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Problem "Top"


Mbtdaa

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hi

whats the problem

function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListClear ( GridListTOP ) 
   guiSetProperty( GridListTOP, "Disabled", "true" ) 
   rank =  guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   name =  guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   money = guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   kills = guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   deaths =  guiGridListAddColumn(GridListTOP, "Deaths", 0.2) 
   aRow = guiGridListAddRow( GridListTOP ) 
   aRoww = guiGridListAddRow( GridListTOP ) 
   aRowww = guiGridListAddRow( GridListTOP ) 
   aRowwww = guiGridListAddRow( GridListTOP ) 
   aRowwwww = guiGridListAddRow( GridListTOP ) 
   guiGridListSetItemColor ( GridListTOP, aRow,rank, 0-0-255 ) 
   guiGridListSetItemColor ( GridListTOP, aRoww,name , 255-255-0 ) 
   guiGridListSetItemColor ( GridListTOP, aRoww,money , 127-255-0 ) 
   guiGridListSetItemColor ( GridListTOP, aRowww,kills , 255-0-0 ) 
   guiGridListSetItemColor ( GridListTOP, aRowwww,deaths , 250, 154, 255 ) 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true ) 
        end 
    end 
)     
  
  
 function createPlayerList ( ) 
      if ( name ) then 
        for id, player in ipairs ( getElementsByType ( "player" ) ) do 
          local r, g, b = getPlayerNametagColor ( player ) 
          guiGridListSetItemText ( GridListTOP, aRoww, name, color (getPlayerName ( player )), false, false ) 
          guiGridListSetItemColor ( GridListTOP, aRoww, name, r, g, b ) 
       end 
     end 
  end 
addEventHandler ( "onClientResourceStart", resourceRoot, createPlayerList ) 
      
    function color ( name ) 
    return type(name)=='string' and string.gsub ( name, '#%x%x%x%x%x%x', '' ) or name 
    end 
    
    
setElementData( localPlayer, "Kills", 0 ) 
setElementData( localPlayer, "Deaths", 0 ) 
  
addEventHandler ( "onClientPlayerWasted", root, 
    function ( killer ) 
        if ( killer and killer ~= source ) then 
            local k = getElementData ( killer, "Kills" ) or 0 
            setElementData ( killer, "Kills", ( k + 1 ) ) 
        end 
        local d = getElementData ( source, "Deaths" ) or 0 
        setElementData ( source, "Deaths", ( d + 1 ) ) 
        U ( ) 
    end 
) 
  
function U( ) 
local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        if ( players [ i ] )then 
        guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false )   
        guiGridListSetItemText (GridListTOP, aRowwwww, 1,tonumber(v.Money_), false, false) 
        guiGridListSetItemText( GridListTOP, aRowww, 1, tostring( players [ i ].kills ), false, false ) 
        guiGridListSetItemText( GridListTOP, aRowwww, 1, getElementData ( players [ i ].element, 'Deaths' ), false, false )         
     end 
   end 
end 
  
 function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 

Link to comment

Yes, as Twerky said you'll need to post the errors. Also, I took a look at your code and I saw you have

guiGridListSetItemColor ( GridListTOP, aRow,rank, 0-0-255 ) 

but it should be

guiGridListSetItemColor ( GridListTOP, aRow,rank, 0, 0, 255) 

If you change them, it might solve the problem, try it, if it still won't work, use /debugscript 3 and post the error(s).

Link to comment

i edit the cod

  function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiSetProperty( GridListTOP, "Disabled", "true" ) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.2) 
  
  
     
function U( ) 
guiGridListClear( GridListTOP ) 
local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        local aRow = guiGridListAddRow( GridListTOP ) 
        if ( players [ i ] )then 
            guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
            guiGridListSetItemText( GridListTOP, aRow, 2, getPlayerName ( players [ i ].element ), false, false ) 
            guiGridListSetItemText( GridListTOP, aRow, 3, tostring( players [ i ].kills ), false, false ) 
            guiGridListSetItemText( GridListTOP, aRow, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true )  
        end 
    end 
)      
  
  

server

addEventHandler( "onPlayerQuit" ,root, function(   ) 
        local accP = getPlayerAccount( source ) 
          if ( accP and not isGuestAccount( accP ) ) then 
             local Deaths = tonumber( getElementData( source, "Deaths" ) ) or 0 
             local Kills = tonumber ( getElementData( source, "Kills" ) ) or 0 
             setAccountData(accP, "PlayerDeaths", Deaths ) 
             setAccountData(accP, "PlayerKills", Kills ) 
        end 
end ) 
  
addEventHandler( "onPlayerLogin", root, function( _,acc ) 
   local DataDeaths = getAccountData(acc, "PlayerDeaths" ) 
   local DataKills = getAccountData(acc, "PlayerKills" ) 
     if ( DataDeaths and DataKills ) then 
         setElementData( source, "Deaths", DataDeaths ) 
         setElementData( source, "Kills", DataKills ) 
       end 
end ) 

no problem in debugscript

and i have iQuestion how can i set color off kill red and deaths yalow and money green and name blue

thx,

Link to comment
  • Moderators
if ( players [ i ] )then 
    guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 1, , ,  ) 
     
    guiGridListSetItemText( GridListTOP, aRow, 2, getPlayerName ( players [ i ].element ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 2, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 3, tostring( players [ i ].kills ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 3, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 4, , ,  ) 
end 

But replace ', , ' by the values of the color you want ( 255, 0, 0 means full red)

Link to comment
if ( players [ i ] )then 
    guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 1, , ,  ) 
     
    guiGridListSetItemText( GridListTOP, aRow, 2, getPlayerName ( players [ i ].element ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 2, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 3, tostring( players [ i ].kills ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 3, , ,  ) 
  
    guiGridListSetItemText( GridListTOP, aRow, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
    guiGridListSetItemColor( GridListTOP, aRow, 4, , ,  ) 
end 

But replace ', , ' by the values of the color you want ( 255, 0, 0 means full red)

same problem

guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.2) 
  
    function U( ) 
       guiGridListClear( GridListTOP ) 
       local players = getPlayersSortByKills ( ) 
        for i = 1, 30 do 
        local aRow = guiGridListAddRow( GridListTOP ) 
        local aRoww = guiGridListAddRow( GridListTOP ) 
        local aRowww = guiGridListAddRow( GridListTOP ) 
        local aRowwww = guiGridListAddRow( GridListTOP ) 
        if ( players [ i ] )then 
        guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
        guiGridListSetItemColor( GridListTOP, aRow, 1, 0, 0, 255 )   
        guiGridListSetItemText( GridListTOP, aRoww, 2, getPlayerName ( players [ i ].element ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRoww, 2, 255, 255, 0 ) 
        guiGridListSetItemText( GridListTOP, aRowww, 3, tostring( players [ i ].kills ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowww, 3, 255, 0, 0 )  
        guiGridListSetItemText( GridListTOP, aRowwww, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowwww, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true )  
        end 
    end 
)      
  
  

Link to comment
Post the complete script.
  function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.1) 
     
   function U( ) 
       guiGridListClear( GridListTOP ) 
       local aRow = guiGridListAddRow( GridListTOP ) 
       local aRoww = guiGridListAddRow( GridListTOP ) 
       local aRowww = guiGridListAddRow( GridListTOP ) 
       local aRowwww = guiGridListAddRow( GridListTOP ) 
       local players = getPlayersSortByKills ( ) 
        for i = 1, 30 do 
        if ( players [ i ] )then 
        guiGridListSetItemText( GridListTOP, aRow, 1, i ..'-', false, false ) 
        guiGridListSetItemColor( GridListTOP, aRow, 1, 0, 0, 255 )   
        guiGridListSetItemText( GridListTOP, aRoww, 2, getPlayerName ( players [ i ].element ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRoww, 2, 255, 255, 0 ) 
        guiGridListSetItemText( GridListTOP, aRowww, 3, tostring( players [ i ].kills ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowww, 3, 255, 0, 0 )  
        guiGridListSetItemText( GridListTOP, aRowwww, 4, getElementData ( players [ i ].element, 'Deaths' ), false, false ) 
        guiGridListSetItemColor( GridListTOP, aRowwww, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for index, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
   bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true )  
        end 
    end 
)      
  
  

server

addEventHandler( "onPlayerLogout" ,root, function(   ) 
        local accP = getPlayerAccount( source ) 
          if ( accP and not isGuestAccount( accP ) ) then 
             local Deaths = tonumber( getElementData( source, "Deaths" ) ) or 0 
             local Kills = tonumber ( getElementData( source, "Kills" ) ) or 0 
             setAccountData(accP, "PlayerDeaths", Deaths ) 
             setAccountData(accP, "PlayerKills", Kills ) 
        end 
end ) 
  
addEventHandler( "onPlayerLogin", root, function( _,acc ) 
   local DataDeaths = getAccountData(acc, "PlayerDeaths" ) 
   local DataKills = getAccountData(acc, "PlayerKills" ) 
     if ( DataDeaths and DataKills ) then 
         setElementData( source, "Deaths", DataDeaths ) 
         setElementData( source, "Kills", DataKills ) 
       end 
end ) 

Link to comment
function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.1) 
    
function U ( ) 
    guiGridListClear ( GridListTOP ) 
    local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        if ( players [ i ] )then 
            local row = guiGridListAddRow ( GridListTOP ) 
            guiGridListSetItemText( GridListTOP, row, 1, i ..'-', false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 1, 0, 0, 255 )   
            guiGridListSetItemText( GridListTOP, row, 2, getPlayerName ( players [ i ].element ), false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 2, 255, 255, 0 ) 
            guiGridListSetItemText( GridListTOP, row, 3, tostring ( players [ i ].kills ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 3, 255, 0, 0 ) 
            guiGridListSetItemText ( GridListTOP, row, 4, tostring ( players [ i ].deaths ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
                deaths = getElementData ( player, "Deaths" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true ) 
            U ( ) 
        end 
    end 
) 

Problems:

1: You weren't executing "U" function, which is what adds the players to list.

2: You were adding wrong the rows.

Link to comment
function centerWindow(center_window) 
    local screenW,screenH=guiGetScreenSize() 
    local windowW,windowH=guiGetSize(center_window,false) 
    local x,y = (screenW-windowW)/2,(screenH-windowH)/2 
    guiSetPosition(center_window,x,y,false) 
end 
    
   WindowTOP = guiCreateWindow(328, 125, 613, 514, "", false) 
   guiSetProperty(WindowTOP, "CaptionColour", "FF00FF00") 
   guiSetVisible(WindowTOP, false) 
   guiWindowSetSizable(WindowTOP, false) 
   guiWindowSetMovable(WindowTOP, false) 
   centerWindow ( WindowTOP ) 
   GridListTOP = guiCreateGridList(9, 27, 594, 477, false, WindowTOP) 
   guiGridListAddColumn(GridListTOP, "Rank", 0.2) 
   guiGridListAddColumn(GridListTOP, "Name", 0.2) 
   guiGridListAddColumn(GridListTOP, "Money", 0.2) 
   guiGridListAddColumn(GridListTOP, "Kills", 0.2) 
   guiGridListAddColumn(GridListTOP, "Deaths", 0.1) 
    
function U ( ) 
    guiGridListClear ( GridListTOP ) 
    local players = getPlayersSortByKills ( ) 
    for i = 1, 30 do 
        if ( players [ i ] )then 
            local row = guiGridListAddRow ( GridListTOP ) 
            guiGridListSetItemText( GridListTOP, row, 1, i ..'-', false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 1, 0, 0, 255 )   
            guiGridListSetItemText( GridListTOP, row, 2, getPlayerName ( players [ i ].element ), false, false ) 
            guiGridListSetItemColor( GridListTOP, row, 2, 255, 255, 0 ) 
            guiGridListSetItemText( GridListTOP, row, 3, tostring ( players [ i ].kills ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 3, 255, 0, 0 ) 
            guiGridListSetItemText ( GridListTOP, row, 4, tostring ( players [ i ].deaths ), false, false ) 
            guiGridListSetItemColor ( GridListTOP, row, 4,  250, 154, 255 )               
        end 
    end 
end 
  
function getPlayersSortByKills ( ) 
    local players = { } 
    for _, player in ipairs ( getElementsByType ( "player" ) ) do 
        table.insert ( 
            players, 
            { 
                element = player, 
                kills = getElementData ( player, "Kills" ) or 0, 
                deaths = getElementData ( player, "Deaths" ) or 0, 
            } 
        ) 
    end 
  
    table.sort ( 
        players, 
        function ( a, b ) 
            return ( tonumber ( a.kills ) or 0 ) > ( tonumber ( b.kills ) or 0 ) 
        end 
    ) 
  
    return players 
end 
  
bindKey ( "F2" , "down" , 
    function () 
        if guiGetVisible ( WindowTOP , true ) then 
            guiSetVisible ( WindowTOP , false ) 
            showCursor ( false ) 
            outputChatBox ( "Closed" , 255 , 0 , 0 , true ) 
        else 
            guiSetVisible ( WindowTOP , true ) 
            showCursor ( true ) 
            outputChatBox ( "Opened" , 0 , 255 , 0 , true ) 
            U ( ) 
        end 
    end 
) 

Problems:

1: You weren't executing "U" function, which is what adds the players to list.

2: You were adding wrong the rows.

thx it's working but

can i set a font to row ?

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  • Moderators
You can't change the grid list text font.

ok solid the top don't refresh .

You said it was working ! Stop breaking the code and ask for help again.

If you mean't auto-update, then use a setTimer to call U function every 2 secs when the "top" is visible.

Link to comment
You can't change the grid list text font.

ok solid the top don't refresh .

You said it was working ! Stop breaking the code and ask for help again.

If you mean't auto-update, then use a setTimer to call U function every 2 secs when the "top" is visible.

i I just open the top and see it i did not focus

sorry #

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