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Gun and player ranges


Parsa

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people cant snipe each other from very far or shoot an rpg that lasts more than 100 meters , or hydra missiles just like RPG doesn't go much far. so maybe you guys can put some scripts so we can:

- see each other from far sides

- kill each other from far sides

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It's not possible because if you fire a rocket beyond 100m, who syncs the rocket? Who knows where the rocket is? Your client cannot load that far away so it doens't know where the rocket is. The MTA server does not run a 3D world so it cannot handle that kind of stuff.

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It's not possible because if you fire a rocket beyond 100m, who syncs the rocket? Who knows where the rocket is? Your client cannot load that far away so it doens't know where the rocket is. The MTA server does not run a 3D world so it cannot handle that kind of stuff.

Maybe proper server-side physics should be added. MTA doesn't have a proper client - server structure.

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