DeletedAccount1111 Posted May 28, 2014 Share Posted May 28, 2014 Maybe some page has free car sounds Link to comment
Topo1st Posted June 7, 2014 Author Share Posted June 7, 2014 Testing with FM4 sounds. Quite interesting results. But as I said, I didn't find any onload sounds from FM4 files. Link to comment
Brzysiek Posted June 7, 2014 Share Posted June 7, 2014 Have you looked for racer? http://www.racer.nl/ There are some car mods with nice sounds. Link to comment
GytisJDM Posted June 18, 2014 Share Posted June 18, 2014 Any news about forza sounds ? Can't wait to hear nissan silvia s15 sound in mta Link to comment
Topo1st Posted July 25, 2014 Author Share Posted July 25, 2014 'Cruising' with updated sounds. This time in a Honda CRX VTEC. The freaking lag forced me to shift like a granny Link to comment
Dealman Posted July 25, 2014 Share Posted July 25, 2014 Sounds much better now, but there's still some work needed with the tachometer. Even at full RPM it sounds/seems like the car is still accelerating a fair bit. Do you think you could emulate the way torque works? For example, most cars will have their peak torque at around 4 000 - 6 000 RPM, after that the torque will begin to drop - accelerating much slower. Other than that it looks really promising, and will add a whole new level of immersion to MTA. Great job! Link to comment
Topo1st Posted July 25, 2014 Author Share Posted July 25, 2014 Sounds much better now, but there's still some work needed with the tachometer. Even at full RPM it sounds/seems like the car is still accelerating a fair bit. The tachometer is fine The engine was revving at 9000rpm but I made the needle stop moving when the tacho reaches max. So, in this case it would stop at 8k It was annoying when the needle kept raising over the tachometer scale 'if you know what I mean' Link to comment
Dealman Posted July 25, 2014 Share Posted July 25, 2014 The tachometer is fine The engine was revving at 9000rpm but I made the needle stop moving when the tacho reaches max. So, in this case it would stop at 8k It was annoying when the needle kept raising over the tachometer scale 'if you know what I mean' If you look at around 0:29 on your video, the car keeps accelerating when it's at 8k, that's shouldn't really be happening What about adding a rev-limiter? Link to comment
Topo1st Posted July 25, 2014 Author Share Posted July 25, 2014 If you look at around 0:29 on your video, the car keeps accelerating when it's at 8k, that's shouldn't really be happening What about adding a rev-limiter? The rev limiter, in this case, was at 9k. The tachometer wouldn't show more than 8k, so it shows 8k even though the engine was revving at 9k. Link to comment
Dealman Posted July 25, 2014 Share Posted July 25, 2014 The rev limiter, in this case, was at 9k. The tachometer wouldn't show more than 8k, so it shows 8k even though the engine was revving at 9k. Ah, that makes more sense then Could you make something for us muscle car enthusiasts? Link to comment
Linux_Shines Posted July 26, 2014 Share Posted July 26, 2014 Did you plan to publish this? Or is it possible to get it from you somehow? Link to comment
Topo1st Posted July 28, 2014 Author Share Posted July 28, 2014 Did you plan to publish this? Or is it possible to get it from you somehow? It'll be used exclusively on my server I'm opening some day. Link to comment
Guedes747 Posted August 3, 2014 Share Posted August 3, 2014 Did you plan to publish this? Or is it possible to get it from you somehow? It'll be used exclusively on my server I'm opening some day. Oh what a shame, I was looking forward to the release of this one. Link to comment
GytisJDM Posted August 18, 2014 Share Posted August 18, 2014 Did you plan to publish this? Or is it possible to get it from you somehow? It'll be used exclusively on my server I'm opening some day. Oh what a shame, I was looking forward to the release of this one. Not only you.. Link to comment
Topo1st Posted August 28, 2014 Author Share Posted August 28, 2014 Something different this time... Link to comment
Topo1st Posted October 9, 2014 Author Share Posted October 9, 2014 Something for those 'muscle car enthuasists' Link to comment
Dealman Posted October 10, 2014 Share Posted October 10, 2014 Great job! Can't wait to see the final product Link to comment
King12 Posted October 11, 2014 Share Posted October 11, 2014 Sadly it's exclusive for your server, it would be great if you shared it with us. Still great tho.. Link to comment
Topo1st Posted October 18, 2014 Author Share Posted October 18, 2014 Updated the first post. Link to comment
FuriouZ Posted October 19, 2014 Share Posted October 19, 2014 Damn, I just love the way how speerometer & steering wheel works Link to comment
joaopedro285 Posted October 25, 2014 Share Posted October 25, 2014 Looks nice, great job. Your server is almost over? Can't wait to play on it. Link to comment
Sensacion Posted January 1, 2015 Share Posted January 1, 2015 Awesome !I suggest you to use car what includes improved vehicle features, then you can also make movable steering wheel, i did. Do you used joystick ? Wheels turning so smooth The Ferrari in the video is actually adapted to ImVehFt (I guess you already noticed that from the dashboard gauges ). I've been messing with the steering wheel for a while but you know... somehow it's not very cooperative. I can only make it turn counter-clockwise (left) without problems I actually used my DualShock 3 in the video (which really helps keeping a monster like that Ferrari under control ) I did like this: --# Left bindKey("A", "down", function() setVehicleComponentRotation(theVeh, "Wheel", rx+1, ry, rz) end) bindKey("A", "up", function() setVehicleComponentRotation(theVeh, "Wheel", rx-1, ry, rz) --OR resetVehicleComponentRotation(theVeh, "Wheel") end) --# Right bindKey("D", "down", function() -- end) bindKey("D", "up", function() -- end) etc.. Fast example, there is probably easyer way The values rx,ry,rz is too probably wrong, i know This way steering wheel doesn't turn smooth Don't work, for this, we need the handling functions, for client side. Link to comment
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