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Problem z teleportującym przyciskiem


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Cześć! Niestety, witam Was z kolejnym, nowym problemem :( Problem polega na tym że chciałem zrobić teleportujące budki telefoniczne, póki co na komendę. Skrypt wygląda tak:

GUIEditor = { 
    button = {}, 
    window = {} 
} 
  
  
  
function otworzgui () 
okienko = guiCreateWindow(579, 20, 221, 487, "Teleportujące budki", false) 
guiWindowSetSizable(okienko, false) 
  
sfd = guiCreateButton(28, 29, 171, 15, "San Fierro Downdown", false, okienko) 
gs = guiCreateButton(28, 44, 171, 15, "Grove Street", false, okienko) 
showCursor(true) 
end 
  
  
function grovestreet ( player ) 
if source == gs then 
  spawnPlayer ( player, 2506, -1661, 13 ) 
end 
end 
  
  
addCommandHandler("otworz", otworzgui) 
addEventHandler("onClientGUIClick", getRootElement(), grovestreet) 
  

Aczkolwiek kliknięcie Grove Street nic nie daje. Debugscript 3 po kliknięciu Grove Street:

Error: budki/skrypt.lua:20: attempt to call global 'spawnPlayer' (a nil value)

Pomoże ktoś? :(

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GUIEditor = { 
    button = {}, 
    window = {} 
} 
  
  
  
  
okienko = guiCreateWindow(579, 20, 221, 487, "Teleportujące budki", false) 
guiWindowSetSizable(okienko, false) 
guiSetVisible ( okienko, false ) 
  
sfd = guiCreateButton(28, 29, 171, 15, "San Fierro Downdown", false, okienko) 
gs = guiCreateButton(28, 44, 171, 15, "Grove Street", false, okienko) 
addEventHandler("onClientGUIClick", getRootElement(), grovestreet) 
  
  
  
function grovestreet ( player ) 
    if source == gs then 
        setElementPosition ( localPlayer, 2506, -1661, 13 ) 
    end 
end 
  
  
addCommandHandler( "otworz", 
    function ( ) 
        guiSetVisible ( not guiGetVisible ( okienko ) ) 
        showCursor ( not isCursorShowing ( ) ) 
    end 
) 
  

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