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Help with spawn


Bean666

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Posted (edited)

Guys , if i activate my spawn panel , when i spawn , or other players , blips dont appear , any help would come?

Code:

--Authorities-- 
aut1 = createTeam ("Marines", 9, 110, 36) 
aut2 = createTeam ("Navy Seals", 25, 65, 201) 
aut3 = createTeam ("Silenced Seal", 25, 65, 201) 
aut4 = createTeam ("Squad141", 245, 160, 15) 
--Civilians-- 
civ1 = createTeam ("Civillians", 228, 252, 14) 
--Gangs-- 
--redvsblue-- 
--gang privates-- 
clan1 = createTeam ("USRT", 16, 81, 98)  
clan2 = createTeam ("Bloodbath and Beyond", 147, 2, 2) 
clan3 = createTeam ("Party Squad", 0, 230, 255) 
--Staff Team-- 
adminP = createTeam ("Staff Team", 26, 152, 182)  
--terrorist-- 
rebels = createTeam ("Terrorists", 163,153,51) 
srebel = createTeam ("Silenced Rebel", 163,153,51) 
--fun classes-- 
fcl = createTeam ("Fun Classes", 120,35,35) 
bwc = createTeam ("Blackwatch.Inc", 100,100,100) 
  
function spawnMarines (prevA, curA, spawn) 
    spawnPlayer (source, 214.248046875, 1866.96875, 13.140625, 4.44677734375, 287, 0, 0, aut1) -- spawns player with random skin     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 150) 
    giveWeapon ( source, 25, 99) 
    giveWeapon ( source, 31, 1300) 
end 
addEvent( "spawnMarines", true ) 
addEventHandler( "spawnMarines", root, spawnMarines ) 
  
function spawnNavy (prevA, curA, spawn) -- 
    spawnPlayer (source, -1347.703125, 494.3017578125, 18.227842330933, 356.9045715332, 285, 0, 0, aut2) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 150) 
    giveWeapon ( source, 25, 99) 
    giveWeapon ( source, 31, 900) 
end 
addEvent( "spawnNavy", true ) -- 
addEventHandler( "spawnNavy", root, spawnNavy ) -- 
  
function spawnssniper (prevA, curA, spawn) -- 
    spawnPlayer (source, -1347.703125, 494.3017578125, 18.227842330933, 356.9045715332, 286, 0, 0, aut3) --      
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 4, 1) 
    giveWeapon ( source, 44, 70) 
    giveWeapon ( source, 25, 80) 
    giveWeapon ( source, 29, 130) 
    giveWeapon ( source, 34, 1000) 
end 
addEvent( "spawnssniper", true ) -- 
addEventHandler( "spawnssniper", root, spawnssniper ) -- 
  
function spawns141 (prevA, curA, spawn) -- 
    spawnPlayer (source, -2516.892578125, -620.55859375, 132.71688842773, 1.0739440917969, 284, 0, 0, aut4) --      
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 1300) 
    giveWeapon ( source, 31, 1300) 
end 
addEvent( "spawns141", true ) -- 
addEventHandler( "spawns141", root, spawns141 ) -- 
  
--Civilians-- 
  
function spawncivi (prevA, curA, spawn) -- 
    spawnPlayer (source, 2589.5673828125, 2295.3046875, 10.8203125, 175.04510498047, 101, 0, 0, civ1) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 2, 1) 
    giveWeapon ( source, 22, 133) 
    giveWeapon ( source, 25, 250) 
end 
addEvent( "spawncivi", true ) -- 
addEventHandler( "spawncivi", root, spawncivi ) -- 
  
  
function spawnrebels (prevA, curA, spawn) -- 
    spawnPlayer (source, 1112.1708984375, -1187.06640625, 18.343454360962, 87.460754394531, 47, 0, 0, rebels) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 9, 1) 
    giveWeapon ( source, 22, 133) 
    giveWeapon ( source, 25, 100) 
    giveWeapon ( source, 30, 1000) 
end 
addEvent( "spawnrebels", true ) -- 
addEventHandler( "spawnrebels", root, spawnrebels ) 
  
function spawnsrebel (prevA, curA, spawn) -- 
    spawnPlayer (source, 1112.1708984375, -1187.06640625, 18.343454360962, 87.460754394531, 47, 0, 0, srebel) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 4, 1) 
    giveWeapon ( source, 34, 1000) 
    giveWeapon ( source, 23, 100) 
end 
addEvent( "spawnsrebel", true ) -- 
addEventHandler( "spawnsrebel", root, spawnsrebel ) 
  
--Gangs-- 
  
--red vs blue-- 
  
--Gang Privates-- 
function spawnpeF (prevA, curA, spawn) -- 
        if ( getElementData(source, "gang") == "USRT" ) then 
        spawnPlayer (source, 838.50231933594, 3501.4523925781, 7.8848686218262, 176.67108154297, 282, 0, 0, clan1) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 9000) 
    giveWeapon ( source, 34, 9000) 
    giveWeapon ( source, 31, 9000) 
    giveWeapon ( source, 27, 9000) 
    giveWeapon ( source, 16, 40) 
    giveWeapon ( source, 46, 1) 
    giveWeapon ( source, 29, 9000) 
    else 
    outputChatBox ("you are not in USRT Group!",source, 14, 62, 68)  
    end 
end 
addEvent( "spawnpeF", true ) -- 
addEventHandler( "spawnpeF", root, spawnpeF ) -- 
  
function spawnBb (prevA, curA, spawn) -- 
        if ( getElementData(source, "gang") == "B&B" ) then 
        spawnPlayer (source, 2594.0546875, 2808.98046875, 10.8203125, 88.081481933594, 292, 0, 0, clan2) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 5, 1) 
    giveWeapon ( source, 25, 100) 
    giveWeapon ( source, 16, 5) 
    giveWeapon ( source, 31, 600) 
    else 
    outputChatBox ( "you are not in B&B Group!",source, 147, 2, 2 )  
    end 
end 
addEvent( "spawnBb", true ) -- 
addEventHandler( "spawnBb", root, spawnBb ) -- 
  
function spawnPs (prevA, curA, spawn) -- 
        if ( getElementData(source, "gang") == "Partysquad" ) then 
        spawnPlayer (source, 1257.072265625, -794.115234375, 88.3125, 178.81896972656, 7, 0, 0, clan3) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 10, 1) 
    giveWeapon ( source, 29, 500) 
    giveWeapon ( source, 16, 5) 
    giveWeapon ( source, 24, 100) 
    else 
    outputChatBox ( "you are not in Partysquad Group!",source, 0, 230, 255 )  
    end 
end 
addEvent( "spawnPs", true ) -- 
addEventHandler( "spawnPs", root, spawnPs ) -- 
  
function spawnadminP (prevA, curA, spawn) -- 
local accName = getAccountName ( getPlayerAccount ( source ) )  
     if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Admin" ) ) then 
        spawnPlayer (source, 2007.37890625, 2907.80859375, 47.82311630249, 91.619140625, 217, 0, 0, adminP) --     
    fadeCamera (source, true) 
    setCameraTarget (source, 2066.0576171875, 1253.369140625, 36.72605) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 24, 9000) 
    giveWeapon ( source, 34, 9000) 
    giveWeapon ( source, 31, 9000) 
    giveWeapon ( source, 27, 9000) 
    giveWeapon ( source, 38, 9000) 
    else 
    outputChatBox("You are not in Admin group!",source, 26, 152, 182)  
    end 
end 
addEvent( "spawnadminP", true ) -- 
addEventHandler( "spawnadminP", root, spawnadminP ) -- 
  
function spawnfcl (prevA, curA, spawn) -- 
    spawnPlayer (source, -1907.3154296875, -1672.3154296875, 23.015625, 271.44061279297, 20, 0, 0, fcl) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 32, 9999) 
    giveWeapon ( source, 24, 150) 
    giveWeapon ( source, 31, 600) 
    giveWeapon ( source, 34, 150) 
    giveWeapon ( source, 27, 150) 
end 
addEvent( "spawnfcl", true ) -- 
addEventHandler( "spawnfcl", root, spawnfcl ) 
  
function spawnbwc (prevA, curA, spawn) -- 
    spawnPlayer (source, 3213.5900878906, -320.54452514648, 7.8867297172546, 143.52484130859, 283, 0, 0, bwc) --     
    fadeCamera (source, true) 
    setCameraTarget (source, source) 
    giveWeapon ( source, 3, 1) 
    giveWeapon ( source, 29, 500) 
    giveWeapon ( source, 31, 600) 
    giveWeapon ( source, 27, 150) 
end 
addEvent( "spawnbwc", true ) -- 
addEventHandler( "spawnbwc", root, spawnbwc ) 
  
function setCameraOnPlayerJoin () 
     fadeCamera(source, true, 5) 
     setCameraMatrix(source, 2066.0576171875, 1253.369140625, 36.72605,  2175.0673828125, 1283.69140625, 35.91672134) 
end 
addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin) 
  

Edited by Guest
Posted

Is this even your own script? Because you say blips don't appear means you 'know' that they have to, but I don't see any 'createBlip' code in your script.

Posted

it's not mine , but i modified it tons harder than it was made the spawn etcs is mine , but the GUI isnt mine just downloaded. so i didnt say either that it is mine.

Posted
it's not mine , but i modified it tons harder than it was made the spawn etcs is mine , but the GUI isnt mine just downloaded. so i didnt say either that it is mine.

So, what are you trying to do exactly?

Posted

you can use this code in server side

  
  
        local blip = createBlipAttachedTo(player, 0, 2, r, g, b, 255, 0, 300, getRootElement()) 

where rbg you can define player blip color code

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