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question


ali

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Everything depends on how you trigger it from server side. For example,

  
-- server side 
local player = getPlayerFromName ("Saml1er") 
if player then -- if we got the player named Saml1er then 
triggerClientEvent(player,"LoadModels",player) -- lets trigger it for the player named Saml1er 
end 
  

--client side 
addEvent("LoadModels",true) 
addEventHandler("LoadModels",root, 
function () 
-- Now this function will work for the player who triggered the event 
end ) 

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