 31, 600) 
    giveWeapon ( source, 34, 150) 
    giveWeapon ( source, 27, 150) 
end 
addEvent( "spawnfcl", true ) -- 
addEventHandler( "spawnfcl", root, spawnfcl ) 
  
function spawnbwc (prevA, curA, spawn) -- 
    spawnPlayer (source, 3213.5900878906, -320.54452514648, 7.8867297172546, 143.52484130859, 283, 0, 0, bwc) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 29, 500) 
    giveWeapon ( source, 31, 600) 
    giveWeapon ( source, 27, 150) 
end 
addEvent( "spawnbwc", true ) -- 
addEventHandler( "spawnbwc", root, spawnbwc ) 
  
function setCameraOnPlayerJoin () 
     fadeCamera(source, true, 5) 
     setCameraMatrix(source, 2066.0576171875, 1253.369140625, 36.72605,  2175.0673828125, 1283.69140625, 35.91672134) 
end 
addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) 
  

Edited by Guest
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