justn Posted May 10, 2014 Share Posted May 10, 2014 (edited) I have a problem with a login/register script. No errors in debugscript here you go. Client: function loginPlayer() local username, password = guiGetText(myUsernameEdit), guiGetText(myPasswordEdit) if (password:len() <= 4) then exports["TopBarChat"]:sendClientMessage("Invalid Password", "Your password must be\nlonger than 4 characters!") return end if (username:len() <= 4) then exports["TopBarChat"]:sendClientMessage("Invalid Username", "Your username must be\nlonger than 4 characters!") return end --triggerServerEvent("onRequestLogin",getLocalPlayer(),username,password) triggerServerEvent("UIPaccounts.loginPlayer", root, username, password, guiCheckBoxGetSelected(rememberMyUsernameCheck), guiCheckBoxGetSelected(rememberMyPasswordCheck)) triggerServerEvent("IfNewPlayerJoin",getLocalPlayer()) end function registerPlayer() local username = guiGetText(registerEdit[1]) local password = guiGetText(registerEdit[2]) local queSelected = guiComboBoxGetSelected(questionsCombo) local answer = guiGetText(registerEdit[4]) local question = guiComboBoxGetItemText(questionsCombo, queSelected) if (not question) then exports["TopBarChat"]:sendClientMessage("You must select a question") return end if (username:len() <= 4) then exports["TopBarChat"]:sendClientMessage("Your username must be longer than 4 characters!") return end if (password:len() <= 4) then exports["TopBarChat"]:sendClientMessage("Your password must be longer than 4 characters!") return end triggerServerEvent("UIPaccounts.registerPlayer",getLocalPlayer(),username,password) end Server: function loginPlayer(username, password, boolRememberUsername, boolRememberPassword) local currentAccount = getPlayerAccount(client) if (not isPlayerGuest(client)) then return end if (not isGuestAccount(currentAccount)) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFYou're already logged in!",client,255,255,255,true) return end if (getAccount(username) and not getAccount(username, password)) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFThe password you submitted is wrong!",client,255,255,255,true) return end if (not getAccount(username)) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFThe account name you submitted does not exist!",client,255,255,255,true) return end local theAccount = getAccount(username, password) for i, player in pairs(getElementsByType("player")) do local theirAccount = getPlayerAccount(player) if (theirAccount == theAccount) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFAlready in-use!", "The account you submitted\nis already used by another player!",client,255,255,255,true) return end end local loginStatus = logIn(client, theAccount, password) if (loginStatus) then triggerClientEvent(client, "UIPaccounts.remove", client) spawnPlayer2(client) local user = getAccountName(theAccount) if (boolRememberUsername and boolRememberPassword) then status = "both" elseif (boolRememberUsername and not boolRememberPassword) then status = "password" elseif (not boolRememberUsername and boolRememberPassword) then status = "username" elseif (not boolRememberUsername and not boolRememberPassword) then status = "destroyBoth" end triggerClientEvent(client, "UIPaccounts.saveAccountDetails", client, user, password, status) end end addEvent("UIPaccounts.loginPlayer", true) addEventHandler("UIPaccounts.loginPlayer", root, loginPlayer) function registerPlayer(username, password, question, answer, city) if (not isPlayerGuest(client)) then return end if (getAccount(username)) then exports["TopBarChat"]:sendClientMessage("#0000FF* #FFFFFFThis account name is already taken!",client,255,255,255,true) return end local acc = addAccount(username, password) if (acc) then local skins = getSkinsTable() logIn(client, acc, password) setAccountData(acc, "UIPaccounts.securityQuestion", question) setAccountData(acc, "UIPaccounts.securityAnswer", answer) end end addEvent("UIPaccounts.registerPlayer", true) addEventHandler("UIPaccounts.registerPlayer", root, registerPlayer) Edited May 10, 2014 by Guest Link to comment
xXMADEXx Posted May 10, 2014 Share Posted May 10, 2014 Are the events triggering to the server side? (you can test with this) function loginPlayer(username, password, boolRememberUsername, boolRememberPassword) outputChatBox ( "Got event: UIPaccounts.loginPlayer" ) local currentAccount = getPlayerAccount(client) if (not isPlayerGuest(client)) then return end if (not isGuestAccount(currentAccount)) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFYou're already logged in!",client,255,255,255,true) return end if (getAccount(username) and not getAccount(username, password)) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFThe password you submitted is wrong!",client,255,255,255,true) return end if (not getAccount(username)) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFThe account name you submitted does not exist!",client,255,255,255,true) return end local theAccount = getAccount(username, password) for i, player in pairs(getElementsByType("player")) do local theirAccount = getPlayerAccount(player) if (theirAccount == theAccount) then exports["TopBarChat"]:sendClientMessage ("#0000FF* #FFFFFFAlready in-use!", "The account you submitted\nis already used by another player!",client,255,255,255,true) return end end local loginStatus = logIn(client, theAccount, password) if (loginStatus) then triggerClientEvent(client, "UIPaccounts.remove", client) spawnPlayer2(client) local user = getAccountName(theAccount) if (boolRememberUsername and boolRememberPassword) then status = "both" elseif (boolRememberUsername and not boolRememberPassword) then status = "password" elseif (not boolRememberUsername and boolRememberPassword) then status = "username" elseif (not boolRememberUsername and not boolRememberPassword) then status = "destroyBoth" end triggerClientEvent(client, "UIPaccounts.saveAccountDetails", client, user, password, status) end end addEvent("UIPaccounts.loginPlayer", true) addEventHandler("UIPaccounts.loginPlayer", root, loginPlayer) function registerPlayer(username, password, question, answer, city) outputChatBox ( "Got event: UIPaccounts.registerPlayer" ) if (not isPlayerGuest(client)) then return end if (getAccount(username)) then exports["TopBarChat"]:sendClientMessage("#0000FF* #FFFFFFThis account name is already taken!",client,255,255,255,true) return end local acc = addAccount(username, password) if (acc) then local skins = getSkinsTable() logIn(client, acc, password) setAccountData(acc, "UIPaccounts.securityQuestion", question) setAccountData(acc, "UIPaccounts.securityAnswer", answer) end end addEvent("UIPaccounts.registerPlayer", true) addEventHandler("UIPaccounts.registerPlayer", root, registerPlayer) Link to comment
justn Posted May 10, 2014 Author Share Posted May 10, 2014 Yep, it outputs chatbox for when i register. Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now