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Help with outputChatBox


NeverGiveup

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Hello MTA

Im here to ask some help with my script. Okay, let me explain what the problem is, the problem is when I type /maze after the pack generated, ChatBox will say that the Maze is available because the pack is generated, but after I take the pack, It will be destroyed. I type /maze again and ChatBox says The same msg that Maze is available. the chatbox should say that There's no pack atm.

function createBag() 
    local random = math.random ( #mbag ) 
    local x, y, z = mbag[random][1], mbag[random][2], mbag[random][3] 
    bag = createPickup( x, y, z, 3, 1274 ) 
    setElementCollisionsEnabled( bag, false ) 
    outputChatBox( "A Maze-pack is available!, Search it! at Maze ", root, 101, 250, 0 ) 
end 
addEventHandler("onResourceStart", resourceRoot,createBag) 
  
addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
        destroyElement( bag ) 
        destroyElement( bl ) 
        randomMoney = math.random ( 3000, 5000 ) 
        randomArmor = math.random( 10, 20 ) 
        name = getPlayerName(player) 
        givePlayerMoney(player,randomMoney) 
        setPedArmor ( player, getPedArmor(player) + randomArmor ) 
        outputChatBox(name.." found the packs, got $" .. tostring(randomMoney) .." and ".. tostring(randomArmor) .."% Armor", root, 101, 250, 0) 
        outputChatBox("New Maze-pack will be available after 10 mins", root, 200, 250, 0) 
        setTimer( createBag, 240000, 1 ) 
end) 
---------here's the problem ------------ 
function mazeCommand(player, maze) 
    if createBag then  
        outputChatBox("*Maze is availabe now!",player,255,255,0)  
    elseif not createBag then 
        outputChatBox("There's no package available now!",player,50,255,25) 
    end  
end 
addCommandHandler("maze", mazeCommand) 
  

That's it, I hope you get my point. sorry for my bad english :$

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function createBag() 
    local random = math.random ( #mbag ) 
    local x, y, z = mbag[random][1], mbag[random][2], mbag[random][3] 
    bag = createPickup( x, y, z, 3, 1274 ) 
if bag then  
    createdBag = true 
    setElementCollisionsEnabled( bag, false ) 
    outputChatBox( "A Maze-pack is available!, Search it! at Maze ", root, 101, 250, 0 ) 
end 
return true 
end 
addEventHandler("onResourceStart", resourceRoot,createBag) 
  
addEventHandler("onPickupHit",root, 
function ( player ) 
    if ( source ~= bag ) then 
        return 
    end 
    if ( isPedInVehicle( player ) ) then 
        return 
    end 
createdBag = nil 
        destroyElement( bag ) 
        destroyElement( bl ) 
        randomMoney = math.random ( 3000, 5000 ) 
        randomArmor = math.random( 10, 20 ) 
        name = getPlayerName(player) 
        givePlayerMoney(player,randomMoney) 
        setPedArmor ( player, getPedArmor(player) + randomArmor ) 
        outputChatBox(name.." found the packs, got $" .. tostring(randomMoney) .." and ".. tostring(randomArmor) .."% Armor", root, 101, 250, 0) 
        outputChatBox("New Maze-pack will be available after 10 mins", root, 200, 250, 0) 
        setTimer( function () createBag ()  end, 240000, 1 ) 
end) 
  
function mazeCommand(player, cmd) 
    if createdBag then 
        outputChatBox("*Maze is availabe now!",player,255,255,0) 
    elseif not createdBag then 
        outputChatBox("There's no package available now!",player,50,255,25) 
    end 
end 
addCommandHandler("maze", mazeCommand) 

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