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getElementType onPlayerTarget


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Posted

d0948dca4f87.png

function identTarg ( targettedElement ) 
if getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then 
... 
end 
end 
addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) 

  • Moderators
Posted
function identTarg ( targettedElement ) 
    if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then 
  
    end 
    end 
    addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) 

Read wiki....

targettedElement: The element the player is targetting. false if no element is being targetted anymore.

Posted
function identTarg ( targettedElement ) 
    if targettedElement and getElementType ( targettedElement ) == "object" and getElementModel ( targettedElement ) == 2922 then 
  
    end 
    end 
    addEventHandler ( "onPlayerTarget", getRootElement(), identTarg ) 

Read wiki....

targettedElement: The element the player is targetting. false if no element is being targetted anymore.

Default wall with object. No more.

  • Moderators
Posted

I just solved your warning, which was the question you asked.

Be more clear if you have more questions.

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