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Team Data?


.:HyPeX:.

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Posted

Hey guys, i'm setting an ElementData to a team upon me killing someone, and if i suicide its -1. But i reconnected and the data is lost. (All this data setting is done server-side).

Any idea why is it lost? (The team is never deleted)

Thanks

HyPeX

Posted
Are you sure that none of your scripts is removing the data somehow? does it happen to the team from the player that left the server?

Yeah, (i'm the only sole guy in the sv, i disconnect and when i come back its gone to 0)

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Posted

It must be, element data doesn't change automatic.

Unless the teamscore get set at clientside with synchronisation to false, which would be a very strange habit.

Posted

Woops.. carefully reading found this in the middle of the BF3_Core_S script.. i didnt remember to add it thought..

  
    function SetTeamValues() 
    local deaths = 0 
    local kills = 0 
    local headshots = 0 
    local score = 0 
    for i,v in ipairs(getPlayersInTeam(ATeam)) do 
    kills = getElementData(v, "Kills") 
    deaths = getElementData(v, "Deaths") 
    headshots = getElementData(v, "Headshots") 
    score = kills * 100 
    end 
    setElementData(ATeam, "Kills","#0046C8Total: "..kills) 
    setElementData(ATeam, "Deaths", "#0046C8Total: "..deaths) 
    setElementData(ATeam, "Headshots", "#0046C8Total: "..headshots) 
    setElementData(ATeam, "Score", "#0046C8Total: "..score) 
    setElementData(ATeam, "FPS", "-") 
    setElementData(ATeam, "Ping", "-") 
    setElementData(ATeam, "Country", "-") 
    end 
    function SetTeamValues2() 
    local deaths = 0 
    local kills = 0 
    local headshots = 0 
    local score = 0 
    for i,v in ipairs(getPlayersInTeam(BTeam)) do 
    local kills = getElementData(v, "Kills") 
    local deaths = getElementData(v, "Deaths") 
    local headshots = getElementData(v, "Headshots") 
    local score = kills * 100 
    end 
    setElementData(BTeam, "Kills", "#0046C8Total: "..kills) 
    setElementData(BTeam, "Deaths", "#0046C8Total: "..deaths) 
    setElementData(BTeam, "Headshots", "#0046C8Total: "..headshots) 
    setElementData(BTeam, "Score", "#0046C8Total: "..score) 
    setElementData(BTeam, "FPS", "-") 
    setElementData(BTeam, "Ping", "-") 
    setElementData(BTeam, "Country", "-") 
    end 
     
    timer = setTimer(SetTeamValues, 1000,0) 
    timer = setTimer(SetTeamValues2, 1000,0) 

Guess its fixed :lol:

Posted
I'd do this with tables, which is in my opinion better way. With loops this code would have half of his current lines.

I'll do that once i need to lower down script consuption, and when its ready, for now i prefer easy understading and quick work. Thanks anyways.

Posted
I'd do this with tables, which is in my opinion better way. With loops this code would have half of his current lines.

I'll do that once i need to lower down script consuption, and when its ready, for now i prefer easy understading and quick work. Thanks anyways.

Posted
Don't use timer, use event onElementDataChange instead. If someone get kill you are setting the data, so the event would be triggered.

I'd go with onPlayerWasted instead..

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