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local marker1 = createMarker(2969.291015625,-700.45721435547,2.100, "cylinder", 2, 255, 0, 0)  
function open(player) 
    if isElementWithinMarker(player, marker1) then 
         giveWeapon ( player ,  38,999999 )  
    end 
end 

ابغى تعديل حاجة ابغى قبل يعطية السلاح يتأكد اذا هو معه من اول

مايعطية

اذا مامعه يعطية

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جـرب *

local marker1 = createMarker(2969.291015625,-700.45721435547,2.100, "cylinder", 2, 255, 0, 0) 
function open(player) 
    if isElementWithinMarker(player, marker1) then 
         giveWeapon( player , 38, 999999 ) 
       else 
    outputChatBox( "أنـت لـديـك سـلاح", player, 255, 255, 0, true ) 
    end 
 end 
) 
Link to comment
جـرب *

local marker1 = createMarker(2969.291015625,-700.45721435547,2.100, "cylinder", 2, 255, 0, 0) 
function open(player) 
    if isElementWithinMarker(player, marker1) then 
         giveWeapon( player , 38, 999999 ) 
       else 
    outputChatBox( "أنـت لـديـك سـلاح", player, 255, 255, 0, true ) 
    end 
 end 
) 

ههههههههه لن تنفع كده انت هتطلع فى الشات لديك سلاح بس و رح يأخذ السلاح برده

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local marker1 = createMarker(2969.291015625,-700.45721435547,2.100, "cylinder", 2, 255, 0, 0) 
    function open ( element ) 
        if getElementType( element ) == 'player' and not isPedInVehicle (element) and isElementWithinMarker( element, marker1 ) then 
           giveWeapon( element , 38, 9999 ) 
      end 
 end 

Link to comment
local marker1 = createMarker(2969.291015625,-700.45721435547,2.100, "cylinder", 2, 255, 0, 0) 
    function open ( element ) 
        if getElementType( element ) == 'player' and not isPedInVehicle (element) and isElementWithinMarker( element, marker1 ) then 
           giveWeapon( element , 38, 9999 ) 
      end 
 end 

ماله دخل التحقق من السيارة بالموضوع ,

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