Dzsozi (h03) Posted March 24, 2014 Share Posted March 24, 2014 Hi everybody! So I have a nametag resource, and I modificatied it. When somebody punches, or hits somebody with weapon, the attacker's nametag color turns to purple for 5 seconds. But I don't know how to change the injured person's nametag color on hit. Because I want to make this script work like when you hit somebody your nametag color turns to purple, and the injured person's nametag color turns to red. How can I make this? Here's a bit of the script when it changes to purple: g_Attacker = getLocalPlayer(attacker) addEventHandler("onClientPlayerDamage", g_Attacker, function (red, green, blue, alpha, attacker) color = tocolor(107, 6, 82, 255) setTimer ( function() color = tocolor(212, 201, 174, 255) end, 5000, 1 ) end ) -- and the dxDrawColorText which is draws the names dxDrawColorText ( getPlayerName(player):gsub("_", " ") .. " (".. id .. ") ", sx-w, sy - offset, sx, sy - offset, color, textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) Thank you for the help! Link to comment
WhoAmI Posted March 24, 2014 Share Posted March 24, 2014 I'm not sure, but it looks like this local color = tonumber ( 212, 201, 174, 255 ) addEventHandler ( "onClientPlayerDamage", root, function ( ) color = tocolor ( 255, 0, 0, 255 ) setTimer ( function() color = tocolor ( 212, 201, 174, 255 ) end, 5000, 1 ) end ) addEventHandler ( "onClientPlayerWeaponFire", root, function ( ) color = tocolor ( 107, 6, 82, 255 ) setTimer ( function() color = tocolor ( 212, 201, 174, 255 ) end, 5000, 1 ) end ) addEventHandler ( "onClientRender", root, function ( ) dxDrawColorText ( getPlayerName(player):gsub("_", " ") .. " (".. id .. ") ", sx-w, sy - offset, sx, sy - offset, color, textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) end ) Link to comment
Dzsozi (h03) Posted March 24, 2014 Author Share Posted March 24, 2014 I'm not sure, but it looks like this local color = tonumber ( 212, 201, 174, 255 ) addEventHandler ( "onClientPlayerDamage", root, function ( ) color = tocolor ( 255, 0, 0, 255 ) setTimer ( function() color = tocolor ( 212, 201, 174, 255 ) end, 5000, 1 ) end ) addEventHandler ( "onClientPlayerWeaponFire", root, function ( ) color = tocolor ( 107, 6, 82, 255 ) setTimer ( function() color = tocolor ( 212, 201, 174, 255 ) end, 5000, 1 ) end ) addEventHandler ( "onClientRender", root, function ( ) dxDrawColorText ( getPlayerName(player):gsub("_", " ") .. " (".. id .. ") ", sx-w, sy - offset, sx, sy - offset, color, textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) end ) Not excatly what I'm thinking about I mean, if somebody gets injured, his nametag color turns to red, but if somebody shoots someone else, the attacker's nametag is purple, but the injured's nametag is red. Link to comment
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