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HELP First Person!


28WL

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player = getLocalPlayer ( ) 
sw, sh = guiGetScreenSize ( ) 
mouse1_pressed = false 
FPS_CAMERA = false 
  
--FUNCTION MADE BY 'Doomed_Space_Marine', FIXED BY 'robhol' 
function findRotation ( x1, y1, x2, y2 ) 
    local t = -math.deg ( math.atan2 ( x2 - x1, y2 - y1 ) ) 
    if t < 0 then t = t + 360 end 
    return t 
end 
  
--ALWAYS SET CAMERA POSITION IN THE PLAYER'S HEAD 
addEventHandler ( "onClientPreRender", getRootElement ( ), 
    function ( ) 
        if FPS_CAMERA then 
            local x1, y1, z1 = getPedBonePosition ( player, 6 ) 
            setCameraMatrix ( x1, y1, z1 ) 
            if not getControlState ( "aim_weapon" ) then setControlState ( "aim_weapon", false ) end 
        end 
    end ) 
  
--MAKE SURE THE PLAYER AIMS WITH THE MOUSE 
addEventHandler ( "onClientCursorMove", getRootElement ( ), 
    function ( guiy1, guiy1, guix2, guiy2, x2, y2, z2 ) 
        if not isCursorShowing ( ) and not isChatBoxInputActive ( ) and not isMainMenuActive ( ) and FPS_CAMERA then 
            local x1, y1, z1 = getPedBonePosition ( player, 6 ) 
            setPedRotation ( player, findRotation ( x1, y1, x2, y2 ) ) 
            setCameraMatrix ( x1, y1, z1, x2, y2, z2 ) 
        end 
    end ) 
  
--A SIMPLE WAY TO MAKE A KEY REPEATER 
bindKey ( "mouse1", "both", 
    function ( k, state ) 
        if state == "down" then mouse1_pressed = true 
        else mouse1_pressed = false end 
    end ) 
  
--CONTROLS PART 
function resetControls ( ) 
    toggleControl ( "aim_weapon",   not FPS_CAMERA ) 
    toggleControl ( "backwards",    not FPS_CAMERA ) 
    toggleControl ( "sprint",       not FPS_CAMERA ) 
    toggleControl ( "right",        not FPS_CAMERA ) 
    toggleControl ( "left",         not FPS_CAMERA ) 
    toggleControl ( "fire",         not FPS_CAMERA ) 
    toggleControl ( "enter_vehicle",         not FPS_CAMERA ) 
    toggleControl ( "enter_passenger",         not FPS_CAMERA ) 
    if FPS_CAMERA then setElementAlpha ( player, 0 ) 
    else setElementAlpha ( player, 255 ) end 
end 
  
--DRAW A BEAUTIFUL CROSSHAIR IN THE MIDDLE OF THE SCREEN 
addEventHandler ( "onClientRender", getRootElement ( ), function ( ) if FPS_CAMERA then dxDrawImage ( ( sw / 2 ) - 4, ( sh / 2 ) - 4, 8, 8, "crosshair.png" ) end end ) 
  
addCommandHandler ( "fp", function ( ) 
    FPS_CAMERA = not FPS_CAMERA 
    if not FPS_CAMERA then setCameraTarget ( player ) else resetCamera ( ) end 
    resetControls ( ) 
end ) 

Why I can't rotate mouse (view) after first person? I'm using First Person for DayZ server, is there might be some kind of problems???

login.lua:

.

..

...

fadeCamera(player, true)

setCameraTarget(player, player)

...

..

.

I remember when there was no problems, but somehow it happened, that I could rotate mouse (view) in first person...

Please, help me.

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line 59: resetCamera ( ) isn't defined. If you do /debugscript 3, it will tell you that. I know what you're talking about. Mouse not moving the view. It is just stuck. I'm having same problem too and trying to figure out how to solve it. And xScatta isn't helping...

But even after deleting the else resetCamera ( ), it still doesn't fix the problem. So I have no clue what it is.

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  • 1 month later...

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