Discord Moderators AlexTMjugador Posted April 28, 2014 Discord Moderators Posted April 28, 2014 (edited) Well, I know that there is setWeaponProperty, but it doesn't have any effect on the actual animations used to fire a weapon. The thing I request is simple: I only want to change the animations used for aiming a weapon and such. Watch this image: The cop at the center of the screenshot holds the Colt in a non-common way that players can't do. Thanks for reading, and comment if this would be a nice add or not Edited May 9, 2014 by Guest
DeletedAccount1111 Posted April 30, 2014 Posted April 30, 2014 So you want to hold weapons white mode? because we held them now gangsta mode. Also agree.
Woovie Posted April 30, 2014 Posted April 30, 2014 https://wiki.multitheftauto.com/wiki/SetPedAnimation Not sure which animation block it is, but it'll be somewhere in there.
Einheit-101 Posted April 30, 2014 Posted April 30, 2014 setWeaponProperty for animation_group will be added. But i dont know how soon. At the moment it is get only.
Discord Moderators AlexTMjugador Posted May 9, 2014 Author Discord Moderators Posted May 9, 2014 setWeaponProperty for animation_group will be added. But i dont know how soon. At the moment it is get only. That would be very nice https://wiki.multitheftauto.com/wiki/SetPedAnimationNot sure which animation block it is, but it'll be somewhere in there. I thought that, but with the functions we actually have it would look a bit "laggy" and buggy, or simply uncomfortable to players at moments when you have to shoot quick EDIT: I looked at the weapon.dat and found this line: $ PISTOL INSTANT_HIT 30.0 35.0 346 -1 2 colt_cop 17 25 0.25 0.05 0.09 [b][u]3[/u][/b] 5000 1.0 1.0 6 15 6 6 15 6 99 7031 Because of the 3 I underlined, I think that this suggestion isn't more than an extra skill level for the Colt 45, so it should be easy to script to MTA developers (if they think so ).
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