Soapurb Posted July 7, 2004 Share Posted July 7, 2004 Okay I tried to send and error report but it didn't work. I filled in all fields but it said I hadn't. Anyway this is what I TRIED to send I hope an admin sees it, probablly a known issue anyway, just not in the known issues section. The bullets are really buggy, a friend and I tested this. We shot at each other dead on whilst standing still very close to each other, on our screens all the bullets hit each other. When we looked at opposite screens we notticed all the bullets missing a substansial amount to the left, aiming to the the left we shot each other again, and one died within a few seconds. We tested this a few times and in this game aiming DIRECTLY at another player results in nothing, for some reason it always seems we have to aim left, sometimes not even this works. I could not find this in the known issues section. I know this has probablly been reported as everyone I have spoken to on this game has the same issue, so sorry if you've seen it all before, but I thought I had better speak up just in case. Link to comment
Trust Posted July 7, 2004 Share Posted July 7, 2004 This is one of the most "famous" bugs in MTA, and it has been discussed many times before, there is a sort of desync with the guns, it has something to do with the auto-aim of vice. And especially the m60 is known for this, as you have to aim more to the right to hit someone, and if you are closer you have to aim to the left. You should jave searched better, there are numerous threads about this. I'm not sure whether is will be solved in 0.4 or in the next core, I leave that to the MTA-team, to answer this. Link to comment
Soapurb Posted July 7, 2004 Author Share Posted July 7, 2004 I shouldn't have to search better, it should be in known issues if it's so "Famous". And thanks for the explination. Link to comment
StAnToN Posted July 7, 2004 Share Posted July 7, 2004 if u search the mta new archives it says that they have coded a "better" aiming system for mta 0.4! Link to comment
Black Dragon Posted July 7, 2004 Share Posted July 7, 2004 if u search the mta new archives it says that they have coded a "better" aiming system for mta 0.4! how about YOUR mod stanton? Link to comment
l2ebel Posted July 7, 2004 Share Posted July 7, 2004 I shouldn't have to search better, it should be in known issues if it's so "Famous".And thanks for the explination. youre right, these are actually bugs so we could also have a shadow topic in the problems and bugs section and i guess you tried to use the outdated form in there which is rater a joke imo read this: The 'Trick' To Actually Inflicting Damage??--> http://forum.mtavc.com/viewtopic.php?t=6451 Link to comment
StAnToN Posted July 7, 2004 Share Posted July 7, 2004 if u search the mta new archives it says that they have coded a "better" aiming system for mta 0.4! how about YOUR mod stanton? why you asking bout my mod this iss the mta forum if you wanna learn bout my mod visit http://www.vicemultiplayer.com but this is mta discussion so keep to the topic! Link to comment
Black Dragon Posted July 7, 2004 Share Posted July 7, 2004 you know, you should put [advertisment] and [/advertisment] in small letters whenever you do that Link to comment
Si|ent Posted July 7, 2004 Share Posted July 7, 2004 I shouldn't have to search better, it should be in known issues if it's so "Famous". Quite so. However, at the time of release we were not aware just how offset the aiming was. We had made some changes to aim after 0.2.2 in the hope of improving it but near release of 0.3 something broke them. Current 0.4 builds have almost perfect aim. Lets just hope that also doesnt get broken by a bugfix or last minute alteration Link to comment
Black Dragon Posted July 7, 2004 Share Posted July 7, 2004 Current 0.4 builds have almost perfect aim. ah finnaly an official responce about the aiming. can i say how awsome it is now? Link to comment
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