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I have to post here the error report did not work.


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Okay I tried to send and error report but it didn't work.

I filled in all fields but it said I hadn't.

Anyway this is what I TRIED to send I hope an admin sees it, probablly a known issue anyway, just not in the known issues section.

The bullets are really buggy, a friend and I tested this.

We shot at each other dead on whilst standing still very close to each other, on our screens all the bullets hit each other. When we looked at opposite screens we notticed all the bullets missing a substansial amount to the left, aiming to the the left we shot each other again, and one died within a few seconds.

We tested this a few times and in this game aiming DIRECTLY at another player results in nothing, for some reason it always seems we have to aim left, sometimes not even this works.

I could not find this in the known issues section. I know this has probablly been reported as everyone I have spoken to on this game has the same issue, so sorry if you've seen it all before, but I thought I had better speak up just in case.

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This is one of the most "famous" bugs in MTA, and it has been discussed many times before, there is a sort of desync with the guns, it has something to do with the auto-aim of vice. And especially the m60 is known for this, as you have to aim more to the right to hit someone, and if you are closer you have to aim to the left. You should jave searched better, there are numerous threads about this.

I'm not sure whether is will be solved in 0.4 or in the next core, I leave that to the MTA-team, to answer this.

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I shouldn't have to search better, it should be in known issues if it's so "Famous".

And thanks for the explination.

youre right, these are actually bugs so we could also have a shadow topic in the problems and bugs section and i guess you tried to use the outdated form in there which is rater a joke imo

read this: The 'Trick' To Actually Inflicting Damage??--> http://forum.mtavc.com/viewtopic.php?t=6451

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I shouldn't have to search better, it should be in known issues if it's so "Famous".

Quite so. However, at the time of release we were not aware just how offset the aiming was. We had made some changes to aim after 0.2.2 in the hope of improving it but near release of 0.3 something broke them.

Current 0.4 builds have almost perfect aim. Lets just hope that also doesnt get broken by a bugfix or last minute alteration :)

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