aL.Kfo Posted April 13, 2014 Share Posted April 13, 2014 (edited) السلام عليكم دخله الاعب يسوي حركه لمدة معينه ثم يوقف كول شي جاهز باقي الحركه Edited April 15, 2014 by Guest Link to comment
al-Kobra Posted April 14, 2014 Share Posted April 14, 2014 (edited) createMarker function 'onMarkerHit' setTimer > setPedAnimation Edited April 14, 2014 by Guest Link to comment
abu5lf Posted April 14, 2014 Share Posted April 14, 2014 هذا هو الحدث onPlayerMarkerHit Link to comment
aL.Kfo Posted April 14, 2014 Author Share Posted April 14, 2014 كيف الكود كذا و بخصوص الماركرات انا مسوي ماركرات من قبل ي كوبرا ما احتاج فنكشن الماركرات الاي ابية كم ماركر محدد لا دخله الاعب يسوي حركه addEventHandler ("onPlayerMarkerHit", Player(), function () isElementWithinMarker ( Player, marker ) setPedAnimation (source, "scratching", "sclng_r", nil, true, false) setTimer ( setPedAnimation, 1000, 0 ) Link to comment
EH10 Posted April 14, 2014 Share Posted April 14, 2014 جـرب * addEventHandler("onPlayerMarkerHit", root, function() for i,v in ipairs (getElementsByType("marker")) do isElementWithinMarker(v) setPedAnimation(v، "Ga" ، "Ma") setTimer(setPedAnimation, 5000, 1, false) end ) Link to comment
The Killer Posted April 14, 2014 Share Posted April 14, 2014 جـرب * addEventHandler("onPlayerMarkerHit", root, function() for i,v in ipairs (getElementsByType("marker")) do isElementWithinMarker(v) setPedAnimation(v، "Ga" ، "Ma") setTimer(setPedAnimation, 5000, 1, false) end ) X addEventHandler ("onMarkerHit", resourceRoot, function (player) if getElementType (player) == "player" then setPedAnimation (player, "group", "anim") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end ) كذا تقدر تسوي اكثر من ماركر في نفس المود بدون ما تسوي لها ايفنتات كثيره بس تحط هذا اليفنت وتحط الماركرات الي تبيها وهو تلقائيا راح يخليها تشتغل مع الايفنت اما اذا كان عنندك ماركرات ثانيه في نفس المود ولها وظائف غير ف لازم تسوي جدول table Link to comment
aL.Kfo Posted April 14, 2014 Author Share Posted April 14, 2014 جـرب * addEventHandler("onPlayerMarkerHit", root, function() for i,v in ipairs (getElementsByType("marker")) do isElementWithinMarker(v) setPedAnimation(v، "Ga" ، "Ma") setTimer(setPedAnimation, 5000, 1, false) end ) X addEventHandler ("onMarkerHit", resourceRoot, function (player) if getElementType (player) == "player" then setPedAnimation (player, "group", "anim") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end ) كذا تقدر تسوي اكثر من ماركر في نفس المود بدون ما تسوي لها ايفنتات كثيره بس تحط هذا اليفنت وتحط الماركرات الي تبيها وهو تلقائيا راح يخليها تشتغل مع الايفنت اما اذا كان عنندك ماركرات ثانيه في نفس المود ولها وظائف غير ف لازم تسوي جدول table مضبط معي ولا فهمت وش قصدكك Link to comment
KaduRo Posted April 14, 2014 Share Posted April 14, 2014 addEventHandler("onMarkerHit" , root , -- نضع root ويعني جميع الماركات تؤدي نفس الوظيفة function () Link to comment
فاّرس Posted April 14, 2014 Share Posted April 14, 2014 ^ جميع الماركرات ! resourceRoot جميع الماركرات الي بنفس المود . Link to comment
aL.Kfo Posted April 14, 2014 Author Share Posted April 14, 2014 حطيت الكود مع الماركرات ماضبط Link to comment
KaduRo Posted April 14, 2014 Share Posted April 14, 2014 كود الاخ كيلر شغال تمام وعدلت عليه ليناسب طلب كودك addEventHandler("onMarkerHit" , root , function (player) if getElementType (player) == "player" then setPedAnimation (player, "BIKES", "BIKEs_Snatch_R") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end) Link to comment
The Killer Posted April 14, 2014 Share Posted April 14, 2014 كود الاخ كيلر شغال تمام وعدلت عليه ليناسب طلب كودك addEventHandler("onMarkerHit" , root , function (player) if getElementType (player) == "player" then setPedAnimation (player, "BIKES", "BIKEs_Snatch_R") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end) X addEventHandler("onMarkerHit" , resourceRoot, function (player) if getElementType (player) == "player" then setPedAnimation (player, "BIKES", "BIKEs_Snatch_R") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end ) Link to comment
aL.Kfo Posted April 15, 2014 Author Share Posted April 15, 2014 (edited) جزاكمم الله خير كلها اشتغلت Edited April 15, 2014 by Guest Link to comment
ahmed1010 Posted April 15, 2014 Share Posted April 15, 2014 addEventHandler("onMarkerHit" , resourceRoot, function (player) if getElementType (player) == "player" and getPlayerTeam( Player ) and getTeamName( getPlayerTeam( Player ) ) == 'اسم التيم' then setPedAnimation (player, "BIKES", "BIKEs_Snatch_R") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end ) Link to comment
aL.Kfo Posted April 15, 2014 Author Share Posted April 15, 2014 addEventHandler("onMarkerHit" , resourceRoot, function (player) if getElementType (player) == "player" and getPlayerTeam( Player ) and getTeamName( getPlayerTeam( Player ) ) == 'اسم التيم' then setPedAnimation (player, "BIKES", "BIKEs_Snatch_R") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end ) شكرأ Link to comment
The Killer Posted April 15, 2014 Share Posted April 15, 2014 addEventHandler("onMarkerHit" , resourceRoot, function (player) if getElementType (player) == "player" and getPlayerTeam( Player ) and getTeamName( getPlayerTeam( Player ) ) == 'اسم التيم' then setPedAnimation (player, "BIKES", "BIKEs_Snatch_R") setTimer (function () setPedAnimation (player, false) end, 5000, 1) end end ) حاطه غلط --------- player not Player -------- Edit # Pro~ حيآك آللهـ Link to comment
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