manawydan Posted March 31, 2014 Posted March 31, 2014 it is possible to shade the fire? flame. if yes, whats flame/fire name for shader. Thanks!
Tete omar Posted March 31, 2014 Posted March 31, 2014 Yes, i think, i found this picture somewhere on the internet , might be useful: Note: I'm not experienced in HLSL language, so this is all i can do.
manawydan Posted March 31, 2014 Author Posted March 31, 2014 thanks. But i am try use the shader and no work, first i try shader the flame, but no work, after to all and no work. script shar.lua addEventHandler( "onClientResourceStart", resourceRoot, function() local texture = dxCreateTexture ("fire.png") shaderL = dxCreateShader ( "Amaterasu.fx" ) dxSetShaderValue ( shaderL, "gTexture", texture ) engineApplyShaderToWorldTexture ( shaderL, "all") end) shader Amaterasu.fx texture gTexture; technique TexReplace { pass P0 { Texture[0] = gTexture; } } my meta.xml is fine and no errors in debug.
50p Posted March 31, 2014 Posted March 31, 2014 You're applying the shader to texture "all" but you have to apply it to the fire texture. Use shader_texture_names resource to find names of the fire textures and then apply your shader to the fire texture. Since fire particles are animated (multiple textures get changed to create animation) you will have to do the same thing to all other fire textures as well.
manawydan Posted March 31, 2014 Author Posted March 31, 2014 so before i post i try: engineApplyShaderToWorldTexture ( shaderL, "flame1") engineApplyShaderToWorldTexture ( shaderL, "flame2") engineApplyShaderToWorldTexture ( shaderL, "flame3") engineApplyShaderToWorldTexture ( shaderL, "blaze1") engineApplyShaderToWorldTexture ( shaderL, "blaze2") engineApplyShaderToWorldTexture ( shaderL, "blaze3") but no work to
manawydan Posted March 31, 2014 Author Posted March 31, 2014 my texture is black edit: work if i use another texture color, but with black no work, i can change color in the shader.fx?
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