justn Posted March 24, 2014 Posted March 24, 2014 So, how do i make if the player is not doing anything (Shooting) for about 5 minutes, then the player's wanted level will be reduced by -1
manawydan Posted March 24, 2014 Posted March 24, 2014 setTimer getTickCount getControlState getPlayerWantedLevel setPlayerWantedLevel can be userful
cheez3d Posted March 25, 2014 Posted March 25, 2014 Client: addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",source) end) Server: local timers = {} addEventHandler("onResourceStart",resourceRoot,function() for _,player in ipairs (getElementsByType("player")) do timers[player] = setTimer(setPlayerWantedLevel,300000,0,player,getPlayerWantedLevel(player)-1) end end) addEventHandler("onPlayerJoin",root,function() timers[source] = setTimer(setPlayerWantedLevel,300000,0,source,getPlayerWantedLevel(source)-1) end) addEvent("playerFire",true) addEventHandler("playerFire",root,function() if isTimer(timer[client]) then resetTimer(timer[client]) end end) Not tested.
Saml1er Posted March 25, 2014 Posted March 25, 2014 The source of onClientWeaponFire is the weapon not the player element. A small typo. addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",localPlayer) end)
Moderators IIYAMA Posted March 25, 2014 Moderators Posted March 25, 2014 The source of onClientWeaponFire is the weapon not the player element. A small typo. addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",localPlayer) end) But he isn't using onClientWeaponFire but onClientPlayerWeaponFire. It can be both, source and localPlayer.
Saml1er Posted March 25, 2014 Posted March 25, 2014 The source of onClientWeaponFire is the weapon not the player element. A small typo. addEventHandler("onClientPlayerWeaponFire",localPlayer,function() triggerServerEvent("playerFire",localPlayer) end) But he isn't using onClientWeaponFire but onClientPlayerWeaponFire. It can be both, source and localPlayer. sorry, my bad.
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