justn Posted May 31, 2014 Share Posted May 31, 2014 Hi, I have some events which i think should be added, first I'll start with. Zone events onZoneEnter The event is triggered when a player enters a zone Parameters zone theZone theZone: The zone that the player has entered Source The source of this event is the zone that the player has entered Example This would be the example which outputs chatbox when the player has entered the zone of "Los Santos" addEventHandler("onZoneEnter",getRootElement(), function ( theZone ) if theZone == "Los Santos" then outputChatBox("A player has entered the zone of "..theZone) end end) & onZoneExit This event is triggered when a player exits a zone Parameters zone theZone theZone: The zone that the player has exited Source The source of this event is the zone that the player has exit Example This would be the example which outputs chatbox when the player has exits the zone of "Los Santos" addEventHandler("onZoneExit",getRootElement(), function ( theZone ) if theZone == "Los Santos" then outputChatBox("A player has exited the zone of "..theZone) end end) Thanks, hoping that events would come soon. 1 Link to comment
xXMADEXx Posted May 31, 2014 Share Posted May 31, 2014 You can just add it to your server using Lua. local playerData = { } setTimer ( function ( ) local checkedPlayers = { } for _, v in pairs ( getElementsByType ( "player" ) ) do local x, y, z = getElementPosition ( v ) local zone = getZoneName ( x, y, z ) checkedPlayers[v] = true if ( not playerData [ v ] ) then if x and y and z then playerData [ v ] = zone end else if ( zone ~= playerData [ v ] ) then triggerEvent ( "onZoneChange", v, zone, playerData [ v ] ) playerData [ v ] = zone end end end -- this is to remove the event from triggering if the player reconnects or something for i, v in pairs ( playerData ) do if ( not checkedPlayers [ i ] ) then playerData [ i ] = nil end end end, 200, 0 ) -- exmaple addEvent ( "onZoneChange", true ) addEventHandler ( "onZoneChange", root, function ( new, old ) outputChatBox ( getPlayerName ( source ).." went from "..old.." to "..new ) end ) Link to comment
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