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Problem with save weapons in zombies gamemode


G.KinG

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Hello everyone

today i have a problem with this save weapons

it is save correct but when zombie kill me

i lost my all weapons

any help and ( sorry my english is so bad :arrow: )

this is the gamemode zombies

https://community.multitheftauto.com/in ... ils&id=347

Note: this is no't my code

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
          if  not (isGuestAccount (getPlayerAccount (source))) then 
            local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
            if (accountData) then 
              local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
              local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
              local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
              local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
              local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
              local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
              local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
              local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
              local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
              local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
             local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team") 
              local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
              local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
              local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
              local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
              local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
              local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
              local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
              local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
              local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
              local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
              local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
              local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
              local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
              local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
              local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
              local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
              local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
              local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
              local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
              local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
              local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
              local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
              local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
              local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
              local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
              local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
              spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
              setPlayerMoney (source, playerMoney) 
              setTimer (setElementHealth, 50, 1, source, playerHealth) 
              setTimer (setPedArmor, 50, 1, source, playerArmor) 
              setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted) 
              giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
              giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
              giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
              giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
              giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
              giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
              giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
              giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
              giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
              giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
              giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
              giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
              giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
              setCameraTarget (source, source) 
              fadeCamera(source, true, 2.0) 
            end   
          end 
        end 
        addEventHandler ("onPlayerLogin", getRootElement(), playerLogin) 
          
        function onLogout () 
            kickPlayer (source, nil, "Logging out is disallowed.") 
        end 
        addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
          
        function onQuit (quitType, reason, responsibleElement) 
          if not (isGuestAccount (getPlayerAccount (source))) then 
            account = getPlayerAccount (source) 
            if (account) then 
              local x,y,z = getElementPosition (source) 
              setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
              setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source))) 
              setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
              setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
              setAccountData (account, "funmodev2-R", r) 
              setAccountData (account, "funmodev2-G", g) 
              setAccountData (account, "funmodev2-B", b) 
              setAccountData (account, "funmodev2-x", x) 
              setAccountData (account, "funmodev2-y", y) 
              setAccountData (account, "funmodev2-z", z) 
              setAccountData (account, "funmodev2-int", getElementInterior (source)) 
              setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
              setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
              setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
              setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
              setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
              setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
              setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
              setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
              setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
              setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
              setAccountData (account, "funmodev2-weaponID8", getPedWeapon (source, -- s8) -->) 
              setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
              setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
              setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
              setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
              setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
              setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
              setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
              setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
              setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
              setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
              setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
              setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
              setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->) 
              setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
              setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
              setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
              setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
            end 
          end 
        end 
        addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
          
        --- 
          
        function setTeam() 
            local account = getPlayerAccount(source) 
            local team = getAccountData (account, "team") 
                if team and getTeamFromName(team) then 
                      setPlayerTeam(source, getTeamFromName(team)) 
            end 
        end 
        addEventHandler("onPlayerLogin",getRootElement(),setTeam) 
          
        function saveTeam() 
            local team = getPlayerTeam(source) 
            local account = getPlayerAccount(source) 
               if (team) and not isGuestAccount(account) then 
                  setAccountData(account, "team", getTeamName(team)) 
            end 
        end 
        addEventHandler("onPlayerQuit",getRootElement(),saveTeam) 
          
        function convertWeaponsToJSON(player) 
            local weaponSlots = 12 
            local weaponsTable = {} 
            for slot=1, weaponSlots do 
                local weapon = getPedWeapon( source, slot ) 
                local ammo = getPedTotalAmmo( source, slot ) 
                if (weapon > 0 and ammo > 0) then 
                    weaponsTable[weapon] = ammo 
                end 
            end 
            return toJSON(weaponsTable) 
        end 
          
        addEventHandler("onPlayerWasted", root, 
            function() 
                local weapons = convertWeaponsToJSON(source) 
                setElementData(source,"tempWeapons",weapons) 
                        takeAllWeapons ( source ) 
            end 
        ) 
          
        function giveWeaponsFromJSON(player, weapons) 
            if (weapons and weapons ~= "") then 
                for weapon, ammo in pairs(fromJSON(weapons)) do 
                    if (weapon and ammo) then 
                        giveWeapon(player, tonumber(weapon), tonumber(ammo)) 
                    end 
                end 
            end 
        end 
        addEventHandler("onPlayerSpawn", root, 
            function () 
                local weapons = getElementData(source,"tempWeapons") 
                if (weapons) then 
                    giveWeaponsFromJSON(source, weapons) 
                                removeElementData ( source, "tempWeapons" ) 
                end 
            end 
        ) 
          
        function saveWeaponStats(player) 
            if (not player or not isElement(player)) then return end 
            local account = getPlayerAccount(player) 
            if (account and not isGuestAccount(account)) then 
                local stats = "" 
                for stat=69, 81 do 
                    local value = getPedStat(player, stat) 
                    stats = stats ..",".. stat ..";".. value 
                end 
                setAccountData(account, "weaponStats", stats) 
            end 
        end 
        addEventHandler("onPlayerQuit",root,function () saveWeaponStats(source) end) 
          
        function loadWeaponStats(player) 
            if (not player or not isElement(player)) then return end 
            local account = getPlayerAccount(player) 
            if (account and not isGuestAccount(account)) then 
                local statsData = getAccountData(account,"weaponStats") 
                local stats = split(statsData, ",") 
                for k, v in ipairs(stats) do 
                    local stat = split(v, ";") 
                    setPedStat(player, tonumber(stat[1]), tonumber(stat[2])) 
                end 
            end 
        end 
        addEventHandler("onPlayerLogin",root,function () loadWeaponStats(source) end) 
          
        function something() 
        if (not getPlayerTeam(source)) then return end 
        local r, g, b = getTeamColor(getPlayerTeam(source)) 
        setPlayerNametagColor(source, r, g, b) 
        end 
        addEventHandler("onPlayerLogin", root, something) 
        addEventHandler("onPlayerJoin", root, something) 

Link to comment

As you can see for "onPlayerWasted", it takes all of the player's weapon, so that explains your problem.

So replace this

addEventHandler("onPlayerWasted", root, 
            function() 
                local weapons = convertWeaponsToJSON(source) 
                setElementData(source,"tempWeapons",weapons) 
                        takeAllWeapons ( source ) 
            end 
        ) 

With this

local playerWeapons = { } 
  
addEventHandler ( "onPlayerWasted", root, 
    function ( ) 
     if not( isGuestAccount (getPlayerAccount(source)) ) then 
        if ( not playerWeapons [ source ] ) then 
            playerWeapons [ source ] = { } 
        end 
  
        for slot = 0, 12 do 
            local weapon = getPedWeapon ( source, slot ) 
            if ( weapon > 0 ) then 
                local ammo = getPedTotalAmmo ( source, slot ) 
                if ( ammo > 0 ) then 
                    playerWeapons [ source ] [ weapon ] = ammo 
                    end 
                end 
            end 
        end 
    end 
) 

Link to comment

Doesn't work :'(

Edit i found some one help me , please close the topic

جـرب *

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
          if  not (isGuestAccount (getPlayerAccount (source))) then
            local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
            if (accountData) then
              local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
              local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
              local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
              local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
              local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
              local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
              local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
              local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
              local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
              local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
              local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team")
              local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
              local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
              local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
              local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
              local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
              local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
              local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
              local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
              local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
              local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
              local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
              local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
              local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
              local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
              local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
              local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
              local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
              local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
              local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
              local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
              local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
              local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
              local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
              local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
              local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
              local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
              spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
              setPlayerMoney (source, playerMoney)
              setTimer (setElementHealth, 50, 1, source, playerHealth)
              setTimer (setPedArmor, 50, 1, source, playerArmor)
              setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted)
              giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
              giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
              giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
              giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
              giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
              giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
              giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
              giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
              giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
              giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
              giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
              giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
              giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
              setCameraTarget (source, source)
              fadeCamera(source, true, 2.0)
            end  
          end
        end
        addEventHandler ("onPlayerLogin", getRootElement(), playerLogin)
         
        function onLogout ()
            kickPlayer (source, nil, "Logging out is disallowed.")
        end
        addEventHandler ("onPlayerLogout", getRootElement(), onLogout)
         
        function onQuit (quitType, reason, responsibleElement)
          if not (isGuestAccount (getPlayerAccount (source))) then
            account = getPlayerAccount (source)
            if (account) then
              local x,y,z = getElementPosition (source)
              setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source)))
              setAccountData (account, "funmodev2-skin", tostring (getPedSkin (source)))
              setAccountData (account, "funmodev2-health", tostring (getElementHealth (source)))
              setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source)))
              setAccountData (account, "funmodev2-R", r)
              setAccountData (account, "funmodev2-G", g)
              setAccountData (account, "funmodev2-B", b)
              setAccountData (account, "funmodev2-x", x)
              setAccountData (account, "funmodev2-y", y)
              setAccountData (account, "funmodev2-z", z)
              setAccountData (account, "funmodev2-int", getElementInterior (source))
              setAccountData (account, "funmodev2-dim", getElementDimension (source))
              setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source))
              setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0))
              setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1))
              setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2))
              setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3))
              setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4))
              setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5))
              setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6))
              setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7))
 
              setAccountData (account, "funmodev2-weaponID88", getPedWeapon (source, -- s8) -->)
              setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9))
              setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10))
              setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11))
              setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12))
              setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0))
              setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1))
              setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2))
              setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3))
              setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4))
              setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5))
              setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6))
              setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7))
              setAccountData (account, "funmodev2-weaponAmmo8", getPedTotalAmmo (source, -- s8) -->)
              setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9))
              setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10))
              setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11))
              setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12))
            end
          end
        end
        addEventHandler ("onPlayerQuit", getRootElement(), onQuit)
         
         
        function setTeam()
            local account = getPlayerAccount(source)
            local team = getAccountData (account, "team")
                if team and getTeamFromName(team) then
                      setPlayerTeam(source, getTeamFromName(team))
            end
        end
        addEventHandler("onPlayerLogin",getRootElement(),setTeam)
         
        function saveTeam()
            local team = getPlayerTeam(source)
            local account = getPlayerAccount(source)
               if (team) and not isGuestAccount(account) then
                  setAccountData(account, "team", getTeamName(team))
            end
        end
        addEventHandler("onPlayerQuit",getRootElement(),saveTeam)
         
        function convertWeaponsToJSON(player)
            local weaponSlots = 12
            local weaponsTable = {}
            for slot=1, weaponSlots do
                local weapon = getPedWeapon( source, slot )
                local ammo = getPedTotalAmmo( source, slot )
                if (weapon > 0 and ammo > 0) then
                    weaponsTable[weapon] = ammo
                end
            end
            return toJSON(weaponsTable)
        end
 
function WastSpawn (thePreviousAccount, theCurrentAccount, autoLogin)
          if  not (isGuestAccount (getPlayerAccount (source))) then
            local accountData = getAccountData (theCurrentAccount, "funmodev2-money")
            if (accountData) then
              local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money")
              local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin")
              local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health")
              local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor")
              local playerX = getAccountData (theCurrentAccount, "funmodev2-x")
              local playerY = getAccountData (theCurrentAccount, "funmodev2-y")
              local playerZ = getAccountData (theCurrentAccount, "funmodev2-z")
              local playerInt = getAccountData (theCurrentAccount, "funmodev2-int")
              local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim")
              local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel")
             local playerTeam = getAccountData (theCurrentAccount, "funmodev2-Team")
              local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0")
              local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1")
              local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2")
              local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3")
              local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4")
              local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5")
              local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6")
              local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7")
              local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8")
              local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9")
              local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10")
              local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11")
              local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12")
              local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0")
              local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1")
              local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2")
              local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3")
              local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4")
              local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5")
              local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6")
              local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7")
              local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8")
              local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9")
              local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10")
              local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11")
              local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12")
              spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim)
              setPlayerMoney (source, playerMoney)
              setTimer (setElementHealth, 50, 1, source, playerHealth)
              setTimer (setPedArmor, 50, 1, source, playerArmor)
              setTimer (setPlayerWantedLevel, 50, 1, source, playerWanted)
              giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true)
              giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false)
              giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false)
              giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false)
              giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false)
              giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false)
              giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false)
              giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false)
              giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false)
              giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false)
              giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false)
              giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false)
              giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false)
              setCameraTarget (source, source)
              fadeCamera(source, true, 2.0)
            end  
          end
        end
        addEventHandler ("onPlayerWasted", getRootElement(), WastSpawn)
        addEventHandler ("onPlayerSpawn", getRootElement(), WastSpawn)
         
        addEventHandler("onPlayerWasted", root,
            function()
                local weapons = convertWeaponsToJSON(source)
                setElementData(source,"tempWeapons",weapons)
                        takeAllWeapons ( source )
            end
        )
         
        function giveWeaponsFromJSON(player, weapons)
            if (weapons and weapons ~= "") then
                for weapon, ammo in pairs(fromJSON(weapons)) do
                    if (weapon and ammo) then
                        giveWeapon(player, tonumber(weapon), tonumber(ammo))
                    end
                end
            end
        end
        addEventHandler("onPlayerSpawn", root,
            function ()
                local weapons = getElementData(source,"tempWeapons")
                if (weapons) then
                    giveWeaponsFromJSON(source, weapons)
                                removeElementData ( source, "tempWeapons" )
                end
            end
        )
         
        function saveWeaponStats(player)
            if (not
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