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[Help]getElementModel


roaddog

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Hello community

I have a problem with this spawn system, the skin isnt saved

addEventHandler( "onPlayerWasted", getRootElement( ), 
    function() 
        local x,y,z = getElementPosition(source) 
        local skin = getElementModel(source) 
        if x >= 0  then 
            if y > 590 then 
            setTimer( spawnPlayer, 1000, 1, source, 1606.81115,1821.92810,10.82031, skin, team) 
             
            elseif y > -400  then 
            setTimer(spawnPlayer, 1000, 1, source, 1243.521,330.7334,19.55469, skin , team) 
             
            elseif x >= 1606  then 
            setTimer( spawnPlayer, 1000, 1, source, 2029.95532,-1406.37072,17.21023, skin , team) 
             
            else  
                setTimer( spawnPlayer, 1000, 1, source, 1172.71948,-1323.23217,15.40160, skin , team)  
                 
            end 
        elseif y < 0  then 
            setTimer( spawnPlayer, 1000, 1, source, -2203.40673,-2310.25146,31.375, skin , team)  
             
        elseif x < -2000  then 
            setTimer( spawnPlayer, 1000, 1, source, -2656.09277,637.234,14.453, skin , team)  
             
        elseif x < -700  then 
            setTimer( spawnPlayer, 1000, 1, source, -1514.69409,2520.21459,55.94024 , skin , team) 
            
        else 
            setTimer( spawnPlayer, 1000, 1, source, -319.34173,1050.21472,20.34025 , skin , team) 
             
  
        end  
         
    end 
) 

Thats all, thank you

Link to comment

Try using this:

local skins = { } 
addEventHandler( "onPlayerWasted", getRootElement( ), 
    function() 
        local x,y,z = getElementPosition(source) 
        local skin = getElementModel(source) 
        skins [ source ] = skin 
        if x >= 0  then 
            if y > 590 then 
            setTimer( spawnPlayer, 1000, 1, source, 1606.81115,1821.92810,10.82031, 0, skins [ source ], team) 
            elseif y > -400  then 
            setTimer(spawnPlayer, 1000, 1, source, 1243.521,330.7334,19.55469, 0, skins [ source ] , team) 
            elseif x >= 1606  then 
            setTimer( spawnPlayer, 1000, 1, source, 2029.95532,-1406.37072,17.21023, 0, skins [ source ] , team) 
            else 
                setTimer( spawnPlayer, 1000, 1, source, 1172.71948,-1323.23217,15.40160, 0, skins [ source ] , team) 
            end 
        elseif y < 0  then 
            setTimer( spawnPlayer, 1000, 1, source, -2203.40673,-2310.25146,31.375, 0, skins [ source ] , team) 
        elseif x < -2000  then 
            setTimer( spawnPlayer, 1000, 1, source, -2656.09277,637.234,14.453, 0, skins [ source ] , team) 
        elseif x < -700  then 
            setTimer( spawnPlayer, 1000, 1, source, -1514.69409,2520.21459,55.94024 , 0, skins [ source ] , team) 
        else 
            setTimer( spawnPlayer, 1000, 1, source, -319.34173,1050.21472,20.34025 , 0, skins [ source ] , team) 
        end 
    end 
) 

Link to comment

sorry for double posts, I have a problem with loosing weapons when a player change the skin, so it doesn't save the weapons at all

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
          if  not (isGuestAccount (getPlayerAccount (source))) then 
            local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
            if (accountData) then 
              local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
              local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
              local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
              local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
              local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
              local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
              local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
              local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
              local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
              local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
             local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
              local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
              local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
              local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
              local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
              local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
              local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
              local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
              local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
              local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
              local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
              local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
              local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
              local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
              local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
              local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
              local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
              local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
              local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
              local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
              local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
              local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
              local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
              local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
              local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
              local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
              local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
              spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
              setPlayerMoney (source, playerMoney) 
              setTimer (setElementHealth, 50, 1, source, playerHealth) 
              setTimer (setPedArmor, 50, 1, source, playerArmor) 
              setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
              giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
              giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
              giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
              giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
              giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
              giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
              giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
              giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
              giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
              giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
              giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
              giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
              giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
              setCameraTarget (source, source) 
              fadeCamera(source, true, 2.0) 
            end   
          end 
        end 
        addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
          
        function onLogout () 
            kickPlayer (source, nil, "Logging out is disallowed.") 
        end 
        addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
          
        function onQuit (quitType, reason, responsibleElement) 
          if not (isGuestAccount (getPlayerAccount (source))) then 
            account = getPlayerAccount (source) 
            if (account) then 
              local x,y,z = getElementPosition (source) 
              setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
              setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
              setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
              setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
              setAccountData (account, "funmodev2-R", r) 
              setAccountData (account, "funmodev2-G", g) 
              setAccountData (account, "funmodev2-B", b) 
              setAccountData (account, "funmodev2-x", x) 
              setAccountData (account, "funmodev2-y", y) 
              setAccountData (account, "funmodev2-z", z) 
              setAccountData (account, "funmodev2-int", getElementInterior (source)) 
              setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
              setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
              setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
              setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
              setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
              setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
              setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
              setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
              setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
              setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
              setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
              setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
              setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
              setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
              setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
              setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
              setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
              setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
              setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
              setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
              setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
              setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
              setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
              setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
              setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
              setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
              setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
              setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
            end 
          end 
        end 
        addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
          
        --- 
          
        function setTeam() 
            local account = getPlayerAccount(source) 
            local team = getAccountData (account, "team") 
                if team and getTeamFromName(team) then 
                      setPlayerTeam(source, getTeamFromName(team)) 
            end 
        end 
        addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
          
        function saveTeam() 
            local team = getPlayerTeam(source) 
            local account = getPlayerAccount(source) 
               if (team) and not isGuestAccount(account) then 
                  setAccountData(account, "team", getTeamName(team)) 
            end 
        end 
        addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
          
        function convertWeaponsToJSON(player) 
            local weaponSlots = 12 
            local weaponsTable = {} 
            for slot=1, weaponSlots do 
                local weapon = getPedWeapon( source, slot ) 
                local ammo = getPedTotalAmmo( source, slot ) 
                if (weapon > 0 and ammo > 0) then 
                    weaponsTable[weapon] = ammo 
                end 
            end 
            return toJSON(weaponsTable) 
        end 
          
        addEventHandler("onPlayerWasted", root, 
            function() 
                local weapons = convertWeaponsToJSON(source) 
                setElementData(source,"tempWeapons",weapons) 
                        takeAllWeapons ( source ) 
            end 
        ) 
          
        function giveWeaponsFromJSON(player, weapons) 
            if (weapons and weapons ~= "") then 
                for weapon, ammo in pairs(fromJSON(weapons)) do 
                    if (weapon and ammo) then 
                        giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
                    end 
                end 
            end 
        end 
        addEventHandler("onPlayerSpawn", root, 
            function () 
                local weapons = getElementData(source,"tempWeapons") 
                if (weapons) then 
                    giveWeaponsFromJSON(source, weapons) 
                                removeElementData ( source, "tempWeapons" ) 
                end 
            end 
        ) 
          
        function saveWeaponStats(player) 
            if (not player or not isElement(player)) then return end 
            local account = getPlayerAccount(player) 
            if (account and not isGuestAccount(account)) then 
                local stats = "" 
                for stat=69, 81 do 
                    local value = getPedStat(player, stat) 
                    stats = stats ..",".. stat ..";".. value 
                end 
                setAccountData(account, "weaponStats", stats) 
            end 
        end 
        addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
          
        function loadWeaponStats(player) 
            if (not player or not isElement(player)) then return end 
            local account = getPlayerAccount(player) 
            if (account and not isGuestAccount(account)) then 
                local statsData = getAccountData(account,"weaponStats") 
                local stats = split(statsData, ",") 
                for k, v in ipairs(stats) do 
                    local stat = split(v, ";") 
                    setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
                end 
            end 
        end 
        addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
          
        function something() 
        if (not getPlayerTeam(source)) then return end 
        local r, g, b = getTeamColor(getPlayerTeam(source)) 
        setPlayerNametagColor(source, r, g, b) 
        end 
        addEventHandler("onPlayerLogin", root, something) 
        addEventHandler("onPlayerJoin", root, something) 

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