.:HyPeX:. Posted April 2, 2014 Posted April 2, 2014 Hey guys, reading over saw that you can set a table value to the settings, will admin panel be able to read and edit is as a table? also, should this work like this? Dashboard = { rankings = { labels = { "Kills", "Deaths", "Headshots", "PlayTime", "EXP", "Level", "Rank", }, } function onResourseStart() set("Labels", Dashboard.rankings.labels) setTimer(CheckLabels, 1000,0) end onResourseStart() function CheckLabels() LabelTable = {unpack(get("Labels"))} Dashboard.rankings.labels = {} for i=1, #LabelTable do Dashboard.rankings.labels[i] = LabelTable[i] end for c,v in ipairs(getElementsByType("player")) do triggerClientEvent(c,"UpdateLocalLabels",resourceRoot, Dashboard.rankings.labels) end end Meta: <settings> <setting name="*Labels" value="{Kills, Deaths, Headshots, PlayTime, EXP, Level, Rank}" friendlyname="Dashboard Labels" group="" accept="" examples="cash, kills" desc="" /> </settings> My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
JR10 Posted April 3, 2014 Posted April 3, 2014 Not sure I understand, are you asking if the admin panel can modify tables? That would be a no, it's not possible. Business System viewtopic.php?f=108&t=35797 Notepad++ Syntax Highlighting & Auto Completion viewtopic.php?f=91&t=76726 SQLite Tutorial viewtopic.php?f=148&t=38203
.:HyPeX:. Posted April 3, 2014 Author Posted April 3, 2014 So i should make a custom way of editing them, but tables are like that itself? (If i wanna use them) My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
Castillo Posted April 3, 2014 Posted April 3, 2014 "*Labels" value="[ [ Kills, Deaths, Headshots, PlayTime, EXP, Level, Rank ] ]" friendlyname="Dashboard Labels" group="" accept="" examples="cash, kills" desc="" /> San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
.:HyPeX:. Posted April 3, 2014 Author Posted April 3, 2014 That isnt a string itself? Becouse if yes, i cannot unpack it normally.. function CheckLabels() LabelTable = {unpack(get("Labels"))} Dashboard.rankings.labels = {} for i=1, #LabelTable do Dashboard.rankings.labels[i] = LabelTable[i] end for c,v in ipairs(getElementsByType("player")) do triggerClientEvent(c,"UpdateLocalLabels",resourceRoot, Dashboard.rankings.labels) end end My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
Castillo Posted April 3, 2014 Posted April 3, 2014 No, it should be a table, try using: outputChatBox ( type ( get ( "Labels" ) ) ) San Andreas Utopia RPG (SAUR) Owner & Developer. Education is the most powerful weapon which you can use to change the world.
.:HyPeX:. Posted April 3, 2014 Author Posted April 3, 2014 Well, that gives error upon unpack, no table. This way it outputed Kills, as expected. function CheckLabels() LabelTable = {unpack(get("Labels"))} outputServerLog(LabelTable[1]) Dashboard.rankings.labels = {} for i=1, #LabelTable do Dashboard.rankings.labels[i] = LabelTable[i] end for c,v in ipairs(getElementsByType("player")) do triggerClientEvent(c,"UpdateLocalLabels",resourceRoot, Dashboard.rankings.labels) end end function onResourseStart() set("Labels", Dashboard.rankings.labels) setTimer(CheckLabels, 1000,0) end onResourseStart() Now, my problem is how to edit it, but i'll figure it out.. My ingame nick is ~HyPeX~ BF3 Gamemode Progress: ~30% - Currently working on AI & MapManager
xXMADEXx Posted April 3, 2014 Posted April 3, 2014 Try this Dashboard = { rankings = { labels = { "Kills", "Deaths", "Headshots", "PlayTime", "EXP", "Level", "Rank", }, } } function onResourseStart() set("Labels", toJSON ( Dashboard.rankings.labels ) ) setTimer(CheckLabels, 1000,0) end onResourseStart() function CheckLabels() LabelTable = fromJSON ( get ( "Labels" ) ) outputChatBox ( "LabelTable Type -> "..type ( LabelTable ) ) outputChatBox ( "LabelTable Value -> "..tostring ( LabelTable ) ) Dashboard.rankings.labels = {} --for i=1, #LabelTable do -> You can't use the "#" operator, since the index's aren't numeric values for i, v in pairs ( LabelTable ) do Dashboard.rankings.labels[i] = v end for c,v in ipairs(getElementsByType("player")) do triggerClientEvent(c,"UpdateLocalLabels",resourceRoot, Dashboard.rankings.labels) end end and reply what it's outputting. The Ultimate Lua Tutorial! | MTA PHP SDK
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now