=KoG=Rouche Posted May 27, 2014 Share Posted May 27, 2014 Hi all i've a problem with my SQL syntax. Can someone help me ? function updateDB(playerAccount) ... -- Update Player Table local mail = getElementData(localPlayer,"temp.mail") local bDay = getElementData(localPlayer,"temp.bDay") local bMonth = getElementData(localPlayer,"temp.bMonth") local bYear = getElementData(localPlayer,"temp.bYear") local level = getElementData(localPlayer,"temp.level") local VIP = getElementData(localPlayer,"temp.VIP") local welcomeText = getElementData(localPlayer,"temp.welcomeText") local achievementPoints = getElementData(localPlayer,"temp.achivementPoints") local token = getElementData(localPlayer,"temp.token") local tokenBought = getElementData(localPlayer,"temp.tokenbought") dbExec(connect,"UPDATE 'Player' (mail,bDay,bMonth,bYear,level,VIP,welcomeText,achivementPoints,token,tokenbought) SET (?,?,?,?,?,?,?,?,?,?) WHERE account=?",mail,bDay,bMonth,bYear,level,VIP,welcomeText,achivementPoints,token,tokenbought,playerAccount) outputDebugString("Player Table has been Updated - OK") ... end Error Message : [15:52:55] WARNING: @[gamemodes]/[race]/[addons]/panel/server.lua:120: dbExec failed; (1064) You ha ve an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near ''Player' (mail,bDay,bMonth,bYear,level,VIP,welcomeText,achivementPoin ts,token,to' at line 1 Thanks. Link to comment
xXMADEXx Posted May 27, 2014 Share Posted May 27, 2014 Try this: local _getElementData = getElementData function getElementData ( plr, group ) return tostring ( _getElementData ( plr, group ) ) end function updateDB(playerAccount) -- Update Player Table local mail = getElementData(localPlayer,"temp.mail") local bDay = getElementData(localPlayer,"temp.bDay") local bMonth = getElementData(localPlayer,"temp.bMonth") local bYear = getElementData(localPlayer,"temp.bYear") local level = getElementData(localPlayer,"temp.level") local VIP = getElementData(localPlayer,"temp.VIP") local welcomeText = getElementData(localPlayer,"temp.welcomeText") local achievementPoints = getElementData(localPlayer,"temp.achivementPoints") local token = getElementData(localPlayer,"temp.token") local tokenBought = getElementData(localPlayer,"temp.tokenbought") dbExec ( connect, "UPDATE Player SET mail=?, bDay=?, bMonth=?, bYear=?, level=?, VIP=?, welcomeText=?, achivementPoints=?, token=?, tokenbought=? WHERE account=?", bDay, bMonth, bYear, level, VIP, welcomeText, achievementPoints, token, tokenBought, playerAccount ) outputDebugString("Player Table has been Updated - OK") end Link to comment
=KoG=Rouche Posted May 27, 2014 Author Share Posted May 27, 2014 I don't understand this part. Can you explain ? local _getElementData = getElementData function getElementData ( plr, group ) return tostring ( _getElementData ( plr, group ) ) end Link to comment
=KoG=Rouche Posted May 27, 2014 Author Share Posted May 27, 2014 Now i got this error. [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] [19:00:47] WARNING: [gamemodes]/[race]/[addons]/panel/server.lua:105: Bad argume nt @ 'getElementData' [Expected element at argument 1, got nil] Link to comment
xXMADEXx Posted May 27, 2014 Share Posted May 27, 2014 I don't understand this part. Can you explain ? local _getElementData = getElementData function getElementData ( plr, group ) return tostring ( _getElementData ( plr, group ) ) end I made that so that it returns a string no matter what. Sorry but I didn't notice this. You are trying to use a client variable localPlayer on the server side. Try this: local _getElementData = getElementData function getElementData ( plr, group ) return tostring ( _getElementData ( plr, group ) ) end function updateDB(playerAccount) -- Update Player Table local localPlayer = playerFromAccount ( playerAccount ) if not localPlayer then return end local mail = getElementData(localPlayer,"temp.mail") local bDay = getElementData(localPlayer,"temp.bDay") local bMonth = getElementData(localPlayer,"temp.bMonth") local bYear = getElementData(localPlayer,"temp.bYear") local level = getElementData(localPlayer,"temp.level") local VIP = getElementData(localPlayer,"temp.VIP") local welcomeText = getElementData(localPlayer,"temp.welcomeText") local achievementPoints = getElementData(localPlayer,"temp.achivementPoints") local token = getElementData(localPlayer,"temp.token") local tokenBought = getElementData(localPlayer,"temp.tokenbought") dbExec ( connect, "UPDATE Player SET mail=?, bDay=?, bMonth=?, bYear=?, level=?, VIP=?, welcomeText=?, achivementPoints=?, token=?, tokenbought=? WHERE account=?", bDay, bMonth, bYear, level, VIP, welcomeText, achievementPoints, token, tokenBought, playerAccount ) outputDebugString("Player Table has been Updated - OK") end function playerFromAccount ( a ) for i, v in pairs ( getElementsByType ( "player" ) ) do local acc = getPlayerAccount ( a ) if( acc and getAccountName ( acc ) == a ) then return v end end return false end Link to comment
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