Jump to content

Rank system [HELP]


Sande

Recommended Posts

Posted

Hello, i have been created a rank system but somereason it doesnt working. No errors or anything in debug. Code:

local criminal1 = { "Criminal", "Street Rat", "0" } 
local criminal2 = { "Criminal", "Mugger", "100" } 
local criminal3 = { "Criminal", "Mobster", "200" } 
local criminal4 = { "Criminal", "Mercenary", "300" } 
local criminal5 = { "Criminal", "Kingpin", "500" } 
  
local police1 = { "Police", "Trainee", "0" } 
local police2 = { "Police", "Officer", "100" } 
local police3 = { "Police", "Head officer", "200" } 
local police4 = { "Police", "Marshall", "300" } 
local police5 = { "Police", "FBI Agent", "500" } 
  
--TEAM, OCCUPATION, RANKNAME, REQUIRED ACTIONS 
local civilian1 = { "Civilians", "Trucker", "Trucker Wannabe", "0" } 
local civilian2 = { "Civilians", "Trucker", "Rookietrucker", "50" } 
local civilian3 = { "Civilians", "Trucker", "Transport Tycoon", "75" } 
local civilian4 = { "Civilians", "Trucker", "Hauler", "100" } 
local civilian5 = { "Civilians", "Trucker", "King of the road", "150" } 
  
local emergency1 = { "Emergency", "Medic", "EMT", "0" } 
local emergency2 = { "Emergency", "Medic", "Nurse", "25" } 
local emergency3 = { "Emergency", "Medic", "Paramedic", "50" } 
local emergency4 = { "Emergency", "Medic", "Doctor", "75" } 
local emergency5 = { "Emergency", "Medic", "Surgeon", "100" } 
  
--outputChatBox ( criminal [ 1 ] ) -- bar 
--outputChatBox ( criminal [ 2 ] ) -- baz 
--outputChatBox ( criminal [ 3 ] ) -- anything 
  
function timer() 
setTimer(checkIfRankUp, "5000", 0) 
end 
  
function checkIfRankUp() 
local players = getElementsByType ( "player" ) 
for theKey,thePlayer in ipairs(players) do 
        if ( thePlayer ) then 
        if getElementData ( thePlayer, "Occupation" ) == "Criminal" then 
        criminal(thePlayer) 
        elseif getElementData ( thePlayer, "Occupation" ) == "Police" then 
                police(thePlayer) 
                elseif getElementData ( thePlayer, "Occupation" ) == "Trucker" then 
                trucker(thePlayer) 
                elseif getElementData ( thePlayer, "Occupation" ) == "Medic" then 
                medic(thePlayer) 
                 elseif getElementData ( thePlayer, "Occupation" ) == "Freeroam" then 
                 freeroam(thePlayer) 
                  elseif getElementData ( thePlayer, "Occupation" ) == "Unemployed" then 
                  unemployed(thePlayer) 
                else 
                return end 
                 
                end 
                end 
                end 
                 
                 
                function freeroam(thePlayer) 
                setElementData(thePlayer, "Occupation", "Freeroam") 
setElementData(thePlayer, "Rank", "Insane") 
                end 
  
                function unemployed(thePlayer) 
                setElementData(thePlayer, "Occupation", "Unemployed") 
                setElementData(thePlayer, "Rank", "Unemployed") 
                end 
  
                 
        function criminal(thePlayer) 
        local crimActions = getElementData(thePlayer, "Criminal-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if crimActions >= 99 and crimActions <= 199 then 
        setElementData(thePlayer, "Rank", criminal2 [ 2 ] ) 
        elseif crimActions >= 199 and crimActions <= 299 then 
        setElementData(thePlayer, "Rank", criminal3 [ 2 ] ) 
        elseif crimActions >= 299 and crimActions <= 499 then 
        setElementData(thePlayer, "Rank", criminal4 [ 2 ] ) 
        elseif crimActions >= 499 and crimActions <= 900 then 
        setElementData(thePlayer, "Rank", criminal5 [ 2 ] ) 
        elseif crimActions == 0 then 
 setElementData(thePlayer, "Rank", criminal1 [ 2 ] ) 
 end 
 end 
  
 function police(thePlayer) 
        local polcActions = getElementData(thePlayer, "Police-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if polcActions >= 99 and polcActions <= 199 then 
        setElementData(thePlayer, "Rank", police2 [ 2 ] ) 
        elseif polcActions >= 199 and polcActions <= 299 then 
        setElementData(thePlayer, "Rank", police3 [ 2 ] ) 
        elseif polcActions >= 299 and polcActions <= 499 then 
        setElementData(thePlayer, "Rank", police4 [ 2 ] ) 
        elseif polcActions  >= 499 and polcActions <= 900 then 
        setElementData(thePlayer, "Rank", police5 [ 2 ] ) 
        elseif polcActions == 0 then 
        setElementData(thePlayer, "Rank", police1 [ 2 ] ) 
        end 
        end 
         
        function trucker(thePlayer) 
        local trucActions = getElementData(thePlayer, "Trucker-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if trucActions >= 0 and trucActions <= 49 then 
        setElementData(thePlayer, "Rank", civilian2 [ 3 ] )  
        elseif trucActions>= 49 and trucActions <= 74 then 
        setElementData(thePlayer, "Rank", civilian3 [ 3 ] ) 
        elseif trucActions >= 74 and trucActions <= 99 then 
        setElementData(thePlayer, "Rank", civilian4 [ 3 ] ) 
        elseif trucActions >= 99 and trucActions <= 149 then 
        setElementData(thePlayer, "Rank", civilian5 [ 3 ] ) 
        elseif trucActions == 0 then 
        setElementData(thePlayer, "Rank", civilian1 [ 3 ] ) 
        end 
        end 
         
        function medic(thePlayer) 
        local mediActions = getElementData(thePlayer, "Medic-actions" ) 
                local occ = getElementData(thePlayer, "Occupation") 
        if mediActions >= 0 and mediActions <= 24 then 
        setElementData(thePlayer, "Rank", emergency2 [ 3 ] ) 
        elseif mediActions>= 24 and mediActions <= 49 then 
        setElementData(thePlayer, "Rank", emergency3 [ 3 ] ) 
        elseif mediActions>= 49 and mediActions <= 74 then 
        setElementData(thePlayer, "Rank", emergency4 [ 3 ] ) 
        elseif mediActions >= 74 and mediActions <= 99 then 
        setElementData(thePlayer, "Rank", emergency5 [ 3 ] ) 
         elseif mediActions == 0 then 
        setElementData(thePlayer, "Rank", emergency1 [ 3 ] ) 
  
        end 
        end 
      addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), timer ) 
  

560x95_FFFFFF_FF9900_000000_000000.png
Posted

WRONG way for asking for help

I have problem with my script :( it doesn't work.. help me!

__

What exactly are you trying to do ?

Datastore - Store data to a database quickly. (Useful for saving scripted tables)

Posted

Look your self: The Bug Is I have this radio script and the problem is that when the player is in a vehicle, sometimes the radio stations gets removed automatically, fix this problem ty ! :D and i need a little help, so i can hear the music playing from another player's car when im outside of a vehicle

--FIX THIS PROBLEM TY.. So you cant say anything about me.

Im trying to do system what increasing your rank if you have required criminal-actions or medic, or trucker or police actions.

560x95_FFFFFF_FF9900_000000_000000.png
Posted

Lol, I said what was my problem on my post though :P Anyways, we don't want to cause a cat fight.

Anyways, you can check if the player has the amount of required criminal actions using this

if ( criminal2 [3] ) then 
setElementData(source,"Occupation", criminal2[2]) 

Datastore - Store data to a database quickly. (Useful for saving scripted tables)

Posted
yes, but its now not using that part of table to checking that, because it have to check do you have some like between numbers 100-200. So do you know why this is not working?
560x95_FFFFFF_FF9900_000000_000000.png
Posted

Okay. First of all, it took me a while to tabulate your code. Secondly, your 2nd argument in your timer included a string. It must be an integer.

  
local criminal1 = { "Criminal", "Street Rat", "0" } 
local criminal2 = { "Criminal", "Mugger", "100" } 
local criminal3 = { "Criminal", "Mobster", "200" } 
local criminal4 = { "Criminal", "Mercenary", "300" } 
local criminal5 = { "Criminal", "Kingpin", "500" } 
  
local police1 = { "Police", "Trainee", "0" } 
local police2 = { "Police", "Officer", "100" } 
local police3 = { "Police", "Head officer", "200" } 
local police4 = { "Police", "Marshall", "300" } 
local police5 = { "Police", "FBI Agent", "500" } 
  
--TEAM, OCCUPATION, RANKNAME, REQUIRED ACTIONS 
local civilian1 = { "Civilians", "Trucker", "Trucker Wannabe", "0" } 
local civilian2 = { "Civilians", "Trucker", "Rookietrucker", "50" } 
local civilian3 = { "Civilians", "Trucker", "Transport Tycoon", "75" } 
local civilian4 = { "Civilians", "Trucker", "Hauler", "100" } 
local civilian5 = { "Civilians", "Trucker", "King of the road", "150" } 
  
local emergency1 = { "Emergency", "Medic", "EMT", "0" } 
local emergency2 = { "Emergency", "Medic", "Nurse", "25" } 
local emergency3 = { "Emergency", "Medic", "Paramedic", "50" } 
local emergency4 = { "Emergency", "Medic", "Doctor", "75" } 
local emergency5 = { "Emergency", "Medic", "Surgeon", "100" } 
  
--outputChatBox ( criminal [ 1 ] ) -- bar 
--outputChatBox ( criminal [ 2 ] ) -- baz 
--outputChatBox ( criminal [ 3 ] ) -- anything 
  
function timer() 
    setTimer(checkIfRankUp, 5000, 0) 
end 
  
function checkIfRankUp() 
    local players = getElementsByType ( "player" ) 
    local method = "error" 
    local thePlayer = false 
    for i, v in ipairs(players) do 
        if ( v ) then 
            thePlayer = v 
            if getElementData ( thePlayer, "Occupation" ) == "Criminal" then 
                method = "criminal" 
            elseif getElementData ( thePlayer, "Occupation" ) == "Police" then 
                method = "police" 
            elseif getElementData ( thePlayer, "Occupation" ) == "Trucker" then 
                method = "trucker" 
            elseif getElementData ( thePlayer, "Occupation" ) == "Medic" then 
                method = "medic" 
            elseif getElementData ( thePlayer, "Occupation" ) == "Freeroam" then 
                method = "freeroam" 
            elseif getElementData ( thePlayer, "Occupation" ) == "Unemployed" then 
                method = "unemployed" 
            else 
                return 
            end 
        end 
    end 
                
                
    if method == "freeroam" then 
        setElementData(thePlayer, "Occupation", "Freeroam") 
        setElementData(thePlayer, "Rank", "Insane") 
    elseif method == "unemployed" then 
        setElementData(thePlayer, "Occupation", "Unemployed") 
        setElementData(thePlayer, "Rank", "Unemployed") 
    elseif method == "criminal" then 
        local crimActions = getElementData(thePlayer, "Criminal-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if crimActions >= 99 and crimActions <= 199 then 
            setElementData(thePlayer, "Rank", criminal2 [ 2 ] ) 
        elseif crimActions >= 199 and crimActions <= 299 then 
            setElementData(thePlayer, "Rank", criminal3 [ 2 ] ) 
        elseif crimActions >= 299 and crimActions <= 499 then 
            setElementData(thePlayer, "Rank", criminal4 [ 2 ] ) 
        elseif crimActions >= 499 and crimActions <= 900 then 
            setElementData(thePlayer, "Rank", criminal5 [ 2 ] ) 
        elseif crimActions == 0 then 
            setElementData(thePlayer, "Rank", criminal1 [ 2 ] ) 
        end 
    elseif method == "police" then 
        local polcActions = getElementData(thePlayer, "Police-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if polcActions >= 99 and polcActions <= 199 then 
            setElementData(thePlayer, "Rank", police2 [ 2 ] ) 
        elseif polcActions >= 199 and polcActions <= 299 then 
            setElementData(thePlayer, "Rank", police3 [ 2 ] ) 
        elseif polcActions >= 299 and polcActions <= 499 then 
            setElementData(thePlayer, "Rank", police4 [ 2 ] ) 
        elseif polcActions  >= 499 and polcActions <= 900 then 
            setElementData(thePlayer, "Rank", police5 [ 2 ] ) 
        elseif polcActions == 0 then 
            setElementData(thePlayer, "Rank", police1 [ 2 ] ) 
        end 
    elseif method == "trucker" then 
        local trucActions = getElementData(thePlayer, "Trucker-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if trucActions >= 0 and trucActions <= 49 then 
            setElementData(thePlayer, "Rank", civilian2 [ 3 ] ) 
        elseif trucActions>= 49 and trucActions <= 74 then 
            setElementData(thePlayer, "Rank", civilian3 [ 3 ] ) 
        elseif trucActions >= 74 and trucActions <= 99 then 
            setElementData(thePlayer, "Rank", civilian4 [ 3 ] ) 
        elseif trucActions >= 99 and trucActions <= 149 then 
            setElementData(thePlayer, "Rank", civilian5 [ 3 ] ) 
        elseif trucActions == 0 then 
            setElementData(thePlayer, "Rank", civilian1 [ 3 ] ) 
        end 
    elseif method == "medic" then 
        local mediActions = getElementData(thePlayer, "Medic-actions" ) 
        local occ = getElementData(thePlayer, "Occupation") 
        if mediActions >= 0 and mediActions <= 24 then 
            setElementData(thePlayer, "Rank", emergency2 [ 3 ] ) 
        elseif mediActions>= 24 and mediActions <= 49 then 
            setElementData(thePlayer, "Rank", emergency3 [ 3 ] ) 
        elseif mediActions>= 49 and mediActions <= 74 then 
            setElementData(thePlayer, "Rank", emergency4 [ 3 ] ) 
        elseif mediActions >= 74 and mediActions <= 99 then 
            setElementData(thePlayer, "Rank", emergency5 [ 3 ] ) 
        elseif mediActions == 0 then 
            setElementData(thePlayer, "Rank", emergency1 [ 3 ] ) 
        end 
    end 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), timer ) 
  

Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS.

Developer and owner of

https://projectbea.st - Project Beast

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...