nikitafloy Posted May 27, 2014 Posted May 27, 2014 function identTarg ( targettedElement ) if getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then ... end end addEventHandler ( "onPlayerTarget", getRootElement(), identTarg )
Moderators IIYAMA Posted May 27, 2014 Moderators Posted May 27, 2014 function identTarg ( targettedElement ) if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then end end addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) Read wiki.... targettedElement: The element the player is targetting. false if no element is being targetted anymore.
nikitafloy Posted May 27, 2014 Author Posted May 27, 2014 function identTarg ( targettedElement ) if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then end end addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) Read wiki.... targettedElement: The element the player is targetting. false if no element is being targetted anymore. Default wall with object. No more.
Moderators IIYAMA Posted May 27, 2014 Moderators Posted May 27, 2014 I just solved your warning, which was the question you asked. Be more clear if you have more questions.
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