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Vehicle as Object


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try this

Server.lua

addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), 
     function() 
  
        local tow = createVehicle(562, -2052.4907226563, 154.04287719727, 28.589487075806, 0, 0, 0, "Taller") 
        addVehicleUpgrade ( tow, 1010 ) -- nitro 
        setVehicleDamageProof( tow, true) -- make it damage-proof 
        setVehicleIdleRespawnDelay ( tow, 10000 )  
        tallerSF = false 
     end 
) 

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try this

Server.lua

addEventHandler ( "onResourceStart", getResourceRootElement(getThisResource()), 
     function() 
  
        local tow = createVehicle(562, -2052.4907226563, 154.04287719727, 28.589487075806, 0, 0, 0, "Taller") 
        addVehicleUpgrade ( tow, 1010 ) -- nitro 
        setVehicleDamageProof( tow, true) -- make it damage-proof 
        setVehicleIdleRespawnDelay ( tow, 10000 )  
        tallerSF = false 
     end 
) 

This doesn't really make any since, because all you need is: createVehicle, setElementFrozen, and setvehicleDamageProof

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