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Big dxDrawImage3D :(


Deepu

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The dxDrawImage3D that I made is very big...... I want it in the size of a san andreas TV. But its very big

Please help me

code:

dxDrawImage3D(-1234.98865, -87.49578, 14.14844, 5, -5, myScreenSource, tocolor(255,255,255,255), 90) 

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"width: The width of the image in GTA world units. (This is 1/75th of the width used in dxDrawLine3D)

height: The height of the image in GTA world units. (This is 1/75th of the width used in dxDrawLine3D) "

It isn't pixels. It's world units.

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