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[ERROR]Script


gghvcffcv

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Hey guys, i have been with this error i cannot progress due to it, the problem is When a player hits Any marker in the Server the Script gives the skin of SWAT and i want that it be in the marker that i put in the table i don't know why it doesn't works.

Server:

markersB = {  
        {1287.91064, -1643.70593, 12.54688}, 
        } 
  
  
pedA = { 
      {1287.91064, -1643.70593, 13.54688},       
      } 
       
for i,v in ipairs (pedA) do 
    SWAT = createPed (285, v[1], v[2], v[3], 270) 
end      
  
for k,swat in ipairs (markersB) do 
     createMarker(swat[1], swat[2], swat[3], "cylinder", 0.9, 0, 0, 255, 255) 
     createBlip (swat[1], swat[2], swat[3], 58, 2, 255, 0, 0, 255) 
end      
     
function aceptarr () 
policeteam = createTeam ("SWAT", 0, 0, 170) 
setPlayerTeam ( source, policeteam ) 
setPlayerNametagColor ( source, 0, 0, 170 ) 
giveWeapon (source, 23, 230) 
giveWeapon (source, 3) 
giveWeapon (source, 41, 5500) 
setElementModel (source, 285) 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", root, aceptarr )  
  
function rechazarr () 
outputChatBox ("You haven't Accepted The Police Job", source, 231, 0, 0) 
end 
addEvent( "onGreetinA", true ) 
addEventHandler( "onGreetinA", root, rechazarr )  

Client:

addEventHandler("onClientMarkerHit", resourceRoot, 
function(hitElement) 
        if ( hitElement == localPlayer ) then 
        panel = guiCreateWindow(485, 160, 375, 320, "SARS:RPG Police", false) 
        guiWindowSetSizable(panel, false) 
  
        memo = guiCreateMemo(9, 24, 356, 220, "Welcome to the police Job of SARS:RPG, if you accept this Job you will be given ( Nightstick, Spray, Silenced ), With this Job you can arrest Wanted people, To arrest People Use you Silenced Pistol and get Them.", false, panel) 
        guiMemoSetReadOnly(memo, true) 
        aceptar = guiCreateButton(9, 252, 174, 60, "Accept", false, panel) 
        guiSetFont(aceptar, "sa-header") 
        rechazar = guiCreateButton(191, 252, 174, 60, "Close ", false, panel) 
        guiSetFont(rechazar, "sa-header")    
  
        showCursor (true) 
        addEventHandler ("onClientGUIClick", aceptar, aceptarr, false)       
        addEventHandler ("onClientGUIClick", rechazar, rechazarr, false)     
end 
end 
) 
  
function aceptarr (hitElement) 
    showCursor (false) 
    guiSetVisible (panel, false) 
    triggerServerEvent ( "onGreeting", localPlayer )  
end 
  
function rechazarr (hitElement) 
    showCursor (false) 
    guiSetVisible (panel, false) 
    triggerServerEvent ( "onGreetinA", localPlayer )  
end 

Link to comment

-- server side:

for k,swat in ipairs (markersB) do 
    local marker = createMarker(swat[1], swat[2], swat[3], "cylinder", 0.9, 0, 0, 255, 255) 
    setElementData ( marker, "isSWATMarker", true ) 
    createBlip (swat[1], swat[2], swat[3], 58, 2, 255, 0, 0, 255) 
end     

-- client side:

addEventHandler ( "onClientMarkerHit", resourceRoot, 
    function ( hitElement ) 
        if ( hitElement == localPlayer ) then 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
            end 

Link to comment

Because you will need to specify which markers should the player hit eg:

-- Client

addEventHandler("onClientMarkerHit", myMarker, myFunction ) 

OR

--Server

addEventHandler("onMarkerHit", myMarker, myFunction ) 

Also, you either make the markers and event server side then trigger a client event to open up your GUI or make everything client side and trigger a server event for setting the player team and giving the player weapon.

EDIT: Ops, didn't see Solid's post, sorry.

Link to comment

--Client

addEventHandler ( "onClientMarkerHit", resourceRoot, 
    function ( hitElement ) 
        if ( hitElement == localPlayer ) then 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
  
        memo = guiCreateMemo(9, 24, 356, 220, "Welcome to the SWAT Job of SARS:RPG, if you accept this Job you will be given ( Nightstick, Spray, Silenced, M4, MP5, Sniper, Parachute ), With this Job you can arrest Wanted people, To arrest People Use you Silenced Pistol and get Them.", false, panel) 
        guiMemoSetReadOnly(memo, true) 
        aceptar = guiCreateButton(9, 252, 174, 60, "Accept", false, panel) 
        guiSetFont(aceptar, "sa-header") 
        rechazar = guiCreateButton(191, 252, 174, 60, "Close ", false, panel) 
        guiSetFont(rechazar, "sa-header")    
  
        showCursor (true) 
        addEventHandler ("onClientGUIClick", aceptar, aceptarr, false)       
        addEventHandler ("onClientGUIClick", rechazar, rechazarr, false)     
end 
end 
end 
) 
  
function aceptarr (hitElement) 
    showCursor (false) 
    guiSetVisible (panel, false) 
    triggerServerEvent ( "onGreeting", localPlayer )  
end 
  
function rechazarr (hitElement) 
    showCursor (false) 
    guiSetVisible (panel, false) 
    triggerServerEvent ( "onGreetinA", localPlayer )  
end 

--Server

markersB = {  
        {1287.91064, -1643.70593, 12.54688}, 
        } 
  
  
pedA = { 
      {1287.91064, -1643.70593, 13.54688},       
      } 
       
for i,v in ipairs (pedA) do 
    SWAT = createPed (285, v[1], v[2], v[3], 270) 
end      
  
for k,swat in ipairs (markersB) do 
    local marker = createMarker(swat[1], swat[2], swat[3], "cylinder", 0.9, 0, 0, 255, 255) 
    setElementData ( marker, "isSWATMarker", true ) 
    createBlip (swat[1], swat[2], swat[3], 58, 2, 255, 0, 0, 255) 
end  
     
function aceptarr () 
policeteam = createTeam ("SWAT", 0, 0, 170) 
setPlayerTeam ( source, policeteam ) 
setPlayerNametagColor ( source, 0, 0, 170 ) 
giveWeapon (source, 23, 230) 
giveWeapon (source, 3) 
giveWeapon (source, 41, 5500) 
setElementModel (source, 285) 
end 
addEvent( "onGreeting", true ) 
addEventHandler( "onGreeting", root, aceptarr )  
  
function rechazarr () 
outputChatBox ("You haven't Accepted The Police Job", source, 231, 0, 0) 
end 
addEvent( "onGreetinA", true ) 
addEventHandler( "onGreetinA", root, rechazarr )  

Not working

Link to comment

You didn't copy the end to close the 'if' statement.

addEventHandler ( "onClientMarkerHit", resourceRoot, 
    function ( hitElement ) 
        if ( hitElement == localPlayer ) then 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
            end -- This 

Link to comment
You didn't copy the end to close the 'if' statement.
addEventHandler ( "onClientMarkerHit", resourceRoot, 
    function ( hitElement ) 
        if ( hitElement == localPlayer ) then 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
            end -- This 

The Problem keeps Still doing everything like you told me, the problems is when i start Swat resource and i go to a police marker it gives me SWAT Skin if i go to SWAT Marker and i start police It gives me police skin

Link to comment

Strange, the code seems fine to me. e.e

addEventHandler ( "onClientMarkerHit", resourceRoot, 
  
    function ( hitElement ) 
        if  hitElement == localPlayer and getElementType (source) == "marker" then 
     outputChatBox ("Well it works ^^", getRootElement()) 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
            end 
end -- < -- < -- remove this if the script doesn't work. 

Link to comment

Hmm realy?

3 ends needed.

  
addEventHandler ( "onClientMarkerHit", resourceRoot, 
  
    function ( hitElement ) 
        if  hitElement == localPlayer and getElementType (source) == "marker" then 
     outputChatBox ("Well it works ^^", getRootElement()) 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
            end 
end  
end) 
  

2 for if 1 for function and another for closing the addEventHandler also needs )

Link to comment
Hmm realy?

3 ends needed.

  
addEventHandler ( "onClientMarkerHit", resourceRoot, 
  
    function ( hitElement ) 
        if  hitElement == localPlayer and getElementType (source) == "marker" then 
     outputChatBox ("Well it works ^^", getRootElement()) 
            if ( not getElementData ( source, "isSWATMarker" ) ) then 
                return 
            end 
end  
end) 
  

2 for if 1 for function and another for closing the addEventHandler also needs )

SolidSnake just posted a check and I already know that it was just the first 5-6 lines. The script didn't work for him because he placed "end" statement at wrong place. Also there shouldn't be more than 2 ends because if there already exists and "if" statement and when you use "if not" then you don't need to add more ends.

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