Jump to content

[HELP] dxDrawImageS changing


Recommended Posts

Hey, I want to create a small light, which indicates when the player has like 10% fuel left. I use getTickCount to cycle through 2 pictures (fuel.png = Light on, fuel2.png = light off). I also what to keep the small light off (fuel2.png drawn) but when my fuel is over 10, the image disappears.

CODE REMOVED BY Solidsnake14

Link to comment

No errors, but the fuel2 does not show when the fuel is more than 10%... but they are only flickering when the fuel is under 10% (which is fine, because thats what it should do) but fuel2 isn't showing when the fuel is higher than 10%.

Link to comment

Well, seeing this reminds me that you have not written this piece of code yourself. I am sorry to say, but I'm not helping you on this subject anymore. This is a part of vG code and I ( and I think the entire community ) am not supporting people with leaked files.

vG file;

Link to comment
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...